Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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startround?
#1
Napisano 06.03.2008 11:17
#2
Napisano 06.03.2008 17:09
#3
Napisano 06.03.2008 17:18
#4
Napisano 06.03.2008 18:18
#5
Napisano 06.03.2008 18:52
#6
Napisano 06.03.2008 18:56
#7
Napisano 06.03.2008 19:24
roundsound
#include <amxmodx>
public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}
public t_win()
{
new rand = random_num(0,2)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk misc/twinnar")
case 1: client_cmd(0,"spk misc/twinnar2")
case 2: client_cmd(0,"spk misc/twinnar3")
case 3: client_cmd(0,"spk misc/twinnar4")
}
return PLUGIN_CONTINUE
}
public ct_win()
{
new rand = random_num(0,2)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk misc/ctwinnar2")
case 1: client_cmd(0,"spk misc/ctwinnar3")
case 2: client_cmd(0,"spk misc/ctwinnar4")
case 3: client_cmd(0,"spk misc/ctwinnar5")
}
return PLUGIN_CONTINUE
}
public plugin_precache()
{
precache_sound("misc/ctwinnar2.wav")
precache_sound("misc/ctwinnar3.wav")
precache_sound("misc/ctwinnar4.wav")
precache_sound("misc/ctwinnar5.wav")
precache_sound("misc/twinnar.wav")
precache_sound("misc/twinnar2.wav")
precache_sound("misc/twinnar3.wav")
precache_sound("misc/twinnar4.wav")
return PLUGIN_CONTINUE
}
#8
Napisano 06.03.2008 19:34
#9
Napisano 06.03.2008 19:41
#10
Napisano 06.03.2008 20:09
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "NewRoundSound"
#define VERSION "1.0"
#define AUTHOR "Sn!ff3r"
public plugin_init(){
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("ResetHUD","newRound","b")
}
public newRound(id){
client_cmd(0,"spk misc/newround")
return PLUGIN_HANDLED
}
public plugin_precache(){
precache_sound("misc/newround.wav")
return PLUGIN_CONTINUE
#11
Napisano 06.03.2008 20:15
#include <amxmodx>
public plugin_init()
{
register_plugin("RoundSound","1.01","Edited by Miczu")
register_event("ResetHUD","NewRound","b")
}
public NewRound()
{
new rand = random_num(0,7)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk misc/twinnar")
case 1: client_cmd(0,"spk misc/twinnar2")
case 2: client_cmd(0,"spk misc/twinnar3")
case 3: client_cmd(0,"spk misc/twinnar4")
case 4: client_cmd(0,"spk misc/ctwinnar2")
case 5: client_cmd(0,"spk misc/ctwinnar3")
case 6: client_cmd(0,"spk misc/ctwinnar4")
case 7: client_cmd(0,"spk misc/ctwinnar5")
}
return PLUGIN_CONTINUE
}
public plugin_precache()
{
precache_sound("misc/ctwinnar2.wav")
precache_sound("misc/ctwinnar3.wav")
precache_sound("misc/ctwinnar4.wav")
precache_sound("misc/ctwinnar5.wav")
precache_sound("misc/twinnar.wav")
precache_sound("misc/twinnar2.wav")
precache_sound("misc/twinnar3.wav")
precache_sound("misc/twinnar4.wav")
return PLUGIN_CONTINUE
}W tym przypadku bedzie leciec losowa muzyczka z tych 8
#12
Napisano 07.03.2008 15:20
a to nie dziala mi ;/
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "NewRoundSound"
#define VERSION "1.0"
#define AUTHOR "Sn!ff3r"
public plugin_init(){
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("ResetHUD","newRound","b")
}
public newRound(id){
client_cmd(0,"spk misc/newround")
return PLUGIN_HANDLED
}
public plugin_precache(){
precache_sound("misc/newround.wav")
return PLUGIN_CONTINUE
#13
Napisano 07.03.2008 15:24
#14
Napisano 07.03.2008 15:27
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