Witam bardzo serdecznie.
Dałby rade ktoś przerobić ten system Misji z gunxpmoda na mój level system?
Poniżej podaje KOD sma mojego LEVEL SYSTEMU
LINK DO MISJI: https://amxx.pl/topi...sty-zombie-mod/
Z góry dziękuje
#include <amxmodx> #include <amxmisc> #include <nvault> #include <fun> #include <fakemeta_util> #include <hamsandwich> #include <dhudmessage> #include <zombieplague> #define PLUGIN "[ZP] Level System 3.2c" #define VERSION "3.2c" #define AUTHOR "Re.Act!ve" #define ACCES ADMIN_CVAR #pragma tabsize 0 new SayText new bool:g_FreezeTime; new g_level[32], g_level_data, g_frags_level, g_ScreenFade new g_level_max, g_give_ammo, g_give_ammopacks, g_level_num, g_level_info, g_player_name, g_levels[32], g_h_damage new g_h_health, g_h_speed, g_z_damage, h_health[32], h_speed[32], h_damage[32], z_damage[32], level_exp[32] new g_level_exp[32], g_exp_data, g_Players, nameid[32] new bool:g_bonus[32], g_trime[33] new sound_level_up[] = { "misc/zp_level_up.wav"} new sound_health[] = { "items/medshot4.wav" } // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { precache_sound( sound_level_up ) precache_sound( sound_health ) } public plugin_init() { g_frags_level = register_cvar("zp_level_frags", "40") g_level_max = register_cvar("zp_level_max", "50") g_give_ammo = register_cvar("zp_level_give_ammo", "1") g_give_ammopacks = register_cvar("zp_level_ammo", "50") g_h_damage = register_cvar("zp_level_h_damage", "1") g_h_health = register_cvar("zp_level_h_health", "5") g_h_speed = register_cvar("zp_level_h_speed", "1.0") g_z_damage = register_cvar("zp_level_z_damage", "2") g_level_info = register_cvar("zp_level_info", "1") g_player_name = register_cvar("zp_player_name", "1") g_level_num = register_cvar("zp_level_number", "100") g_level_data = nvault_open("Leveling_Save") g_exp_data = nvault_open("Exp_Save") register_clcmd("say","say_info"); register_clcmd("say_team","say_info"); register_clcmd("zp_levelexp","expa_give", ADMIN_CVAR, "use to give Exp") register_clcmd("zp_level_is","level_give", ADMIN_CVAR, "use to give Level") SayText = get_user_msgid("SayText") g_Players = get_maxplayers(); register_event("HLTV", "Round_Start", "a", "1=0", "2=0") register_event("DeathMsg", "Frags_Manager", "a", "1>0") RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_event("StatusValue","show_status","be","1=2","2!0") register_event("StatusValue","hide_status","be","1=1","2=0") g_ScreenFade = get_user_msgid( "ScreenFade" ) RegisterHam(Ham_Item_PreFrame, "player", "fw_Player_ResetMaxSpeed", 1); register_logevent("logevent_round_start", 2, "1=Round_Start"); register_plugin(PLUGIN, VERSION, AUTHOR) } public plugin_natives() { register_native("zp_set_user_exp", "native_set_exp", 1); register_native("zp_get_user_exp", "native_get_exp", 1); } public native_set_level(index, level) { g_level[index] = level; } public native_get_level(index, level) { return g_level[index]; } public native_set_exp(index, exp) { g_level_exp[index] = exp; } public native_get_exp(index) { return g_level_exp[index]; } public Round_Start() { for(new id=1;id<=g_Players;id++) set_task(3.0, "Level", id) } public fw_Player_ResetMaxSpeed(id){ if(is_user_alive(id) && !zp_get_user_zombie(id)){ fw_Player_ResetMaxSpeedVip(id); } } public logevent_round_start(){ g_FreezeTime=false; } public event_new_round(){ g_FreezeTime=true; } public fw_Player_ResetMaxSpeedVip(id){ if(!g_FreezeTime){ set_user_maxspeed(id,get_user_maxspeed(id) + h_speed[id]); } } public Level(id) { if( !zp_get_user_zombie(id) && is_user_alive(id) ) { g_trime[id] = false; new n = 1; while( n < g_level[id] ) { h_health[id] = n * get_pcvar_num(g_h_health); h_damage[id] = n * get_pcvar_num(g_h_damage); z_damage[id] = n * get_pcvar_num(g_z_damage); h_speed[id] = n * get_pcvar_num(g_h_speed); n = n + 1 } new Float:speed[32]; speed[id] = fm_get_user_maxspeed(id) + h_speed[id]; fm_set_user_health( id, get_user_health(id) + h_health[id] ) set_pev(id, pev_maxspeed, speed[id] ) //set_user_maxspeed(id, speed[id]) emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH ) } } public expa_give(id, level, cid) { if (!cmd_access(id, level, cid, 2)) { console_print(id, "Nie mozesz uzyc tej komendy") return PLUGIN_HANDLED } new target[32] new count[32] read_argv(1,target,31) read_argv(2,count,31) new target_id, name[32], nameid[32] target_id = find_player("bl", target) get_user_name(target_id, name, sizeof name - 1) get_user_name(id, nameid, sizeof nameid - 1) if(!target_id) { console_print(id, "Nie ma takiego gracza") return PLUGIN_HANDLED } if(read_argc() != 3) return PLUGIN_HANDLED if(str_to_num(count) < (g_level_exp[target_id] - level_exp[target_id]) ) { if(str_to_num(count) == 0) console_print(id, "Exp Player %s in %i / %i", name, level_exp[target_id], g_level_exp[target_id]) else { console_print(id, "Gracz %s otrzymal exp za %i exp, Jego maksymalny exp %i", name, str_to_num(count), g_level_exp[target_id]) level_exp[target_id] = level_exp[target_id] + str_to_num(count); } } else { console_print(id, "Minimalny exp dla gracza %i", g_level_exp[target_id]) } return PLUGIN_HANDLED } public level_give(id, level, cid) { if (!cmd_access(id, level, cid, 2)) { console_print(id, "Nie mozesz uzyc tej komendy") return PLUGIN_HANDLED } new target[32] new count[32] read_argv(1,target,31) read_argv(2,count,31) new target_id, name[32], level_id level_id = str_to_num(count); target_id = find_player("bl", target) get_user_name(target_id, name, sizeof name - 1) if(!target_id) { console_print(id, "Nie ma takiego gracza") return PLUGIN_HANDLED } if(read_argc() != 3) return PLUGIN_HANDLED if( ((g_level[target_id] + level_id) <=get_pcvar_num(g_level_max)) && (level_id != 0) && ((g_level[target_id] + level_id) > 0 ) ) { if(level_id > 0) { g_level[target_id] = g_level[target_id] + level_id; message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id) write_short(1<<12) // duration write_short(1) // hold time write_short(0x0000) // fade type write_byte(1) // red write_byte(200) // green write_byte(0) // blue write_byte(205) // alpha message_end() emit_sound(target_id, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH ) } else { g_level[target_id] = g_level[target_id] + level_id; message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id) write_short(1<<12) // duration write_short(1) // hold time write_short(0x0000) // fade type write_byte(200) // red write_byte(40) // green write_byte(0) // blue write_byte(205) // alpha message_end() } console_print(id, "Gracz %s otrzymal %i level", name, level_id) } else console_print(id, "Operation Invalid") return PLUGIN_HANDLED } public client_putinserver(id) { Level_Load(id) new name[32] g_trime[id] = false; g_bonus[id] = true; nameid[id] = get_user_name(id, name, sizeof name - 1) if( !zp_get_user_zombie(id) && is_user_alive(id)) { g_trime[id] = false; new n = 1; while( n != g_level[id] ) { h_health[id] = n * get_pcvar_num(g_h_health); h_damage[id] = n * get_pcvar_num(g_h_damage); z_damage[id] = n * get_pcvar_num(g_z_damage); h_speed[id] = n * get_pcvar_num(g_h_speed); n = n + 1; } new Float:speed[32]; speed[id] = fm_get_user_maxspeed(id) + h_speed[id]; fm_set_user_health( id, get_user_health(id) + h_health[id] ) set_pev(id, pev_maxspeed, speed[id] ) //set_user_maxspeed(id, speed[id]) emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH ) } if( g_level[id] == 0) g_level[id] = 1; if( level_exp[id] == g_level[id] ) level_exp[id] = 0; if(g_level[id] < get_pcvar_num(g_level_num)) g_levels[id] = get_pcvar_num(g_level_num); else { if(g_level[id] != g_levels[id]) { new x = 1; while( g_level[id] > ( x * get_pcvar_num(g_level_num)) ) { x = x + 1; g_levels[id] = x * get_pcvar_num(g_level_num); } } } new y = 1; while( g_level[id] != y ) { y = y + 1; g_level_exp[id] = y * get_pcvar_num(g_frags_level); } } public client_disconnect(id) { new name[32], player_nick[32] player_nick[id] = get_user_name(id, name, sizeof name - 1) if(player_nick[id] == nameid[id]) Level_Save(id) g_trime[id] = false; } public hide_status(id) { set_hudmessage(0,0,0,0.0,0.0,0, 0.0, 0.01, 0.0, 0.0, 4) show_hudmessage(id,"") } public show_status(id) { new name[32],pid = read_data(2) get_user_name(pid,name,31) if (!zp_get_user_zombie(pid) && !zp_get_user_zombie(id) && (get_pcvar_num(g_player_name) == 1) ) { set_hudmessage(0,0,255,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4) show_hudmessage(id,"[%s] ^nLevel: %i^n Zycie: %d | Armor: %d | Ammo Packi: %d", name, g_level[pid], get_user_health(pid), get_user_armor(pid), zp_get_user_ammo_packs(pid)) } if(zp_get_user_zombie(id) && zp_get_user_zombie(pid) && (get_pcvar_num(g_player_name) == 1) ) { set_hudmessage(255,0,0,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4) show_hudmessage(id,"[%s] ^nLevel: %i^n Zycie: %d | Ammo Packi: %d", name, g_level[pid], get_user_health(pid), zp_get_user_ammo_packs(pid)) } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits) { if (!(1 <= attacker <= 18)) return; if ( !zp_get_user_zombie(attacker) && is_user_alive(attacker) ) SetHamParamFloat(4, damage + h_damage[attacker]) else { if ( zp_get_user_zombie(attacker) && is_user_alive(attacker) && !zp_get_user_nemesis(attacker)) SetHamParamFloat(4, damage + z_damage[attacker]); } } public say_info(id) { new text[70], arg1[32], target[32], count[32] read_args(text, sizeof(text)-1); remove_quotes(text); arg1[0] = '^0'; target[0] = '^0'; count[0] = '^0'; parse(text, arg1, sizeof(arg1)-1, target, sizeof(target)-1, count, sizeof(count)-1); if ( equali(arg1, "info", 4) ) { info_player(id, target); } if ( equali(arg1, "level", 7) && (get_pcvar_num(g_level_info) == 1)) { expa_player(id); } return PLUGIN_CONTINUE; } public zp_extra_item_selected(id, itemid) { Level_Save(id) } public zp_user_infected_pre(id, infector) { if( is_user_alive(infector) && (level_exp[infector] < (g_level_exp[infector] - 1)) && zp_get_user_zombie(infector)) { level_exp[infector] = level_exp[infector] + 1; Level_Save(infector); } } public info_player(id, target[]) { new target_2; target_2 = find_player("bl", target) static name[32], nameid[32]; get_user_name(target_2, name, sizeof name - 1) get_user_name(id, nameid, sizeof nameid - 1) if(!target_2) { ChatColor(id, "!g[ZP]!y Taki nick nie zostal znaleziony na serwerze lub nie istnieje") return PLUGIN_HANDLED } if(zp_get_user_zombie(id)) { if(id != target_2) { ChatColor(id, "!g[ZP]!y Statystyki Gracza !g%s !y| Level : !g%i !y, !yExp : !g%i !y| Posiada aktualnie : !g%i !yAmmo Packow", name, g_level[target_2], level_exp[target_2], zp_get_user_ammo_packs(target_2) ) ChatColor(target_2, "!g[ZP]!y Gracz %s sprawdzil twoje statystyki", nameid) } else { ChatColor(id, "!g[ZP]!y Wiecej obrazen z lapy !tzombie!y : !g+%i", z_damage[target_2] ) } } else { if(id != target_2) { ChatColor(id, "!g[ZP]!y Statystyki Gracza !g%s !y| Level : !g%i !y, !yExp : !g%i !y| Posiada aktualnie : !g%i !yAmmo Packow", name, g_level[target_2], level_exp[target_2], zp_get_user_ammo_packs(target_2) ) ChatColor(target_2, "!g[ZP]!y Gracz %s sprawdzil twoje statystyki", nameid) } else { ChatColor(id, "!g[ZP]!y Wiecej obrazen z !tbroni!y : !g+%i !y, !tszybkosci!y : !g+%i !y, !tHP!y : !g+%i", h_damage[target_2], h_speed[target_2], h_health[target_2] ) } } return PLUGIN_HANDLED } public expa_player(id) { ChatColor(id, "!g[ZP]!y Twoj Exp: !g%i !y/ !g%i", level_exp[id], g_level_exp[id]) return PLUGIN_HANDLED } public level_status(id) { if( is_user_alive(id)) { if( !zp_get_user_zombie(id) ) { set_hudmessage(250, 180, 10, 0.02, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1) show_hudmessage(id,"Level: %i | Exp: %i", g_level[id], level_exp[id]) } else { set_hudmessage(250, 180, 10, 0.02, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1) show_hudmessage(id,"Level: %i | Exp: %i", g_level[id], level_exp[id]) } } } public Level_Save(id) { new key[64], data[256], data_exp[256], key_exp[64] new name[33]; get_user_name(id,name,32) format(key, 63, "%s-/", name) format(data, 255, "%i#", g_level[id]) format(key_exp, 63, "%s-/", name) format(data_exp, 255, "%i#", level_exp[id]) nvault_set(g_level_data, key, data) nvault_set(g_exp_data, key_exp, data_exp) return PLUGIN_CONTINUE; } public Level_Load(id) { new key[64], data[256], data_exp[256], key_exp[64] new name[33]; get_user_name(id,name,32) format(key, 63, "%s-/", name) format(data, 255, "%i#", g_level[id]) format(key_exp, 63, "%s-/", name) format(data_exp, 255, "%i#", level_exp[id]) nvault_get(g_level_data, key, data, 255) nvault_get(g_exp_data, key_exp, data_exp, 255) replace_all(data, 255, "#", " ") replace_all(data_exp, 255, "#", " ") new givelevel[32], give_exp[32] parse(data, givelevel, 31) parse(data_exp, give_exp, 31) g_level[id] = str_to_num(givelevel) level_exp[id] = str_to_num(give_exp) set_task(1.0, "level_status", id, _, _, "b") return PLUGIN_CONTINUE; } public Frags_Manager() { new aname[32], attacker; attacker = read_data(1) new y; y = 1; get_user_name(attacker, aname, sizeof aname - 1) if( ( level_exp[attacker] >= (g_level_exp[attacker] - 1) ) && (g_level[attacker] <= get_pcvar_num(g_level_max)) && is_user_alive(attacker) ) { g_bonus[attacker] = true; g_level[attacker] = g_level[attacker] + 1; level_exp[attacker] = 0; while( g_level[attacker] != y ) { y = y + 1; g_level_exp[attacker] = y * get_pcvar_num(g_frags_level); } message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, attacker) write_short(1<<12) // duration write_short(1) // hold time write_short(0x0000) // fade type write_byte(1) // red write_byte(200) // green write_byte(0) // blue write_byte(205) // alpha message_end() emit_sound(attacker, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH ) set_dhudmessage(0, 200, 0, -1.0, 0.12, 0, 0.0, 3.0, 2.0, 1.0) show_dhudmessage(0, "%s awansowal na %i level", aname, g_level[attacker]) if(get_pcvar_num(g_give_ammo) == 1) { ChatColor(attacker, "!g[ZP]!y Zdobyles bonus w postaci !g%i !yAmmo Packow za nowy level", get_pcvar_num(g_give_ammopacks) ) zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(g_give_ammopacks) ) } Level_Save(attacker); } else { if(g_level[attacker] == get_pcvar_num(g_level_max)) ChatColor(attacker, "!g[ZP]!y Osiagneles maksymalny level:!g%i !yGratulujemy !", g_level[attacker] ) level_exp[attacker] = level_exp[attacker] + 1; Level_Save(attacker); } } public zp_round_ended(winteam) { for(new id=1;id<=g_Players;id++) g_trime[id] = true; } stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Green Color replace_all(msg, 190, "!y", "^1") // Default Color replace_all(msg, 190, "!t", "^3") // Team Color replace_all(msg, 190, "!t2", "^0") // Team2 Color if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]) write_byte(players[i]); write_string(msg); message_end(); } } } }