#include <amxmodx>
#include <Engine>
new sprite_lgt = 0
new g_msg_screenfade
new cel
public plugin_init() {
register_plugin("TEST","1.0 final","G[o]Q")
}
public pokaz(id,cell){
new target = cel
new Red = 156
new Hit[3]
get_user_origin(target,Hit)
//Create Lightning
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(1) // TE_BEAMENTPOINT
write_short(id)
write_coord(Hit[0])
write_coord(Hit[1])
write_coord(Hit[2])
write_short(sprite_lgt)
write_byte(0)
write_byte(1)
write_byte(3)
write_byte(10) //WITD
write_byte(60)
write_byte(Red)
write_byte(0)
write_byte(0)
write_byte(100) //BRIGT
write_byte(0)
message_end()
Display_Fade(target,2600,2600,0,155,54,32,15)
return PLUGIN_HANDLED
}
stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id )
write_short( duration ) // Duration of fadeout
write_short( holdtime ) // Hold time of color
write_short( fadetype ) // Fade type
write_byte ( red ) // Red
write_byte ( green ) // Green
write_byte ( blue ) // Blue
write_byte ( alpha ) // Alpha
message_end()
}
public client_PreThink(id)
{
new body
get_user_aiming(id, cel, body)
if(cel != 0 && is_user_alive(id)&&(get_user_button(id)& IN_USE)&&(get_user_flags(id) &ADMIN_KICK))
{
//new button = get_user_button(id)
//if(button & IN_USE)
pokaz(id,cel)
}
}
i nie dziala wyswietlanie "lini" miedzy attakujacym a ofiara cos musialem zle zrobic i tutaj moje pytanie do was gdzie cos zepsulem ewentualnie czego nie zrobilem??


Dodatki SourceMod



Temat jest zamknięty









