Umieszczam większy fragment od pierwszej linijki do 151.
/*
Cvary:
zp_silverm4_dmg_multiplier <5> - Mnożnik obrażeń dla Srebnego M4A1
zp_silverm4_silver_bullets <1|0> - Efekt srebnych kul
zp_silverm4_custom_model <1|0> - Niestandardowy model M4A1
zp_silverm4_unlimited_clip <1|0> - Nieskończoność Amunicji
*/
// Biblioteczki
// ------------
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#include <colorchat>
// Definicja
// ---------
#define is_valid_player(%1) (1 <= %1 <= 32)
// Model M4A1
// ----------
new M4A1_V_MODEL[64] = "models/WEGN_Zombie/v_m4a1_silver.mdl"
new M4A1_P_MODEL[64] = "models/p_m4a1.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_silverbullets, cvar_custommodel, cvar_uclip
// Item ID
new g_itemid
new bool:g_HasM4A1[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_m4a1 = ((1<<CSW_M4A1))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_silverm4_dmg_multiplier", "1.5")
cvar_custommodel = register_cvar("zp_silverm4_custom_model", "1")
cvar_silverbullets = register_cvar("zp_silverm4_silver_bullets", "1")
cvar_uclip = register_cvar("zp_silverm4_unlimited_clip", "0")
// Register The Plugin
register_plugin("[WEGN] Extra: Silver M4A1", "2.0", "Shuttle_Wave")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("ML_M4A1", 50, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasM4A1[id] = false
}
public client_disconnect(id)
{
g_HasM4A1[id] = false
}
public Death()
{
g_HasM4A1[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasM4A1[id] = false
}
public plugin_precache()
{
precache_model(M4A1_V_MODEL)
precache_model(M4A1_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasM4A1[id] = false
}
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4A1_V_MODEL)
set_pev(id, pev_weaponmodel2, M4A1_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_M4A1 && g_HasM4A1[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4A1[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
Z tą linijką jest problem.
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4A1[attacker] )