Witam bardzo serdecznie.
Dałby rade ktoś przerobić ten system Misji z gunxpmoda na mój level system?
Poniżej podaje KOD sma mojego LEVEL SYSTEMU
LINK DO MISJI: https://amxx.pl/topi...sty-zombie-mod/
Z góry dziękuje
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fun>
#include <fakemeta_util>
#include <hamsandwich>
#include <dhudmessage>
#include <zombieplague>
#define PLUGIN "[ZP] Level System 3.2c"
#define VERSION "3.2c"
#define AUTHOR "Re.Act!ve"
#define ACCES ADMIN_CVAR
#pragma tabsize 0
new SayText
new bool:g_FreezeTime;
new g_level[32], g_level_data, g_frags_level, g_ScreenFade
new g_level_max, g_give_ammo, g_give_ammopacks, g_level_num, g_level_info, g_player_name, g_levels[32], g_h_damage
new g_h_health, g_h_speed, g_z_damage, h_health[32], h_speed[32], h_damage[32], z_damage[32], level_exp[32]
new g_level_exp[32], g_exp_data, g_Players, nameid[32]
new bool:g_bonus[32], g_trime[33]
new sound_level_up[] = { "misc/zp_level_up.wav"}
new sound_health[] = { "items/medshot4.wav" }
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
	precache_sound( sound_level_up )
	precache_sound( sound_health )
}
public plugin_init()
{
	g_frags_level = register_cvar("zp_level_frags", "40")
	g_level_max  = register_cvar("zp_level_max", "50")
	g_give_ammo = register_cvar("zp_level_give_ammo", "1")
	g_give_ammopacks = register_cvar("zp_level_ammo", "50")
	
	g_h_damage = register_cvar("zp_level_h_damage", "1")
	g_h_health = register_cvar("zp_level_h_health", "5")
	g_h_speed = register_cvar("zp_level_h_speed", "1.0")
	g_z_damage = register_cvar("zp_level_z_damage", "2")
	g_level_info = register_cvar("zp_level_info", "1")
	g_player_name = register_cvar("zp_player_name", "1")
        g_level_num = register_cvar("zp_level_number", "100")
	
	g_level_data = nvault_open("Leveling_Save")
	g_exp_data = nvault_open("Exp_Save")
	register_clcmd("say","say_info");
	register_clcmd("say_team","say_info");
	register_clcmd("zp_levelexp","expa_give", ADMIN_CVAR, "use to give Exp")
	register_clcmd("zp_level_is","level_give", ADMIN_CVAR, "use to give Level")
	SayText = get_user_msgid("SayText")
	g_Players = get_maxplayers();
	register_event("HLTV", "Round_Start", "a", "1=0", "2=0")
	register_event("DeathMsg", "Frags_Manager", "a", "1>0") 	
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_event("StatusValue","show_status","be","1=2","2!0")
    register_event("StatusValue","hide_status","be","1=1","2=0")
	g_ScreenFade = get_user_msgid( "ScreenFade" )
	RegisterHam(Ham_Item_PreFrame, "player", "fw_Player_ResetMaxSpeed", 1);
	register_logevent("logevent_round_start", 2, "1=Round_Start");
	register_plugin(PLUGIN, VERSION, AUTHOR)
}
public plugin_natives()
{
	register_native("zp_set_user_exp", "native_set_exp", 1);
	register_native("zp_get_user_exp", "native_get_exp", 1);
}
public native_set_level(index, level)
{
	g_level[index] = level;
}
public native_get_level(index, level)
{
	return g_level[index];
}
public native_set_exp(index, exp)
{
	g_level_exp[index] = exp;
}
public native_get_exp(index)
{
	return g_level_exp[index];
}
public Round_Start()
{
	for(new id=1;id<=g_Players;id++)
	set_task(3.0, "Level", id)
}
public fw_Player_ResetMaxSpeed(id){
        if(is_user_alive(id) && !zp_get_user_zombie(id)){
                fw_Player_ResetMaxSpeedVip(id);
        }
}
public logevent_round_start(){
        g_FreezeTime=false;
}
public event_new_round(){
        g_FreezeTime=true;
}
public fw_Player_ResetMaxSpeedVip(id){
        if(!g_FreezeTime){
                set_user_maxspeed(id,get_user_maxspeed(id) + h_speed[id]);
        }
}
public Level(id)
{
	if( !zp_get_user_zombie(id) && is_user_alive(id) )
	{
		g_trime[id] = false;
		new n = 1;
		while( n < g_level[id] )
		{
			h_health[id] = n * get_pcvar_num(g_h_health);
			h_damage[id] = n * get_pcvar_num(g_h_damage);
			z_damage[id] = n * get_pcvar_num(g_z_damage);
			h_speed[id] = n * get_pcvar_num(g_h_speed);
			n = n + 1
		}
		new Float:speed[32];
		speed[id] = fm_get_user_maxspeed(id) + h_speed[id];
		fm_set_user_health( id, get_user_health(id) + h_health[id] )
		set_pev(id, pev_maxspeed, speed[id] )
		//set_user_maxspeed(id, speed[id])
		emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH )
	}
}
public expa_give(id, level, cid)
{
	if (!cmd_access(id, level, cid, 2))
	{				
		console_print(id, "Nie mozesz uzyc tej komendy")
		return PLUGIN_HANDLED
	}
	new target[32]
	new count[32]	
	
	read_argv(1,target,31)
	read_argv(2,count,31)
	new target_id, name[32], nameid[32]
	target_id = find_player("bl", target)
	get_user_name(target_id, name, sizeof name - 1) 
	get_user_name(id, nameid, sizeof nameid - 1)
	if(!target_id) 
	{
		console_print(id, "Nie ma takiego gracza")
		return PLUGIN_HANDLED
	}
	if(read_argc() != 3)
	return PLUGIN_HANDLED	
	if(str_to_num(count) < (g_level_exp[target_id] - level_exp[target_id]) )
	{
		if(str_to_num(count) == 0)
		console_print(id, "Exp Player %s in %i / %i", name, level_exp[target_id], g_level_exp[target_id])
		else
		{
			console_print(id, "Gracz %s otrzymal exp za %i exp, Jego maksymalny exp %i", name, str_to_num(count), g_level_exp[target_id])
			level_exp[target_id] = level_exp[target_id] + str_to_num(count);
		}
		
	}
	else
	{
		console_print(id, "Minimalny exp dla gracza %i", g_level_exp[target_id])
	}
	return PLUGIN_HANDLED
}
public level_give(id, level, cid)
{
	if (!cmd_access(id, level, cid, 2))
	{				
		console_print(id, "Nie mozesz uzyc tej komendy")
		return PLUGIN_HANDLED
	}
	new target[32]
	new count[32]	
	
	read_argv(1,target,31)
	read_argv(2,count,31)
	new target_id, name[32], level_id
	level_id = str_to_num(count);
	target_id = find_player("bl", target)
	get_user_name(target_id, name, sizeof name - 1) 
	if(!target_id) 
	{
		console_print(id, "Nie ma takiego gracza")
		return PLUGIN_HANDLED
	}
	if(read_argc() != 3)
	return PLUGIN_HANDLED	
	if( ((g_level[target_id] + level_id) <=get_pcvar_num(g_level_max)) && (level_id != 0) && ((g_level[target_id] + level_id) > 0 ) )
	{
		if(level_id > 0)
		{
			g_level[target_id] = g_level[target_id] + level_id;
			message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id)
		       	write_short(1<<12) // duration
		        write_short(1) // hold time
			write_short(0x0000) // fade type
			write_byte(1) // red
			write_byte(200) // green
			write_byte(0) // blue
			write_byte(205) // alpha
			message_end()
			emit_sound(target_id, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH )
		}
		else
		{
			g_level[target_id] = g_level[target_id] + level_id;
			message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id)
		       	write_short(1<<12) // duration
		        write_short(1) // hold time
			write_short(0x0000) // fade type
			write_byte(200) // red
			write_byte(40) // green
			write_byte(0) // blue
			write_byte(205) // alpha
			message_end()
		}
			console_print(id, "Gracz %s otrzymal %i level", name, level_id)
	}
	else
		console_print(id, "Operation Invalid")
	return PLUGIN_HANDLED
}
public client_putinserver(id)
{
	Level_Load(id)
	new name[32]
	g_trime[id] = false;
	g_bonus[id] = true;
	nameid[id] = get_user_name(id, name, sizeof name - 1)
	if( !zp_get_user_zombie(id) && is_user_alive(id))
	{
		g_trime[id] = false;
		new n = 1;
		while( n != g_level[id] )
		{
			h_health[id] = n * get_pcvar_num(g_h_health);
			h_damage[id] = n * get_pcvar_num(g_h_damage);
			z_damage[id] = n * get_pcvar_num(g_z_damage);
			h_speed[id] = n * get_pcvar_num(g_h_speed);
			n = n + 1;
		}
		new Float:speed[32];
		speed[id] = fm_get_user_maxspeed(id) + h_speed[id];
		fm_set_user_health( id, get_user_health(id) + h_health[id] )
		set_pev(id, pev_maxspeed, speed[id] )
		//set_user_maxspeed(id, speed[id])
		emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH )
	}
	if( g_level[id] == 0) g_level[id] = 1;
	if( level_exp[id] == g_level[id] ) level_exp[id] = 0;
	if(g_level[id] < get_pcvar_num(g_level_num))
	g_levels[id] = get_pcvar_num(g_level_num);
	else
	{
		if(g_level[id] != g_levels[id])
		{
			new x = 1;
			while( g_level[id] > ( x * get_pcvar_num(g_level_num)) )
			{
				x = x + 1;
				g_levels[id] = x * get_pcvar_num(g_level_num);
			}
		}
	}
	new y = 1;
	while( g_level[id] != y )
	{
	y = y + 1;
	g_level_exp[id] = y * get_pcvar_num(g_frags_level);
	}
}
public client_disconnect(id)
{
	new name[32], player_nick[32]
	player_nick[id] = get_user_name(id, name, sizeof name - 1)
	if(player_nick[id] == nameid[id])
	Level_Save(id)
	
	g_trime[id] = false;
}
public hide_status(id)
{
    	set_hudmessage(0,0,0,0.0,0.0,0, 0.0, 0.01, 0.0, 0.0, 4)
    	show_hudmessage(id,"")
}
public show_status(id)
{
	new name[32],pid = read_data(2)
	get_user_name(pid,name,31)
	if (!zp_get_user_zombie(pid) && !zp_get_user_zombie(id) && (get_pcvar_num(g_player_name) == 1) )
	{
		set_hudmessage(0,0,255,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4)
		show_hudmessage(id,"[%s] ^nLevel: %i^n Zycie: %d | Armor: %d | Ammo Packi: %d", name, g_level[pid], get_user_health(pid), get_user_armor(pid), zp_get_user_ammo_packs(pid))
	}
 	if(zp_get_user_zombie(id) && zp_get_user_zombie(pid) && (get_pcvar_num(g_player_name) == 1) )
	{
        set_hudmessage(255,0,0,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4)
        show_hudmessage(id,"[%s] ^nLevel: %i^n Zycie: %d | Ammo Packi: %d", name, g_level[pid], get_user_health(pid), zp_get_user_ammo_packs(pid))
	}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{   
	if (!(1 <= attacker <= 18)) return;
	
	if ( !zp_get_user_zombie(attacker) && is_user_alive(attacker) )
	SetHamParamFloat(4, damage + h_damage[attacker])
	else
	{
		if ( zp_get_user_zombie(attacker) && is_user_alive(attacker) && !zp_get_user_nemesis(attacker))
		SetHamParamFloat(4, damage + z_damage[attacker]);
	}
}
public say_info(id)
{
	new text[70], arg1[32], target[32], count[32]
	read_args(text, sizeof(text)-1);
	remove_quotes(text);
	arg1[0] = '^0';
	target[0] = '^0';
	count[0] = '^0';
	parse(text, arg1, sizeof(arg1)-1, target, sizeof(target)-1, count, sizeof(count)-1);
	if ( equali(arg1, "info", 4) )
	{
		info_player(id, target);
	}
	if ( equali(arg1, "level", 7) && (get_pcvar_num(g_level_info) == 1))
	{
		expa_player(id);
	}
	return PLUGIN_CONTINUE;
}
public zp_extra_item_selected(id, itemid)
{
	Level_Save(id)
}
public zp_user_infected_pre(id, infector)
{
	if( is_user_alive(infector) && (level_exp[infector] < (g_level_exp[infector] - 1)) && zp_get_user_zombie(infector))
	{
		level_exp[infector] = level_exp[infector] + 1;
		Level_Save(infector);
	}
}
public info_player(id, target[])
{
	new target_2;
	target_2 = find_player("bl", target)
	static name[32], nameid[32];
	get_user_name(target_2, name, sizeof name - 1)
	get_user_name(id, nameid, sizeof nameid - 1)
	if(!target_2)
	{
		ChatColor(id, "!g[ZP]!y Taki nick nie zostal znaleziony na serwerze lub nie istnieje")
		return PLUGIN_HANDLED
	}
	if(zp_get_user_zombie(id))
	{
		if(id != target_2)
		{
			ChatColor(id, "!g[ZP]!y Statystyki Gracza !g%s !y| Level : !g%i !y, !yExp : !g%i !y| Posiada aktualnie : !g%i !yAmmo Packow", name, g_level[target_2], level_exp[target_2], zp_get_user_ammo_packs(target_2) )
			ChatColor(target_2, "!g[ZP]!y Gracz %s sprawdzil twoje statystyki", nameid)
		}
		else
		{
			ChatColor(id, "!g[ZP]!y Wiecej obrazen z lapy !tzombie!y : !g+%i", z_damage[target_2] )
		}
	}
	else
	{
		if(id != target_2)
		{
			ChatColor(id, "!g[ZP]!y Statystyki Gracza !g%s !y| Level : !g%i !y, !yExp : !g%i !y| Posiada aktualnie : !g%i !yAmmo Packow", name, g_level[target_2], level_exp[target_2], zp_get_user_ammo_packs(target_2) )
			ChatColor(target_2, "!g[ZP]!y Gracz %s sprawdzil twoje statystyki", nameid)
		}
		else
		{
			 ChatColor(id, "!g[ZP]!y Wiecej obrazen z !tbroni!y : !g+%i !y, !tszybkosci!y : !g+%i !y, !tHP!y : !g+%i", h_damage[target_2], h_speed[target_2], h_health[target_2] )
		}
	}
	return PLUGIN_HANDLED
}
public expa_player(id)
{
    ChatColor(id, "!g[ZP]!y Twoj Exp: !g%i !y/ !g%i", level_exp[id], g_level_exp[id])
    return PLUGIN_HANDLED
}
public level_status(id)
{
	if( is_user_alive(id))
	{
		if( !zp_get_user_zombie(id) )
		{
			set_hudmessage(250, 180, 10, 0.02, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1)
			show_hudmessage(id,"Level: %i | Exp: %i", g_level[id], level_exp[id])
		}
		else
		{
			set_hudmessage(250, 180, 10, 0.02, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1)
			show_hudmessage(id,"Level: %i | Exp: %i", g_level[id], level_exp[id])			
		}
	}
}
public Level_Save(id)
{
	new key[64], data[256], data_exp[256], key_exp[64]
	new name[33];
	get_user_name(id,name,32)
	format(key, 63, "%s-/", name)
	format(data, 255, "%i#", g_level[id])
	format(key_exp, 63, "%s-/", name)
	format(data_exp, 255, "%i#", level_exp[id])
	nvault_set(g_level_data, key, data)
	nvault_set(g_exp_data, key_exp, data_exp)
	return PLUGIN_CONTINUE;
}
public Level_Load(id)
{
	new key[64], data[256], data_exp[256], key_exp[64]
	new name[33];
	get_user_name(id,name,32)
	format(key, 63, "%s-/", name)
	format(data, 255, "%i#", g_level[id])
	format(key_exp, 63, "%s-/", name)
	format(data_exp, 255, "%i#", level_exp[id])
	nvault_get(g_level_data, key, data, 255)
	nvault_get(g_exp_data, key_exp, data_exp, 255)
	replace_all(data, 255, "#", " ")
	replace_all(data_exp, 255, "#", " ")
	new givelevel[32], give_exp[32]
	parse(data, givelevel, 31)
	parse(data_exp, give_exp, 31)
	g_level[id] = str_to_num(givelevel)
	level_exp[id] = str_to_num(give_exp)
	set_task(1.0, "level_status", id, _, _, "b")
	return PLUGIN_CONTINUE;
}
public Frags_Manager()
{
	new aname[32], attacker; attacker = read_data(1)
	new y; y = 1;
	get_user_name(attacker, aname, sizeof aname - 1)
	if( ( level_exp[attacker] >= (g_level_exp[attacker] - 1) ) && (g_level[attacker] <= get_pcvar_num(g_level_max)) && is_user_alive(attacker) )
	{
		g_bonus[attacker] = true;
		g_level[attacker] = g_level[attacker] + 1;
		level_exp[attacker] = 0;
		while( g_level[attacker] != y )
		{
			y = y + 1;
			g_level_exp[attacker] = y * get_pcvar_num(g_frags_level);
		}
		message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, attacker)
	       	write_short(1<<12) // duration
	        write_short(1) // hold time
		write_short(0x0000) // fade type
		write_byte(1) // red
		write_byte(200) // green
		write_byte(0) // blue
		write_byte(205) // alpha
		message_end()
		emit_sound(attacker, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH )
		set_dhudmessage(0, 200, 0, -1.0, 0.12, 0, 0.0, 3.0, 2.0, 1.0)
		show_dhudmessage(0, "%s awansowal na %i level", aname, g_level[attacker])
		if(get_pcvar_num(g_give_ammo) == 1)
		{
            ChatColor(attacker, "!g[ZP]!y Zdobyles bonus w postaci !g%i !yAmmo Packow za nowy level", get_pcvar_num(g_give_ammopacks) )
            zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(g_give_ammopacks) )
        }
        Level_Save(attacker);
    }
    else
    {
        if(g_level[attacker] == get_pcvar_num(g_level_max))
        ChatColor(attacker, "!g[ZP]!y Osiagneles maksymalny level:!g%i !yGratulujemy !", g_level[attacker] )
        level_exp[attacker] = level_exp[attacker] + 1;
        Level_Save(attacker);
    }
}
public zp_round_ended(winteam)
{
	
	for(new id=1;id<=g_Players;id++)
	g_trime[id] = true;
}
stock ChatColor(const id, const input[], any:...)
{
	new count = 1, players[32]
	static msg[191]
	vformat(msg, 190, input, 3)
	replace_all(msg, 190, "!g", "^4") // Green Color
	replace_all(msg, 190, "!y", "^1") // Default Color
	replace_all(msg, 190, "!t", "^3") // Team Color
	replace_all(msg, 190, "!t2", "^0") // Team2 Color
	if (id) players[0] = id; else get_players(players, count, "ch")
	{
		for (new i = 0; i < count; i++)
		{
			if (is_user_connected(players[i]))
			{
				message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i])
				write_byte(players[i]);
				write_string(msg);
				message_end();
			}
		}
	}
}
					
					

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