/////////////////////////////////////////////////// // AMXMOD[X] // // ::Ultimate sounds:: // // by Hephaistos ([email protected]) // // edited by Dizzy ([email protected]) // // // // cvar: // // streak_mode < flags > // // "a" - messages // // "b" - sounds // // // // kniff_mode < flags > // // "a" - messages // // "b" - sounds // // // // hs_mode < flags > // // "a" - messages // // "b" - sounds // // // // lastman_mode < flags > // // "a" - messages // // "b" - hp // // "c" - sounds // /////////////////////////////////////////////////// #include <amxmodx> #define KNIFFMESSAGES 4 #define LEVELS 7 #define MESSAGESNOHP 4 #define MESSAGESHP 4 new kills[33] = {0,...}; new deaths[33] = {0,...}; new alone_ann = 0 new levels[7] = {3, 5, 7, 9, 10, 13, 15}; new stksounds[7][] = { "Bloob3r/multikill", "Bloob3r/ultrakill", "Bloob3r/monsterkill", "Bloob3r/killingspree", "Bloob3r/rampage", "Bloob3r/holyshit", "Bloob3r/godlike"}; new stkmessages[7][] = { "%s: Multi-Kill!", "%s: Ultra-Kill!", "%s: Monster-Kill!", "%s: Killing Spree!", "%s: Rampage!", "%s: Holy Shit!", "%s: Godlike!"}; new kniffmessages[KNIFFMESSAGES][] = { "%s posiekal i polamal %s!", "%s zabil %s!", "%s pchnal nozem %s!", "%s zaszlachtowal %s!"} new messagesnohp[MESSAGESNOHP][] = { "%i terrorist vs %i CT^n%s: Teraz wszystko zalezy od ciebie!", "%i terrorist vs %i CT^n%s: Mamy nadzieje, ze masz przy sobie apteczke :)", "%i terrorist vs %i CT^n%s: Wszyscy czlonkowie twojej druzyny polegli! Milej zabawy!", "%i terrorist vs %i CT^n%s: Teraz zostales sam... Zyczymy powodzenia!"} new messageshp[MESSAGESHP][] = { "%i terrorist vs %i CT^n%s (%i hp): Teraz wszystko zalezy od ciebie!", "%i terrorist vs %i CT^n%s (%i hp): Mamy nadzieje, ze masz przy sobie apteczke :)", "%i terrorist vs %i CT^n%s (%i hp): Wszyscy czlonkowie twojej druzyny polegli! Milej zabawy!", "%i terrorist vs %i CT^n%s (%i hp): Teraz zostales sam... Zyczymy powodzenia!"} get_streak() { new streak[3] get_cvar_string("streak_mode",streak,2) return read_flags(streak) } public death_event(id) { new streak = get_streak() if ((streak&1) || (streak&2)) { new killer = read_data(1); new victim = read_data(2); kills[killer] += 1; kills[victim] = 0; deaths[killer] = 0; deaths[victim] += 1; for (new i = 0; i < LEVELS; i++) { if (kills[killer] == levels[i]) { announce(killer, i); return PLUGIN_CONTINUE; } } } return PLUGIN_CONTINUE; } announce(killer, level) { new streak = get_streak() if (streak&1) { new name[32]; get_user_name(killer, name, 32); set_hudmessage(0, 100, 200, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2); show_hudmessage(0, stkmessages[level], name); } if (streak&2){ client_cmd(0, "spk %s", stksounds[level]); } } public reset_hud(id) { new streak = get_streak() if (streak&1) { if (kills[id] > levels[0]) { client_print(id, print_chat, "*US* - Masz niezla passe:), twoj wynik wynosi %d fragow!", kills[id]); } else if (deaths[id] > 1) { client_print(id, print_chat, "*US* - Uwazaj, zginoles juz %d razy pod rzad!", deaths[id]); } } } public client_connect(id) { new streak = get_streak() if ((streak&1) || (streak&2)) { kills[id] = 0; deaths[id] = 0; } } public knife_kill() { new kniffmode[4] get_cvar_string("kniff_mode",kniffmode,4) new kniffmode_bit = read_flags(kniffmode) if (kniffmode_bit & 1) { new killer_id = read_data(1) new victim_id = read_data(2) new killer_name[33], victim_name[33] get_user_name(killer_id,killer_name,33) get_user_name(victim_id,victim_name,33) set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1) show_hudmessage(0,kniffmessages[ random_num(0,KNIFFMESSAGES-1) ],killer_name,victim_name) } if (kniffmode_bit & 2) { client_cmd(0,"spk Bloob3r/kosa") } } public roundend_msg(id) alone_ann = 0 public death_msg(id) { new lmmode[8] get_cvar_string("lastman_mode",lmmode,8) new lmmode_bit = read_flags(lmmode) new players_ct[32], players_t[32], ict, ite, last get_players(players_ct,ict,"ae","CT") get_players(players_t,ite,"ae","TERRORIST") if (ict==1&&ite==1) { new name1[32], name2[32] get_user_name(players_ct[0],name1,32) get_user_name(players_t[0],name2,32) set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1) if (lmmode_bit & 1) { if (lmmode_bit & 2) { show_hudmessage(0,"%s (%i hp) vs. %s (%i hp)",name1,get_user_health(players_ct[0]),name2,get_user_health(players_t[0])) } else { show_hudmessage(0,"%s vs. %s",name1,name2) } if (lmmode_bit & 4) { client_cmd(0,"spk Bloob3r/maytheforce") } } } else { if (ict==1&&ite>1&&alone_ann==0&&(lmmode_bit & 4)) { last=players_ct[0] client_cmd(last,"spk Bloob3r/oneandonly") } else if (ite==1&&ict>1&&alone_ann==0&&(lmmode_bit & 4)) { last=players_t[0] client_cmd(last,"spk Bloob3r/oneandonly") } else { return PLUGIN_CONTINUE } alone_ann = last new name[32] get_user_name(last,name,32) if (lmmode_bit & 1) { set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1) if (lmmode_bit & 2) { show_hudmessage(0,messageshp[ random_num(0,MESSAGESHP-1) ],ite ,ict ,name,get_user_health(last)) } else { show_hudmessage(0,messagesnohp[ random_num(0,MESSAGESNOHP-1) ],ite ,ict ,name ) } } if (lmmode_bit & 4) { client_cmd(last,"spk Bloob3r/maytheforce") } } return PLUGIN_CONTINUE } public hs() { new hsmode[4] get_cvar_string("hs_mode",hsmode,4) new hsmode_bit = read_flags(hsmode) if (hsmode_bit & 1) { new killer_id = read_data(1) new victim_id = read_data(2) new victim_name[33] get_user_name(victim_id,victim_name,33) set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 3.0, 3.0, 0.15, 0.15, 1) show_hudmessage(killer_id,"::HEADSHOT::^nTrafiles w leb %s !!",victim_name) } if (hsmode_bit & 2) { client_cmd(0,"spk Bloob3r/bullet") } } public plugin_precache() { precache_sound("Bloob3r/monsterkill.wav") precache_sound("Bloob3r/godlike.wav") precache_sound("Bloob3r/bullet.wav") precache_sound("Bloob3r/kosa.wav") precache_sound("Bloob3r/killingspree.wav") precache_sound("Bloob3r/multikill.wav") precache_sound("Bloob3r/ultrakill.wav") precache_sound("Bloob3r/maytheforce.wav") precache_sound("Bloob3r/oneandonly.wav") precache_sound("Bloob3r/prepare.wav") precache_sound("Bloob3r/rampage.wav") precache_sound("Bloob3r/biale.wav") precache_sound("Bloob3r/russia.wav") precache_sound("Bloob3r/godfather.wav") precache_sound("Bloob3r/rumble.wav") precache_sound("Bloob3r/nuscheln.wav") precache_sound("Bloob3r/prodigy.wav") precache_sound("Bloob3r/stop.wav") precache_sound("Bloob3r/jaraj.wav") return PLUGIN_CONTINUE } public plugin_init() { register_plugin("Ultimate Sound","1.5","Dizzy") register_event("DeathMsg","hs","a","3=1") register_event("DeathMsg","knife_kill","a","4&kni") register_event("ResetHUD", "reset_hud", "b"); register_event("DeathMsg", "death_event", "a") register_event("SendAudio","roundend_msg","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw") register_event("TextMsg","roundend_msg","a","2Game_C","2Game_w") register_event("DeathMsg","death_msg","a") register_cvar("lastman_mode","abc") register_cvar("streak_mode","ab") register_cvar("kniff_mode","ab") register_cvar("hs_mode","ab") return PLUGIN_CONTINUE }
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Lekka pomoc z ultimate sounds
Temat rozp. mordzik, 08.10.2008 17:18
4 odpowiedzi w tym temacie
#1
Napisano 08.10.2008 17:18
Potrzebuje lekkiej pomocy w przerobce ultimate sound jak napisalem w temacie a chodzi o to by odglosy typu hummilation oraz headshot byly slyszane tylko przez ofiare a nie wszyscy bylbym wdzieczny za pomoc ;]
#2
Napisano 08.10.2008 17:27
chodzi Ci o te: ?odglosy typu hummilation oraz headshot
to zamień je na:client_cmd(0,"spk Bloob3r/bullet")
client_cmd(0,"spk Bloob3r/kosa")
client_cmd(killer_id,"spk Bloob3r/bullet")
client_cmd(killer_id,"spk Bloob3r/kosa")
#3
Napisano 08.10.2008 17:30
ok thx ;] to zobaczymy czy to pomoze i dzięki za szybka odp ;]
[ Dodano: 08-10-2008, 18:33 ]
a jakbym chcialem zmienic to w taki sposob by uslyszal tylko ten kto np dostal mutlkilla
[ Dodano: 08-10-2008, 18:39 ]
teraz tylko jeszcze jeden drobny problem przy kompilacji
[ Dodano: 08-10-2008, 18:33 ]
a jakbym chcialem zmienic to w taki sposob by uslyszal tylko ten kto np dostal mutlkilla
client_cmd(0, "spk %s", stksounds[level]);
[ Dodano: 08-10-2008, 18:39 ]
teraz tylko jeszcze jeden drobny problem przy kompilacji
/home/groups/amxmodx/tmp3/textlxyxdP.sma(181) : error 017: undefined symbol "killer_id" /home/groups/amxmodx/tmp3/textlxyxdP.sma(181) : warning 215: expression has no effect /home/groups/amxmodx/tmp3/textlxyxdP.sma(181) : error 001: expected token: ";", but found ")" /home/groups/amxmodx/tmp3/textlxyxdP.sma(181) : error 029: invalid expression, assumed zero /home/groups/amxmodx/tmp3/textlxyxdP.sma(181) : fatal error 107: too many error messages on one line
#4
Napisano 08.10.2008 17:48
Powinno działać, a przynajmniej błędów przy kompilacji nie ma.
też powinno już byća jakbym chcialem zmienic to w taki sposob by uslyszal tylko ten kto np dostal mutlkilla
/////////////////////////////////////////////////// // AMXMOD[X] // // ::Ultimate sounds:: // // by Hephaistos ([email protected]) // // edited by Dizzy ([email protected]) // // // // cvar: // // streak_mode < flags > // // "a" - messages // // "b" - sounds // // // // kniff_mode < flags > // // "a" - messages // // "b" - sounds // // // // hs_mode < flags > // // "a" - messages // // "b" - sounds // // // // lastman_mode < flags > // // "a" - messages // // "b" - hp // // "c" - sounds // /////////////////////////////////////////////////// #include <amxmodx> #define KNIFFMESSAGES 4 #define LEVELS 7 #define MESSAGESNOHP 4 #define MESSAGESHP 4 new kills[33] = {0,...}; new deaths[33] = {0,...}; new alone_ann = 0 new levels[7] = {3, 5, 7, 9, 10, 13, 15}; new stksounds[7][] = { "Bloob3r/multikill", "Bloob3r/ultrakill", "Bloob3r/monsterkill", "Bloob3r/killingspree", "Bloob3r/rampage", "Bloob3r/holyshit", "Bloob3r/godlike"}; new stkmessages[7][] = { "%s: Multi-Kill!", "%s: Ultra-Kill!", "%s: Monster-Kill!", "%s: Killing Spree!", "%s: Rampage!", "%s: Holy Shit!", "%s: Godlike!"}; new kniffmessages[KNIFFMESSAGES][] = { "%s posiekal i polamal %s!", "%s zabil %s!", "%s pchnal nozem %s!", "%s zaszlachtowal %s!"} new messagesnohp[MESSAGESNOHP][] = { "%i terrorist vs %i CT^n%s: Teraz wszystko zalezy od ciebie!", "%i terrorist vs %i CT^n%s: Mamy nadzieje, ze masz przy sobie apteczke :)", "%i terrorist vs %i CT^n%s: Wszyscy czlonkowie twojej druzyny polegli! Milej zabawy!", "%i terrorist vs %i CT^n%s: Teraz zostales sam... Zyczymy powodzenia!"} new messageshp[MESSAGESHP][] = { "%i terrorist vs %i CT^n%s (%i hp): Teraz wszystko zalezy od ciebie!", "%i terrorist vs %i CT^n%s (%i hp): Mamy nadzieje, ze masz przy sobie apteczke :)", "%i terrorist vs %i CT^n%s (%i hp): Wszyscy czlonkowie twojej druzyny polegli! Milej zabawy!", "%i terrorist vs %i CT^n%s (%i hp): Teraz zostales sam... Zyczymy powodzenia!"} get_streak() { new streak[3] get_cvar_string("streak_mode",streak,2) return read_flags(streak) } public death_event(id) { new streak = get_streak() if ((streak&1) || (streak&2)) { new killer = read_data(1); new victim = read_data(2); kills[killer] += 1; kills[victim] = 0; deaths[killer] = 0; deaths[victim] += 1; for (new i = 0; i < LEVELS; i++) { if (kills[killer] == levels[i]) { announce(killer, victim, i); return PLUGIN_CONTINUE; } } } return PLUGIN_CONTINUE; } announce(killer, victim, level) { new streak = get_streak() if (streak&1) { new name[32]; get_user_name(killer, name, 32); set_hudmessage(0, 100, 200, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2); show_hudmessage(0, stkmessages[level], name); } if (streak&2){ client_cmd(victim, "spk %s", stksounds[level]); } } public reset_hud(id) { new streak = get_streak() if (streak&1) { if (kills[id] > levels[0]) { client_print(id, print_chat, "*US* - Masz niezla passe:), twoj wynik wynosi %d fragow!", kills[id]); } else if (deaths[id] > 1) { client_print(id, print_chat, "*US* - Uwazaj, zginoles juz %d razy pod rzad!", deaths[id]); } } } public client_connect(id) { new streak = get_streak() if ((streak&1) || (streak&2)) { kills[id] = 0; deaths[id] = 0; } } public knife_kill() { new kniffmode[4] get_cvar_string("kniff_mode",kniffmode,4) new kniffmode_bit = read_flags(kniffmode) if (kniffmode_bit & 1) { new killer_id = read_data(1) new victim_id = read_data(2) new killer_name[33], victim_name[33] get_user_name(killer_id,killer_name,33) get_user_name(victim_id,victim_name,33) set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1) show_hudmessage(0,kniffmessages[ random_num(0,KNIFFMESSAGES-1) ],killer_name,victim_name) } if (kniffmode_bit & 2) { new killer_id = read_data(1) client_cmd(killer_id,"spk Bloob3r/kosa") } } public roundend_msg(id) alone_ann = 0 public death_msg(id) { new lmmode[8] get_cvar_string("lastman_mode",lmmode,8) new lmmode_bit = read_flags(lmmode) new players_ct[32], players_t[32], ict, ite, last get_players(players_ct,ict,"ae","CT") get_players(players_t,ite,"ae","TERRORIST") if (ict==1&&ite==1) { new name1[32], name2[32] get_user_name(players_ct[0],name1,32) get_user_name(players_t[0],name2,32) set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1) if (lmmode_bit & 1) { if (lmmode_bit & 2) { show_hudmessage(0,"%s (%i hp) vs. %s (%i hp)",name1,get_user_health(players_ct[0]),name2,get_user_health(players_t[0])) } else { show_hudmessage(0,"%s vs. %s",name1,name2) } if (lmmode_bit & 4) { client_cmd(0,"spk Bloob3r/maytheforce") } } } else { if (ict==1&&ite>1&&alone_ann==0&&(lmmode_bit & 4)) { last=players_ct[0] client_cmd(last,"spk Bloob3r/oneandonly") } else if (ite==1&&ict>1&&alone_ann==0&&(lmmode_bit & 4)) { last=players_t[0] client_cmd(last,"spk Bloob3r/oneandonly") } else { return PLUGIN_CONTINUE } alone_ann = last new name[32] get_user_name(last,name,32) if (lmmode_bit & 1) { set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1) if (lmmode_bit & 2) { show_hudmessage(0,messageshp[ random_num(0,MESSAGESHP-1) ],ite ,ict ,name,get_user_health(last)) } else { show_hudmessage(0,messagesnohp[ random_num(0,MESSAGESNOHP-1) ],ite ,ict ,name ) } } if (lmmode_bit & 4) { client_cmd(last,"spk Bloob3r/maytheforce") } } return PLUGIN_CONTINUE } public hs() { new hsmode[4] get_cvar_string("hs_mode",hsmode,4) new hsmode_bit = read_flags(hsmode) if (hsmode_bit & 1) { new killer_id = read_data(1) new victim_id = read_data(2) new victim_name[33] get_user_name(victim_id,victim_name,33) set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 3.0, 3.0, 0.15, 0.15, 1) show_hudmessage(killer_id,"::HEADSHOT::^nTrafiles w leb %s !!",victim_name) } if (hsmode_bit & 2) { new killer_id = read_data(1) client_cmd(killer_id,"spk Bloob3r/bullet") } } public plugin_precache() { precache_sound("Bloob3r/monsterkill.wav") precache_sound("Bloob3r/godlike.wav") precache_sound("Bloob3r/bullet.wav") precache_sound("Bloob3r/kosa.wav") precache_sound("Bloob3r/killingspree.wav") precache_sound("Bloob3r/multikill.wav") precache_sound("Bloob3r/ultrakill.wav") precache_sound("Bloob3r/maytheforce.wav") precache_sound("Bloob3r/oneandonly.wav") precache_sound("Bloob3r/prepare.wav") precache_sound("Bloob3r/rampage.wav") precache_sound("Bloob3r/biale.wav") precache_sound("Bloob3r/russia.wav") precache_sound("Bloob3r/godfather.wav") precache_sound("Bloob3r/rumble.wav") precache_sound("Bloob3r/nuscheln.wav") precache_sound("Bloob3r/prodigy.wav") precache_sound("Bloob3r/stop.wav") precache_sound("Bloob3r/jaraj.wav") return PLUGIN_CONTINUE } public plugin_init() { register_plugin("Ultimate Sound","1.5","Dizzy") register_event("DeathMsg","hs","a","3=1") register_event("DeathMsg","knife_kill","a","4&kni") register_event("ResetHUD", "reset_hud", "b"); register_event("DeathMsg", "death_event", "a") register_event("SendAudio","roundend_msg","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw") register_event("TextMsg","roundend_msg","a","2Game_C","2Game_w") register_event("DeathMsg","death_msg","a") register_cvar("lastman_mode","abc") register_cvar("streak_mode","ab") register_cvar("kniff_mode","ab") register_cvar("hs_mode","ab") return PLUGIN_CONTINUE }
#5
Napisano 08.10.2008 17:58
Juz poradzilem sobie i powinno juz ladnie smigac i dziekuje za poswiecony czas i za pomoc
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