Thwomp
Description
Inspired by Super Mario. This plugin adds a fully dynamic Thwomp system to Counter-Strike 1.6.
Thwomps can be placed, managed and configured during gameplay with runtime control over activation, team access, movement and screen shake effects.
Commands
Configuration
# Per-Thwomp settings (defined under each [Thwomp Name] section): # THWOMP_FLAGS = a - Active Delay b - Active Duration c - Shake # THWOMP_TEAM = 0 - None 1 - Terrorist 2 - Counter-Terrorist 3 - Both # THWOMP_SPAWN_CHANCE = Thwomp's respawn probability (0.0 - 1.0) # THWOMP_ACTIVE_DELAY = Delay in seconds before the Thwomp becomes active at round start # THWOMP_ACTIVE_DURATION = Duration of the active state in seconds # THWOMP_ACTIVE_COOLDOWN = Cooldown in seconds before the Thwomp becomes active again # THWOMP_FALL_STRENGTH = Strength of the Thwomp's fall (MIN - MAX) # THWOMP_FALL_FREQ = Frequency of the Thwomp's fall (MIN - MAX) # THWOMP_IDLE_DURATION = Duration of the idle state after landing (MIN - MAX) # THWOMP_RAISE_STRENGTH = Strength of the Thwomp's raise (MIN - MAX) # THWOMP_COOLDOWN = Cooldown in seconds before the Thwomp can be activated again (MIN - MAX) # THWOMP_SHAKE_DISTANCE = Distance in units for the shake effect # THWOMP_SHAKE_AMPLITUDE = Amplitude of the shake effect # THWOMP_SHAKE_FREQUENCY = Frequency of the shake effect # THWOMP_SHAKE_DURATION = Duration of the shake effect in seconds # THWOMP_SOUND_ALERT = Sound played when the Thwomp is about to fall # THWOMP_SOUND_SMASH = Sound played when the Thwomp hits the ground
Changelog
* v1.0: Initial release.
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