public touchbreakable(ent1, ent2)Na ta ponizej:
public touchbreakable(ent1, ent2)
{
new name[32],ent ,breakable
entity_get_string(ent1,EV_SZ_classname,name,31)
if(equali(name,"func_breakable"))
{
breakable=ent1
ent=ent2
}
else
{
breakable=ent2
ent=ent1
}
if(entity_get_int(breakable, EV_INT_impulse) == 0)
{
new Float: b_hp = entity_get_float(breakable,EV_FL_health)
if(b_hp>80) entity_set_float(breakable,EV_FL_health,b_hp-50.0)
else dllfunc(DLLFunc_Use,breakable,ent)
remove_entity(ent)
}
else {
entity_get_string(ent,EV_SZ_classname,name,31)
if(equali(name,"throwing_knife"))
{
entity_set_int(ent, EV_INT_movetype, 0)
emit_sound(ent, CHAN_ITEM, "weapons/knife_hitwall1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else remove_entity(ent)
}
}
Użytkownik ZiuTeK edytował ten post 23.11.2010 20:37


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