Car Trap
Description
This plugin adds a fully dynamic Car Trap system to Counter-Strike 1.6.
Car Traps can be placed, managed and configured during gameplay with runtime control over activation, team access, movement and screen shake effects.
Commands
Configuration
# Per-Car Trap settings (defined under each [Car Trap Name] section): # CAR_FLAGS = a - Shake # CAR_TEAM = 0 - None 1 - Terrorist 2 - Counter-Terrorist 3 - Both # CAR_FALL_STRENGTH = Strength of the Car Trap's fall (MIN - MAX) # CAR_FALL_FREQ = Frequency of the Car Trap's fall (MIN - MAX) # CAR_IDLE_DURATION = Duration of the idle state in seconds # CAR_RAISE_STRENGTH = Strength of the Car Trap's raise (MIN - MAX) # CAR_COOLDOWN = Cooldown in seconds before the Car Trap can be activated again # CAR_SHAKE_DISTANCE = Distance in units for the shake effect # CAR_SHAKE_AMPLITUDE = Amplitude of the shake effect # CAR_SHAKE_FREQUENCY = Frequency of the shake effect # CAR_SHAKE_DURATION = Duration of the shake effect in seconds # CAR_SOUND_ROPE = Sound played for the rope # CAR_SOUND_SWITCH = Sound played for the switch # CAR_SOUND_SMASH = Sound played for the smash effect
Changelog
* v1.0: Initial release.
Download


Dodatki SourceMod












