knife_mod modyfikacja z noza na m4a1
Best Answer
_McHappy
17.11.2016 17:24
#include <amxmodx> #include <engine> #include <vault> #include <fun> #define PLUGIN "M4A1 Mod" #define VERSION "1.0" #define AUTHOR "spunko" new M4A1_model[33] new g_Menu public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("CurWeapon","CurWeapon","be","1=1") g_Menu = register_menuid("M4A1 Mod") register_menucmd(g_Menu, 1023, "M4A1menu") register_clcmd("say /M4A1", "display_M4A1") register_clcmd("say /m4", "display_M4A1") set_task(480.0, "kmodmsg", 0, _, _, "b") } public plugin_precache() { //tu zmieniasz sciezki precache_model("models/M4A1-mod/v_butcherz.mdl") precache_model("models/M4A1-mod/p_butcher.mdl") precache_model("models/M4A1-mod/v_machete.mdl") precache_model("models/M4A1-mod/p_machete.mdl") precache_model("models/M4A1-mod/v_bak.mdl") precache_model("models/M4A1-mod/p_bak.mdl") precache_model("models/M4A1-mod/v_pocket.mdl") precache_model("models/M4A1-mod/p_pocket.mdl") precache_model("models/v_m4a1.mdl") precache_model("models/p_m4a1.mdl") } public display_M4A1(id) {//tu zmieniasz tekst w menu new menuBody[512] add(menuBody, 511, "\rM4A1 Mod\w^n^n") add(menuBody, 511, "1. Machete \y(More Damage/Low Speed)\w^n") add(menuBody, 511, "2. Bak M4A1 \y(No Footsteps)\w^n") add(menuBody, 511, "3. Pocket M4A1 \y(High Speed)\w^n") add(menuBody, 511, "4. Butcher M4A1 \y(Low Gravity)\w^n") add(menuBody, 511, "5. Default M4A1 \y(Health Regeneration)\w^n^n") add(menuBody, 511, "0. Exit^n") new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 ) show_menu(id, keys, menuBody, -1, "M4A1 Mod") } public M4A1menu(id, key) { switch(key) { case 0: SetM4A1(id , 4) case 1: SetM4A1(id , 2) case 2: SetM4A1(id , 3) case 3: SetM4A1(id , 1) case 4: SetM4A1(id , 0) default: return PLUGIN_HANDLED } SaveData(id) return PLUGIN_HANDLED } public SetM4A1(id , M4A1) { M4A1_model[id] = M4A1 new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) if ( Weapon != CSW_M4A1 ) return PLUGIN_HANDLED new vModel[56],pModel[56] switch(M4A1) { case 0: {//tu zmieniasz sciezki format(vModel,55,"models/v_m4a1.mdl") format(pModel,55,"models/p_m4a1.mdl") } case 1: {//tu zmieniasz sciezki format(vModel,55,"models/M4A1-mod/v_butcher.mdl") format(pModel,55,"models/M4A1-mod/p_butcher.mdl") } case 2: {//tu zmieniasz sciezki format(vModel,55,"models/M4A1-mod/v_bak.mdl") format(pModel,55,"models/M4A1-mod/p_bak.mdl") } case 3: {//tu zmieniasz sciezki format(vModel,55,"models/M4A1-mod/v_pocket.mdl") format(pModel,55,"models/M4A1-mod/p_pocket.mdl") } case 4: {//tu zmieniasz sciezki format(vModel,55,"models/M4A1-mod/v_machete.mdl") format(pModel,55,"models/M4A1-mod/p_machete.mdl") } } entity_set_string(id, EV_SZ_viewmodel, vModel) entity_set_string(id, EV_SZ_weaponmodel, pModel) return PLUGIN_HANDLED; } public CurWeapon(id){ SetM4A1(id, M4A1_model[id]) } public kmodmsg() { client_print(0,print_chat,"[AMXX] Type /M4A1 to change your M4A1 skins") } public client_authorized(id){ LoadData(id) } stock SaveData(id) { new authid[32] get_user_authid(id, authid, 31) new vaultkey[64] new vaultdata[64] format(vaultkey, 63, "KMOD_%s", authid) format(vaultdata, 63, "%d", M4A1_model[id]) set_vaultdata(vaultkey, vaultdata) } stock LoadData(id) { new authid[32] get_user_authid(id,authid,31) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "KMOD_%s", authid) get_vaultdata(vaultkey, vaultdata, 63) M4A1_model[id] = str_to_num(vaultdata) }
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Magiczny `
17.11.2016
Witam, tak jak w temcie. proszę o edycje pluginu knife_mod aby zamiast menu z wyborem noży było menu z wyborem m4a1.
Kod .sma z edycji DarkGL - usunięte moce dla noży. Oczywiście za chęć pomocy +.
Spoiler
Best Answer
_McHappy
17.11.2016
#include <amxmodx> #include <engine> #include <vault> #include <fun> #define PLUGIN "M4A1 Mod" #define VERSION "1.0" #define AUTHOR "spunko" new M4A1_model[33] new g_Menu public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("CurWeapon","CurWeapon","be","1=1") g_Menu = register_menuid("M4A1 Mod") register_menucmd(g_Menu, 1023, "M4A1menu") register_clcmd("say /M4A1", "display_M4A1") register_clcmd("say /m4", "display_M4A1") set_task(480.0, "kmodmsg", 0, _, _, "b") } public plugin_precache() { //tu zmieniasz sciezki precache_model("models/M4A1-mod/v_butcherz.mdl") precache_model("models/M4A1-mod/p_butcher.mdl") precache_model("models/M4A1-mod/v_machete.mdl") precache_model("models/M4A1-mod/p_machete.mdl") precache_model("models/M4A1-mod/v_bak.mdl") precache_model("models/M4A1-mod/p_bak.mdl") precache_model("models/M4A1-mod/v_pocket.mdl") precache_model("models/M4A1-mod/p_pocket.mdl") precache_model("models/v_m4a1.mdl") precache_model("models/p_m4a1.mdl") } public display_M4A1(id) {//tu zmieniasz tekst w menu new menuBody[512] add(menuBody, 511, "\rM4A1 Mod\w^n^n") add(menuBody, 511, "1. Machete \y(More Damage/Low Speed)\w^n") add(menuBody, 511, "2. Bak M4A1 \y(No Footsteps)\w^n") add(menuBody, 511, "3. Pocket M4A1 \y(High Speed)\w^n") add(menuBody, 511, "4. Butcher M4A1 \y(Low Gravity)\w^n") add(menuBody, 511, "5. Default M4A1 \y(Health Regeneration)\w^n^n") add(menuBody, 511, "0. Exit^n") new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 ) show_menu(id, keys, menuBody, -1, "M4A1 Mod") } public M4A1menu(id, key) { switch(key) { case 0: SetM4A1(id , 4) case 1: SetM4A1(id , 2) case 2: SetM4A1(id , 3) case 3: SetM4A1(id , 1) case 4: SetM4A1(id , 0) default: return PLUGIN_HANDLED } SaveData(id) return PLUGIN_HANDLED } public SetM4A1(id , M4A1) { M4A1_model[id] = M4A1 new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) if ( Weapon != CSW_M4A1 ) return PLUGIN_HANDLED new vModel[56],pModel[56] switch(M4A1) { case 0: {//tu zmieniasz sciezki format(vModel,55,"models/v_m4a1.mdl") format(pModel,55,"models/p_m4a1.mdl") } case 1: {//tu zmieniasz sciezki format(vModel,55,"models/M4A1-mod/v_butcher.mdl") format(pModel,55,"models/M4A1-mod/p_butcher.mdl") } case 2: {//tu zmieniasz sciezki format(vModel,55,"models/M4A1-mod/v_bak.mdl") format(pModel,55,"models/M4A1-mod/p_bak.mdl") } case 3: {//tu zmieniasz sciezki format(vModel,55,"models/M4A1-mod/v_pocket.mdl") format(pModel,55,"models/M4A1-mod/p_pocket.mdl") } case 4: {//tu zmieniasz sciezki format(vModel,55,"models/M4A1-mod/v_machete.mdl") format(pModel,55,"models/M4A1-mod/p_machete.mdl") } } entity_set_string(id, EV_SZ_viewmodel, vModel) entity_set_string(id, EV_SZ_weaponmodel, pModel) return PLUGIN_HANDLED; } public CurWeapon(id){ SetM4A1(id, M4A1_model[id]) } public kmodmsg() { client_print(0,print_chat,"[AMXX] Type /M4A1 to change your M4A1 skins") } public client_authorized(id){ LoadData(id) } stock SaveData(id) { new authid[32] get_user_authid(id, authid, 31) new vaultkey[64] new vaultdata[64] format(vaultkey, 63, "KMOD_%s", authid) format(vaultdata, 63, "%d", M4A1_model[id]) set_vaultdata(vaultkey, vaultdata) } stock LoadData(id) { new authid[32] get_user_authid(id,authid,31) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "KMOD_%s", authid) get_vaultdata(vaultkey, vaultdata, 63) M4A1_model[id] = str_to_num(vaultdata) }
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Edited by _McHappy, 17.11.2016 17:25.