///////////////////////////////////////////////////
// AMXMOD[X] //
// ::Ultimate sounds:: //
// by Hephaistos (hephaistos@djeyl.net) //
// edited by Dizzy (dizzythermal@gmail.com) //
// //
// cvar: //
// streak_mode < flags > //
// "a" - messages //
// "b" - sounds //
// //
// kniff_mode < flags > //
// "a" - messages //
// "b" - sounds //
// //
// hs_mode < flags > //
// "a" - messages //
// "b" - sounds //
// //
// lastman_mode < flags > //
// "a" - messages //
// "b" - hp //
// "c" - sounds //
///////////////////////////////////////////////////
#include <amxmodx>
#define KNIFFMESSAGES 4
#define LEVELS 7
#define MESSAGESNOHP 4
#define MESSAGESHP 4
new kills[33] = {0,...};
new deaths[33] = {0,...};
new alone_ann = 0
new levels[7] = {3, 5, 7, 9, 10, 13, 15};
new stksounds[7][] = {
"Bloob3r/multikill",
"Bloob3r/ultrakill",
"Bloob3r/monsterkill",
"Bloob3r/killingspree",
"Bloob3r/rampage",
"Bloob3r/holyshit",
"Bloob3r/godlike"};
new stkmessages[7][] = {
"%s: Multi-Kill!",
"%s: Ultra-Kill!",
"%s: Monster-Kill!",
"%s: Killing Spree!",
"%s: Rampage!",
"%s: Holy Shit!",
"%s: Godlike!"};
new kniffmessages[KNIFFMESSAGES][] = {
"%s posiekal i polamal %s!",
"%s zabil %s!",
"%s pchnal nozem %s!",
"%s zaszlachtowal %s!"}
new messagesnohp[MESSAGESNOHP][] = {
"%i terrorist vs %i CT^n%s: Teraz wszystko zalezy od ciebie!",
"%i terrorist vs %i CT^n%s: Mamy nadzieje, ze masz przy sobie apteczke :)",
"%i terrorist vs %i CT^n%s: Wszyscy czlonkowie twojej druzyny polegli! Milej zabawy!",
"%i terrorist vs %i CT^n%s: Teraz zostales sam... Zyczymy powodzenia!"}
new messageshp[MESSAGESHP][] = {
"%i terrorist vs %i CT^n%s (%i hp): Teraz wszystko zalezy od ciebie!",
"%i terrorist vs %i CT^n%s (%i hp): Mamy nadzieje, ze masz przy sobie apteczke :)",
"%i terrorist vs %i CT^n%s (%i hp): Wszyscy czlonkowie twojej druzyny polegli! Milej zabawy!",
"%i terrorist vs %i CT^n%s (%i hp): Teraz zostales sam... Zyczymy powodzenia!"}
get_streak()
{
new streak[3]
get_cvar_string("streak_mode",streak,2)
return read_flags(streak)
}
public death_event(id)
{
new streak = get_streak()
if ((streak&1) || (streak&2))
{
new killer = read_data(1);
new victim = read_data(2);
kills[killer] += 1;
kills[victim] = 0;
deaths[killer] = 0;
deaths[victim] += 1;
for (new i = 0; i < LEVELS; i++)
{
if (kills[killer] == levels[i])
{
announce(killer, i);
return PLUGIN_CONTINUE;
}
}
}
return PLUGIN_CONTINUE;
}
announce(killer, level)
{
new streak = get_streak()
if (streak&1)
{
new name[32];
get_user_name(killer, name, 32);
set_hudmessage(0, 100, 200, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);
show_hudmessage(0, stkmessages[level], name);
}
if (streak&2){
client_cmd(0, "spk %s", stksounds[level]);
}
}
public reset_hud(id)
{
new streak = get_streak()
if (streak&1)
{
if (kills[id] > levels[0])
{
client_print(id, print_chat,
"*US* - Masz niezla passe:), twoj wynik wynosi %d fragow!", kills[id]);
}
else if (deaths[id] > 1)
{
client_print(id, print_chat,
"*US* - Uwazaj, zginoles juz %d razy pod rzad!", deaths[id]);
}
}
}
public client_connect(id)
{
new streak = get_streak()
if ((streak&1) || (streak&2))
{
kills[id] = 0;
deaths[id] = 0;
}
}
public knife_kill()
{
new kniffmode[4]
get_cvar_string("kniff_mode",kniffmode,4)
new kniffmode_bit = read_flags(kniffmode)
if (kniffmode_bit & 1)
{
new killer_id = read_data(1)
new victim_id = read_data(2)
new killer_name[33], victim_name[33]
get_user_name(killer_id,killer_name,33)
get_user_name(victim_id,victim_name,33)
set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
show_hudmessage(0,kniffmessages[ random_num(0,KNIFFMESSAGES-1) ],killer_name,victim_name)
}
if (kniffmode_bit & 2)
{
client_cmd(0,"spk Bloob3r/kosa")
}
}
public roundend_msg(id)
alone_ann = 0
public death_msg(id)
{
new lmmode[8]
get_cvar_string("lastman_mode",lmmode,8)
new lmmode_bit = read_flags(lmmode)
new players_ct[32], players_t[32], ict, ite, last
get_players(players_ct,ict,"ae","CT")
get_players(players_t,ite,"ae","TERRORIST")
if (ict==1&&ite==1)
{
new name1[32], name2[32]
get_user_name(players_ct[0],name1,32)
get_user_name(players_t[0],name2,32)
set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
if (lmmode_bit & 1)
{
if (lmmode_bit & 2)
{
show_hudmessage(0,"%s (%i hp) vs. %s (%i hp)",name1,get_user_health(players_ct[0]),name2,get_user_health(players_t[0]))
}
else
{
show_hudmessage(0,"%s vs. %s",name1,name2)
}
if (lmmode_bit & 4)
{
client_cmd(0,"spk Bloob3r/maytheforce")
}
}
}
else
{
if (ict==1&&ite>1&&alone_ann==0&&(lmmode_bit & 4))
{
last=players_ct[0]
client_cmd(last,"spk Bloob3r/oneandonly")
}
else if (ite==1&&ict>1&&alone_ann==0&&(lmmode_bit & 4))
{
last=players_t[0]
client_cmd(last,"spk Bloob3r/oneandonly")
}
else
{
return PLUGIN_CONTINUE
}
alone_ann = last
new name[32]
get_user_name(last,name,32)
if (lmmode_bit & 1)
{
set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
if (lmmode_bit & 2)
{
show_hudmessage(0,messageshp[ random_num(0,MESSAGESHP-1) ],ite ,ict ,name,get_user_health(last))
}
else
{
show_hudmessage(0,messagesnohp[ random_num(0,MESSAGESNOHP-1) ],ite ,ict ,name )
}
}
if (lmmode_bit & 4)
{
client_cmd(last,"spk Bloob3r/maytheforce")
}
}
return PLUGIN_CONTINUE
}
public hs()
{
new hsmode[4]
get_cvar_string("hs_mode",hsmode,4)
new hsmode_bit = read_flags(hsmode)
if (hsmode_bit & 1)
{
new killer_id = read_data(1)
new victim_id = read_data(2)
new victim_name[33]
get_user_name(victim_id,victim_name,33)
set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 3.0, 3.0, 0.15, 0.15, 1)
show_hudmessage(killer_id,"::HEADSHOT::^nTrafiles w leb %s !!",victim_name)
}
if (hsmode_bit & 2)
{
client_cmd(0,"spk Bloob3r/bullet")
}
}
public plugin_precache()
{
precache_sound("Bloob3r/monsterkill.wav")
precache_sound("Bloob3r/godlike.wav")
precache_sound("Bloob3r/bullet.wav")
precache_sound("Bloob3r/kosa.wav")
precache_sound("Bloob3r/killingspree.wav")
precache_sound("Bloob3r/multikill.wav")
precache_sound("Bloob3r/ultrakill.wav")
precache_sound("Bloob3r/maytheforce.wav")
precache_sound("Bloob3r/oneandonly.wav")
precache_sound("Bloob3r/prepare.wav")
precache_sound("Bloob3r/rampage.wav")
precache_sound("Bloob3r/biale.wav")
precache_sound("Bloob3r/russia.wav")
precache_sound("Bloob3r/godfather.wav")
precache_sound("Bloob3r/rumble.wav")
precache_sound("Bloob3r/nuscheln.wav")
precache_sound("Bloob3r/prodigy.wav")
precache_sound("Bloob3r/stop.wav")
precache_sound("Bloob3r/jaraj.wav")
return PLUGIN_CONTINUE
}
public plugin_init()
{
register_plugin("Ultimate Sound","1.5","Dizzy")
register_event("DeathMsg","hs","a","3=1")
register_event("DeathMsg","knife_kill","a","4&kni")
register_event("ResetHUD", "reset_hud", "b");
register_event("DeathMsg", "death_event", "a")
register_event("SendAudio","roundend_msg","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
register_event("TextMsg","roundend_msg","a","2Game_C","2Game_w")
register_event("DeathMsg","death_msg","a")
register_cvar("lastman_mode","abc")
register_cvar("streak_mode","ab")
register_cvar("kniff_mode","ab")
register_cvar("hs_mode","ab")
return PLUGIN_CONTINUE
}
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Lekka pomoc z ultimate sounds
Started By mordzik, 08.10.2008 17:18
4 replies to this topic
#1
Posted 08.10.2008 17:18
Potrzebuje lekkiej pomocy
w przerobce ultimate sound jak napisalem w temacie a chodzi o to by odglosy typu hummilation oraz headshot byly slyszane tylko przez ofiare a nie wszyscy bylbym wdzieczny za pomoc ;]
#2
Posted 08.10.2008 17:27
chodzi Ci o te: ?odglosy typu hummilation oraz headshot
to zamień je na:client_cmd(0,"spk Bloob3r/bullet")
client_cmd(0,"spk Bloob3r/kosa")
client_cmd(killer_id,"spk Bloob3r/bullet")
client_cmd(killer_id,"spk Bloob3r/kosa")
#3
Posted 08.10.2008 17:30
ok thx ;] to zobaczymy czy to pomoze
i dzięki za szybka odp ;]
[ Dodano: 08-10-2008, 18:33 ]
a jakbym chcialem zmienic to w taki sposob by uslyszal tylko ten kto np dostal mutlkilla
[ Dodano: 08-10-2008, 18:39 ]
teraz tylko jeszcze jeden drobny problem przy kompilacji
[ Dodano: 08-10-2008, 18:33 ]
a jakbym chcialem zmienic to w taki sposob by uslyszal tylko ten kto np dostal mutlkilla
client_cmd(0, "spk %s", stksounds[level]);
[ Dodano: 08-10-2008, 18:39 ]
teraz tylko jeszcze jeden drobny problem przy kompilacji
/home/groups/amxmodx/tmp3/textlxyxdP.sma(181) : error 017: undefined symbol "killer_id" /home/groups/amxmodx/tmp3/textlxyxdP.sma(181) : warning 215: expression has no effect /home/groups/amxmodx/tmp3/textlxyxdP.sma(181) : error 001: expected token: ";", but found ")" /home/groups/amxmodx/tmp3/textlxyxdP.sma(181) : error 029: invalid expression, assumed zero /home/groups/amxmodx/tmp3/textlxyxdP.sma(181) : fatal error 107: too many error messages on one line
#4
Posted 08.10.2008 17:48
Powinno działać, a przynajmniej błędów przy kompilacji nie ma.

też powinno już byća jakbym chcialem zmienic to w taki sposob by uslyszal tylko ten kto np dostal mutlkilla
///////////////////////////////////////////////////
// AMXMOD[X] //
// ::Ultimate sounds:: //
// by Hephaistos (hephaistos@djeyl.net) //
// edited by Dizzy (dizzythermal@gmail.com) //
// //
// cvar: //
// streak_mode < flags > //
// "a" - messages //
// "b" - sounds //
// //
// kniff_mode < flags > //
// "a" - messages //
// "b" - sounds //
// //
// hs_mode < flags > //
// "a" - messages //
// "b" - sounds //
// //
// lastman_mode < flags > //
// "a" - messages //
// "b" - hp //
// "c" - sounds //
///////////////////////////////////////////////////
#include <amxmodx>
#define KNIFFMESSAGES 4
#define LEVELS 7
#define MESSAGESNOHP 4
#define MESSAGESHP 4
new kills[33] = {0,...};
new deaths[33] = {0,...};
new alone_ann = 0
new levels[7] = {3, 5, 7, 9, 10, 13, 15};
new stksounds[7][] = {
"Bloob3r/multikill",
"Bloob3r/ultrakill",
"Bloob3r/monsterkill",
"Bloob3r/killingspree",
"Bloob3r/rampage",
"Bloob3r/holyshit",
"Bloob3r/godlike"};
new stkmessages[7][] = {
"%s: Multi-Kill!",
"%s: Ultra-Kill!",
"%s: Monster-Kill!",
"%s: Killing Spree!",
"%s: Rampage!",
"%s: Holy Shit!",
"%s: Godlike!"};
new kniffmessages[KNIFFMESSAGES][] = {
"%s posiekal i polamal %s!",
"%s zabil %s!",
"%s pchnal nozem %s!",
"%s zaszlachtowal %s!"}
new messagesnohp[MESSAGESNOHP][] = {
"%i terrorist vs %i CT^n%s: Teraz wszystko zalezy od ciebie!",
"%i terrorist vs %i CT^n%s: Mamy nadzieje, ze masz przy sobie apteczke :)",
"%i terrorist vs %i CT^n%s: Wszyscy czlonkowie twojej druzyny polegli! Milej zabawy!",
"%i terrorist vs %i CT^n%s: Teraz zostales sam... Zyczymy powodzenia!"}
new messageshp[MESSAGESHP][] = {
"%i terrorist vs %i CT^n%s (%i hp): Teraz wszystko zalezy od ciebie!",
"%i terrorist vs %i CT^n%s (%i hp): Mamy nadzieje, ze masz przy sobie apteczke :)",
"%i terrorist vs %i CT^n%s (%i hp): Wszyscy czlonkowie twojej druzyny polegli! Milej zabawy!",
"%i terrorist vs %i CT^n%s (%i hp): Teraz zostales sam... Zyczymy powodzenia!"}
get_streak()
{
new streak[3]
get_cvar_string("streak_mode",streak,2)
return read_flags(streak)
}
public death_event(id)
{
new streak = get_streak()
if ((streak&1) || (streak&2))
{
new killer = read_data(1);
new victim = read_data(2);
kills[killer] += 1;
kills[victim] = 0;
deaths[killer] = 0;
deaths[victim] += 1;
for (new i = 0; i < LEVELS; i++)
{
if (kills[killer] == levels[i])
{
announce(killer, victim, i);
return PLUGIN_CONTINUE;
}
}
}
return PLUGIN_CONTINUE;
}
announce(killer, victim, level)
{
new streak = get_streak()
if (streak&1)
{
new name[32];
get_user_name(killer, name, 32);
set_hudmessage(0, 100, 200, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);
show_hudmessage(0, stkmessages[level], name);
}
if (streak&2){
client_cmd(victim, "spk %s", stksounds[level]);
}
}
public reset_hud(id)
{
new streak = get_streak()
if (streak&1)
{
if (kills[id] > levels[0])
{
client_print(id, print_chat,
"*US* - Masz niezla passe:), twoj wynik wynosi %d fragow!", kills[id]);
}
else if (deaths[id] > 1)
{
client_print(id, print_chat,
"*US* - Uwazaj, zginoles juz %d razy pod rzad!", deaths[id]);
}
}
}
public client_connect(id)
{
new streak = get_streak()
if ((streak&1) || (streak&2))
{
kills[id] = 0;
deaths[id] = 0;
}
}
public knife_kill()
{
new kniffmode[4]
get_cvar_string("kniff_mode",kniffmode,4)
new kniffmode_bit = read_flags(kniffmode)
if (kniffmode_bit & 1)
{
new killer_id = read_data(1)
new victim_id = read_data(2)
new killer_name[33], victim_name[33]
get_user_name(killer_id,killer_name,33)
get_user_name(victim_id,victim_name,33)
set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
show_hudmessage(0,kniffmessages[ random_num(0,KNIFFMESSAGES-1) ],killer_name,victim_name)
}
if (kniffmode_bit & 2)
{
new killer_id = read_data(1)
client_cmd(killer_id,"spk Bloob3r/kosa")
}
}
public roundend_msg(id)
alone_ann = 0
public death_msg(id)
{
new lmmode[8]
get_cvar_string("lastman_mode",lmmode,8)
new lmmode_bit = read_flags(lmmode)
new players_ct[32], players_t[32], ict, ite, last
get_players(players_ct,ict,"ae","CT")
get_players(players_t,ite,"ae","TERRORIST")
if (ict==1&&ite==1)
{
new name1[32], name2[32]
get_user_name(players_ct[0],name1,32)
get_user_name(players_t[0],name2,32)
set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
if (lmmode_bit & 1)
{
if (lmmode_bit & 2)
{
show_hudmessage(0,"%s (%i hp) vs. %s (%i hp)",name1,get_user_health(players_ct[0]),name2,get_user_health(players_t[0]))
}
else
{
show_hudmessage(0,"%s vs. %s",name1,name2)
}
if (lmmode_bit & 4)
{
client_cmd(0,"spk Bloob3r/maytheforce")
}
}
}
else
{
if (ict==1&&ite>1&&alone_ann==0&&(lmmode_bit & 4))
{
last=players_ct[0]
client_cmd(last,"spk Bloob3r/oneandonly")
}
else if (ite==1&&ict>1&&alone_ann==0&&(lmmode_bit & 4))
{
last=players_t[0]
client_cmd(last,"spk Bloob3r/oneandonly")
}
else
{
return PLUGIN_CONTINUE
}
alone_ann = last
new name[32]
get_user_name(last,name,32)
if (lmmode_bit & 1)
{
set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
if (lmmode_bit & 2)
{
show_hudmessage(0,messageshp[ random_num(0,MESSAGESHP-1) ],ite ,ict ,name,get_user_health(last))
}
else
{
show_hudmessage(0,messagesnohp[ random_num(0,MESSAGESNOHP-1) ],ite ,ict ,name )
}
}
if (lmmode_bit & 4)
{
client_cmd(last,"spk Bloob3r/maytheforce")
}
}
return PLUGIN_CONTINUE
}
public hs()
{
new hsmode[4]
get_cvar_string("hs_mode",hsmode,4)
new hsmode_bit = read_flags(hsmode)
if (hsmode_bit & 1)
{
new killer_id = read_data(1)
new victim_id = read_data(2)
new victim_name[33]
get_user_name(victim_id,victim_name,33)
set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 3.0, 3.0, 0.15, 0.15, 1)
show_hudmessage(killer_id,"::HEADSHOT::^nTrafiles w leb %s !!",victim_name)
}
if (hsmode_bit & 2)
{
new killer_id = read_data(1)
client_cmd(killer_id,"spk Bloob3r/bullet")
}
}
public plugin_precache()
{
precache_sound("Bloob3r/monsterkill.wav")
precache_sound("Bloob3r/godlike.wav")
precache_sound("Bloob3r/bullet.wav")
precache_sound("Bloob3r/kosa.wav")
precache_sound("Bloob3r/killingspree.wav")
precache_sound("Bloob3r/multikill.wav")
precache_sound("Bloob3r/ultrakill.wav")
precache_sound("Bloob3r/maytheforce.wav")
precache_sound("Bloob3r/oneandonly.wav")
precache_sound("Bloob3r/prepare.wav")
precache_sound("Bloob3r/rampage.wav")
precache_sound("Bloob3r/biale.wav")
precache_sound("Bloob3r/russia.wav")
precache_sound("Bloob3r/godfather.wav")
precache_sound("Bloob3r/rumble.wav")
precache_sound("Bloob3r/nuscheln.wav")
precache_sound("Bloob3r/prodigy.wav")
precache_sound("Bloob3r/stop.wav")
precache_sound("Bloob3r/jaraj.wav")
return PLUGIN_CONTINUE
}
public plugin_init()
{
register_plugin("Ultimate Sound","1.5","Dizzy")
register_event("DeathMsg","hs","a","3=1")
register_event("DeathMsg","knife_kill","a","4&kni")
register_event("ResetHUD", "reset_hud", "b");
register_event("DeathMsg", "death_event", "a")
register_event("SendAudio","roundend_msg","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
register_event("TextMsg","roundend_msg","a","2Game_C","2Game_w")
register_event("DeathMsg","death_msg","a")
register_cvar("lastman_mode","abc")
register_cvar("streak_mode","ab")
register_cvar("kniff_mode","ab")
register_cvar("hs_mode","ab")
return PLUGIN_CONTINUE
}
#5
Posted 08.10.2008 17:58
Juz poradzilem sobie i powinno juz ladnie smigac i dziekuje za poswiecony czas i za pomoc
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CSGO Gambling Sites and Free Betting Codes - DreamCodes.gg
💸 SellYourSkins.com - Łatwo sprzedaj swoje skiny do CS:GO
Donacje i napiwki dla streamerów - StreamPay.pl


Dodatki SourceMod



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