Nazwa: zp_zclasses40
/*================================================================================
-----------------------------------
-*- [ZP] Poczatkowe Klasy Zombi -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin adds the default zombie classes to Zombie Plague.
Feel free to modify their attributes to your liking.
Note: If zombie classes are disabled, the first registered class
will be used for all players (by default, Classic Zombie).
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Klasyczne Zombi Attributes
new const zclass1_name[] = { "Klasyczne Zombi" }
new const zclass1_info[] = { "=Zbalansowany=" }
new const zclass1_model[] = { "zombie_source" }
new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass1_health = 4000
const zclass1_speed = 350
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.0
// Szybkie Zombi Attributes
new const zclass2_name[] = { "Szybkie Zombi" }
new const zclass2_info[] = { "Zycie-- Szybkosc++ odrzut++" }
new const zclass2_model[] = { "zombie_source" }
new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass2_health = 3000
const zclass2_speed = 375
const Float:zclass2_gravity = 1.0
const Float:zclass2_knockback = 1.5
// Trujące Zombi Attributes
new const zclass3_name[] = { "Trujące Zombi" }
new const zclass3_info[] = { "Zycie- Skok+ odrzut+" }
new const zclass3_model[] = { "zombie_source" }
new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass3_health = 2800
const zclass3_speed = 190
const Float:zclass3_gravity = 0.85
const Float:zclass3_knockback = 1.25
// Duże Zombi Attributes
new const zclass4_name[] = { "Duze Zombi" }
new const zclass4_info[] = { "Zycie++ Szybkosc- odrzut--" }
new const zclass4_model[] = { "zombie_source" }
new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass4_health = 500
const zclass4_speed = 320
const Float:zclass4_gravity = 1.0
const Float:zclass4_knockback = 0.5
// Rozrzutne Zombie Attributes
new const zclass5_name[] = { "Rozrzutne Zombi" }
new const zclass5_info[] = { "Zycie- Odrzut+ rozrzut++" }
new const zclass5_model[] = { "zombie_source" }
new const zclass5_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass5_health = 3000
const zclass5_speed = 190
const Float:zclass5_gravity = 1.0
const Float:zclass5_knockback = 1.25
const zclass5_infecthp = 200 // extra hp for infections
// Szkieletor Attributes
new const zclass5_name[] = { "Szkieletor" }
new const zclass5_info[] = { "Zycie+ Jump- rozrzut++" }
new const zclass5_model[] = { "Szkieletor" }
new const zclass5_clawmodel[] = { "v_fast_dex.mdl.mdl" }
const zclass5_health = 3300
const zclass5_speed = 320
const Float:zclass5_gravity = 1.0
const Float:zclass5_knockback = 1.25
const zclass5_infecthp = 100 // extra hp for infections
// Grube Zombi Attributes
new const zclass5_name[] = { "Grube Zombi" }
new const zclass5_info[] = { "Zycie++ Jump-- rozrzut+-" }
new const zclass5_model[] = { "raptor_v2" }
new const zclass5_clawmodel[] = { "v_buggy_dex12.mdl.mdl" }
const zclass5_health = 6300
const zclass5_speed = 300
const Float:zclass5_gravity = 1.0
const Float:zclass5_knockback = 1.25
const zclass5_infecthp = 300 // extra hp for infections
/*============================================================================*/
// Class IDs
new g_zclass_leech
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[ZP] Default Zombie Classes", "4.7", "Scooter")
// Register all classes
zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback)
}
// User Infected forward
public zp_user_infected_post(id, infector)
{
// If attacker is a leech zombie, gets extra hp
if (zp_get_user_zombie_class(infector) == g_zclass_leech)
set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp))
}


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