Xen Light
Description
This plugin adds a fully dynamic Xen light system to Counter-Strike 1.6.
Lights can be placed, managed and configured during gameplay with runtime control over visibility, team access, activation states and glow effects.
Commands
Configuration
# Per-light settings (defined under each [Light Name] section): # LIGHT_FLAGS = a - Solid, b - Active Delay, c - Active Duration # LIGHT_TEAM = 0 - None, 1 - Terrorist, 2 - Counter-Terrorist, 3 - Both # LIGHT_FRAMERATE = Light's animation speed # LIGHT_SPAWN_CHANCE = Light's respawn probability (0.0 - 1.0) # LIGHT_ACTIVE_DELAY = Minimum and maximum activation delay after round start # LIGHT_ACTIVE_DURATION = Minimum and maximum active state duration # LIGHT_ACTIVE_COOLDOWN = Minimum and maximum cooldown before reactivation # LIGHT_GLOW_SPRITE = Path to the sprite used for the light's glow effect # LIGHT_GLOW_FRAMERATE = Glow sprite's animation speed # LIGHT_GLOW_SCALE = Scale of the glow sprite (0.0 - 1.0) # LIGHT_GLOW_ALPHA = Transparency of the glow sprite (0 - 255) # LIGHT_HIDE_DISTANCE = Distance in units at which the glow sprite becomes invisible # LIGHT_HIDE_DURATION = Duration in seconds before the glow sprite becomes visible again
Changelog
* v1.0: Initial release.
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