Air Fans
Description
This plugin adds a fully dynamic air fan system to Counter-Strike 1.6.
Fans can be placed, managed and configured during gameplay with runtime control over visibility, team access, activation states and pushing strength.
- Create and remove air fans during gameplay via an in-game menu
- Multiple fan sizes with individual models and configurable push ranges
- Fans push players and physical entities within their direction
- Configurable per fan: team restriction, push strength, push frequency and fan length
- Delayed and timed activation with random ranges for round-based gameplay
- Dynamic fan rotation and natural ghost preview placement
- Custom fan sounds with speed/pitch based on fan strength
- Custom setups are saved per map and automatically loaded on every map start
Commands
- say /af -- Opens the Air Fan menu.
- say_team /af -- Opens the Air Fan menu.
- af_reload -- Reloads the configuration file.
Configuration
# Per-fan settings (defined under each [Fan Name] section): # FAN_FLAGS = a - Active Delay, b - Active Duration, c - Players Only # FAN_TEAM = 0 - None, 1 - Terrorist, 2 - Counter-Terrorist, 3 - Both # FAN_SPAWN_CHANCE = Fan's respawn probability (0.0 - 1.0) # FAN_ACTIVE_DELAY = Minimum and maximum activation delay after round start # FAN_ACTIVE_DURATION = Minimum and maximum active state duration # FAN_ACTIVE_COOLDOWN = Minimum and maximum cooldown before reactivation # FAN_PUSH_STRENGTH = Push strength # FAN_PUSH_FREQ = Minimum and maximum push frequency in seconds # FAN_LENGTH = Fan's maximum push distance
Changelog
* v1.0: Initial release.
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