Przykład 0 (i wyżej) lvl - 25 max staty.... od 50 lvlu - 50 max w staty i tak ciągle.
public skilltree(id) { new text[513] new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6) format(text, 512, "\yWybierz Staty- \rPunkty: %i^n^n\w1. Inteligencja [%i] [Wieksze obrazenia czarami]^n\w2. Sila [%i] [Wiecej zycia]^n\w3. Zrecznosc [%i] [Bronie zadaja ci mniejsze obrazenia]^n\w4. Zwinnosc [%i] [Szybciej biegasz i magia zadaje ci mniejsze obrazenia]",player_point[id],player_intelligence[id],player_strength[id],player_agility[id],player_dextery[id]) keys = (1<<0)|(1<<1)|(1<<2)|(1<<3) show_menu(id, keys, text) return PLUGIN_HANDLED } public skill_menu(id, key) { new max_skill; // MaxLvl/2 if(player_lvl[id] > 0) max_skill = 25; else if(player_lvl[id] >= 50) max_skill = 50; else if(player_lvl[id] >= 100) max_skill = 75; else if(player_lvl[id] >= 150) max_skill = 100; else if(player_lvl[id] >= 200) max_skill = 125; else if(player_lvl[id] >= 250) max_skill = 150; else if(player_lvl[id] >= 300) max_skill = 175; else if(player_lvl[id] >= 350) max_skill = 200; switch(key) { case 0: { if (player_intelligence[id]<max_skill){ player_point[id]-=1 player_intelligence[id]+=1 } else client_print(id,print_center,"Maxymalny poziom inteligencji osiagniety") } case 1: { if (player_strength[id]<max_skill){ player_point[id]-=1 player_strength[id]+=1 } else client_print(id,print_center,"Maxymalny poziom sily osiagniety") } case 2: { if (player_agility[id]<max_skill){ player_point[id]-=1 player_agility[id]+=1 player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[id])))/100) } else client_print(id,print_center,"Maxymalny poziom zrecznosci osiagniety") } case 3: { if (player_dextery[id]<max_skill){ player_point[id]-=1 player_dextery[id]+=1 set_speedchange(id) } else client_print(id,print_center,"Maxymalny poziom zwinnosci osiagniety") } } if(player_point[id] > 0) skilltree(id) return PLUGIN_HANDLED }
P.S Co jest nie tak w tej linijce
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright © 1997-2006 ITB CompuPhase, AMX Mod X Team
Warning: Loose indentation on line 7075
Header size: 9164 bytes
Code size: 280816 bytes
Data size: 188172 bytes
Stack/heap size: 16384 bytes; max. usage is unknown, due to recursion
Total requirements: 494536 bytes
1 Warning.
Done.
Fragment kodu
if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) { if (player_b_usingwind[id]==1) set_user_rendering(id,kRenderFxNone, 0,0,0, kRenderTransTexture,75) if(HasFlag(id,Flag_Moneyshield)) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,16)
linia 7075
else if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target))
Użytkownik Death_Player edytował ten post 01.11.2010 08:53