Przykład 0 (i wyżej) lvl - 25 max staty.... od 50 lvlu - 50 max w staty i tak ciągle.
public skilltree(id)
{
new text[513]
new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)
format(text, 512, "\yWybierz Staty- \rPunkty: %i^n^n\w1. Inteligencja [%i] [Wieksze obrazenia czarami]^n\w2. Sila [%i] [Wiecej zycia]^n\w3. Zrecznosc [%i] [Bronie zadaja ci mniejsze obrazenia]^n\w4. Zwinnosc [%i] [Szybciej biegasz i magia zadaje ci mniejsze obrazenia]",player_point[id],player_intelligence[id],player_strength[id],player_agility[id],player_dextery[id])
keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)
show_menu(id, keys, text)
return PLUGIN_HANDLED
}
public skill_menu(id, key)
{
new max_skill; // MaxLvl/2
if(player_lvl[id] > 0)
max_skill = 25;
else if(player_lvl[id] >= 50)
max_skill = 50;
else if(player_lvl[id] >= 100)
max_skill = 75;
else if(player_lvl[id] >= 150)
max_skill = 100;
else if(player_lvl[id] >= 200)
max_skill = 125;
else if(player_lvl[id] >= 250)
max_skill = 150;
else if(player_lvl[id] >= 300)
max_skill = 175;
else if(player_lvl[id] >= 350)
max_skill = 200;
switch(key)
{
case 0:
{
if (player_intelligence[id]<max_skill){
player_point[id]-=1
player_intelligence[id]+=1
}
else client_print(id,print_center,"Maxymalny poziom inteligencji osiagniety")
}
case 1:
{
if (player_strength[id]<max_skill){
player_point[id]-=1
player_strength[id]+=1
}
else client_print(id,print_center,"Maxymalny poziom sily osiagniety")
}
case 2:
{
if (player_agility[id]<max_skill){
player_point[id]-=1
player_agility[id]+=1
player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[id])))/100)
}
else client_print(id,print_center,"Maxymalny poziom zrecznosci osiagniety")
}
case 3:
{
if (player_dextery[id]<max_skill){
player_point[id]-=1
player_dextery[id]+=1
set_speedchange(id)
}
else client_print(id,print_center,"Maxymalny poziom zwinnosci osiagniety")
}
}
if(player_point[id] > 0)
skilltree(id)
return PLUGIN_HANDLED
}P.S Co jest nie tak w tej linijce
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright © 1997-2006 ITB CompuPhase, AMX Mod X Team
Warning: Loose indentation on line 7075
Header size: 9164 bytes
Code size: 280816 bytes
Data size: 188172 bytes
Stack/heap size: 16384 bytes; max. usage is unknown, due to recursion
Total requirements: 494536 bytes
1 Warning.
Done.
Fragment kodu
if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render)
}
else if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target))
{
if (player_b_usingwind[id]==1) set_user_rendering(id,kRenderFxNone, 0,0,0, kRenderTransTexture,75)
if(HasFlag(id,Flag_Moneyshield)) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,16) linia 7075
else if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target))
Użytkownik Death_Player edytował ten post 01.11.2010 08:53


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