witam, mam plugin na granat który zabija każdego w promieniu x metrow.
niestety nie działa on tak jak powinien bo zabija również mnie i chciałbym wiedzieć co zrobić żeby mnie nie zabijało.
kod:
public act_explode(ent)
{
if (!pev_valid(ent))
return;
new origin[3], Float:forigin[3], colors[4], owner = pev(ent, pev_owner), user_team = get_user_team(owner);
colors = (user_team == 1) ? { 255, 0, 247, 70} : { 0, 255, 208, 30};
pev(ent, pev_origin, forigin);
FVecIVec(forigin, origin);
new id, Float:distance = float(get_pcvar_num(radius)), Float:porigin[3];
while (id++ < MaxPlayers)
if (is_user_alive(id))
{
message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id);
write_byte(TE_LAVASPLASH);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2] - 50);
message_end();
message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id);
write_byte(TE_BLOODSPRITE);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2] + 20);
write_short(blood2);
write_short(blood1);
write_byte(colors[2]);
write_byte(30);
message_end();
message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id);
write_byte(TE_DLIGHT);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2]);
write_byte(40);
write_byte(colors[0]);
write_byte(20);
write_byte(colors[1]);
write_byte(8);
write_byte(60);
message_end();
if (user_team != get_user_team(id) || owner == id)
{
pev(id, pev_origin, porigin);
if (get_distance_f(forigin, porigin) <= distance)
if (fm_is_visible(ent, id))
ExecuteHam(Ham_TakeDamage, id, ent, owner, (id != owner) ? 30000.0 : 30000.0, 0);
}
}
emit_sound(ent, CHAN_AUTO, "weapons/sg_explode.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
engfunc(EngFunc_RemoveEntity, ent);
}


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