Co do tego menu wyglada to tak
public select_class(id,lx[])
{
if(is_user_bot(id)) return
new flags[18]
get_cvar_string("diablo_classes",flags,17)
new text[512]
//new keys = read_flags(flags)
asked_klass[id]=0
format(text, 511,"\yWybierz Klase - ^n")
for(new i=0;i<8;i++)
{
format(text, 511,"%s%s%d. %s Level :%d ^n",text,(keyss)&(1<<i)?"\w":"\d",i+1,Race[i+1], lx[i+1])
}
format(text, 511,"%s^n9. Dalej^n",text)
show_menu(id, keyss, text)
}
public select_class_menu(id, key)
{
new lx[18]
g_haskit[id] = 0
switch(key)
{
case 0:
{
player_class[id] = Mag
}
case 1:
{
player_class[id] = Mnich
}
case 2:
{
player_class[id] = Paladyn
}
case 3:
{
player_class[id] = Zabojca
}
case 4:
{
player_class[id] = Nekromanta
g_haskit[id] = 1
}
case 5:
{
player_class[id] = Barbarzynca
}
case 6:
{
player_class[id] = Ninja
}
case 7:
{
player_class[id] = Hunter
g_GrenadeTrap[id] = 1
}
case 8:
{
ShowKlasy(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public ShowKlasy(id,lx[]) {
new text2[512]
asked_klass[id]=0
format(text2, 511,"\yWybierz klase - ^n\w1. Druid Level :%i^n2. Wizard Level :%i^n3. Khazar Level :%i^n4. Kowal Level :%i^n5. Diablo Level :%i^n6. Monk Level :%i^n7. Worgen Level :%i^n8. Mefisto Level :%i^n^n0.Wstecz^n",player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11],player_class_lvl[id][12],player_class_lvl[id][13],player_class_lvl[id][14],player_class_lvl[id][15],player_class_lvl[id][16])
show_menu(id, KeysKlasy,text2, -1, "Klasy")
}
public PressedKlasy(id, key) {
/* Menu:
* Wybierz klase:
* 1:Durid
* 2:Wizard
* 3:Khazar
* 4:Kowal
* 5:Monk
* 6:Worgen
* 7:Mefisto
* 0:Wstecz
*/
new lx[18]
g_haskit[id] = 0
switch (key) {
case 0: { // 1
player_class[id] = Druid
}
case 1: { // 2
player_class[id] = Wizard
}
case 2: { // 3
player_class[id] = Khazar
}
case 3: { // 4
player_class[id] = Kowal
}
case 4: { // 5
player_class[id] = Diablo
}
case 5: { // 6
player_class[id] = Monk
}
case 6: { // 7
player_class[id] = Worgen
}
case 7: { // 8
player_class[id] = Mefisto
}
case 9: { // 0
select_class(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}