witam, mam plugin na granat który zabija każdego w promieniu x metrow.
niestety nie działa on tak jak powinien bo zabija również mnie i chciałbym wiedzieć co zrobić żeby mnie nie zabijało.
kod:
public act_explode(ent) { if (!pev_valid(ent)) return; new origin[3], Float:forigin[3], colors[4], owner = pev(ent, pev_owner), user_team = get_user_team(owner); colors = (user_team == 1) ? { 255, 0, 247, 70} : { 0, 255, 208, 30}; pev(ent, pev_origin, forigin); FVecIVec(forigin, origin); new id, Float:distance = float(get_pcvar_num(radius)), Float:porigin[3]; while (id++ < MaxPlayers) if (is_user_alive(id)) { message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id); write_byte(TE_LAVASPLASH); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2] - 50); message_end(); message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id); write_byte(TE_BLOODSPRITE); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2] + 20); write_short(blood2); write_short(blood1); write_byte(colors[2]); write_byte(30); message_end(); message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id); write_byte(TE_DLIGHT); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]); write_byte(40); write_byte(colors[0]); write_byte(20); write_byte(colors[1]); write_byte(8); write_byte(60); message_end(); if (user_team != get_user_team(id) || owner == id) { pev(id, pev_origin, porigin); if (get_distance_f(forigin, porigin) <= distance) if (fm_is_visible(ent, id)) ExecuteHam(Ham_TakeDamage, id, ent, owner, (id != owner) ? 30000.0 : 30000.0, 0); } } emit_sound(ent, CHAN_AUTO, "weapons/sg_explode.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); engfunc(EngFunc_RemoveEntity, ent); }