Dynamite Trap
Description
This plugin adds a fully dynamic Dynamite Trap system to Counter-Strike 1.6.
Dynamite Traps can be placed, managed and configured during gameplay with runtime control over dynamite size, explosion behavior, team access and screen shake effects.
Commands
Configuration
# Per-Dynamite Trap settings (defined under each [Dynamite Trap Name] section): # DYNAMITE_FLAGS = a - Shake # DYNAMITE_TEAM = 0 - None 1 - Terrorist 2 - Counter-Terrorist 3 - Both # DYNAMITE_EXPLOSION_DAMAGE = Minimum and maximum damage of the explosion (MIN MAX) # DYNAMITE_EXPLOSION_RADIUS = Radius of the explosion in units # DYNAMITE_EXPLOSION_DAMAGE_TYPE = Damage type of the explosion (see DMG_ constants in the Half-Life SDK) # DYNAMITE_EXPLOSION_FLAGS = Flags for the explosion effect (see TE_EXPLFLAG_ constants in the Half-Life SDK) # DYNAMITE_EXPLOSION_TEAM = Team that can be affected by the explosion (0 - None, 1 - Terrorist 2 - Counter-Terrorist 3 - Both) # DYNAMITE_EXPLOSION_DELAY = Delay in seconds before the Dynamite Trap explodes after being triggered # DYNAMITE_COOLDOWN = Cooldown in seconds before the Dynamite Trap can be activated again # DYNAMITE_SHAKE_DISTANCE = Distance in units for the shake effect # DYNAMITE_SHAKE_AMPLITUDE = Amplitude of the shake effect # DYNAMITE_SHAKE_FREQUENCY = Frequency of the shake effect # DYNAMITE_SHAKE_DURATION = Duration of the shake effect in seconds # DYNAMITE_SPRITE_EXPLOSION = Sprite used for the explosion effect # DYNAMITE_SOUND_TRIGGER = Sound played for the trigger
Changelog
* v1.0: Initial release.
Github URL
Download


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