Nazwa: zp_zclasses40
/*================================================================================ ----------------------------------- -*- [ZP] Poczatkowe Klasy Zombi -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes to Zombie Plague. Feel free to modify their attributes to your liking. Note: If zombie classes are disabled, the first registered class will be used for all players (by default, Classic Zombie). ================================================================================*/ #include <amxmodx> #include <fakemeta> #include <zombieplague> /*================================================================================ [Plugin Customization] =================================================================================*/ // Klasyczne Zombi Attributes new const zclass1_name[] = { "Klasyczne Zombi" } new const zclass1_info[] = { "=Zbalansowany=" } new const zclass1_model[] = { "zombie_source" } new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" } const zclass1_health = 4000 const zclass1_speed = 350 const Float:zclass1_gravity = 1.0 const Float:zclass1_knockback = 1.0 // Szybkie Zombi Attributes new const zclass2_name[] = { "Szybkie Zombi" } new const zclass2_info[] = { "Zycie-- Szybkosc++ odrzut++" } new const zclass2_model[] = { "zombie_source" } new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" } const zclass2_health = 3000 const zclass2_speed = 375 const Float:zclass2_gravity = 1.0 const Float:zclass2_knockback = 1.5 // Trujące Zombi Attributes new const zclass3_name[] = { "Trujące Zombi" } new const zclass3_info[] = { "Zycie- Skok+ odrzut+" } new const zclass3_model[] = { "zombie_source" } new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" } const zclass3_health = 2800 const zclass3_speed = 190 const Float:zclass3_gravity = 0.85 const Float:zclass3_knockback = 1.25 // Duże Zombi Attributes new const zclass4_name[] = { "Duze Zombi" } new const zclass4_info[] = { "Zycie++ Szybkosc- odrzut--" } new const zclass4_model[] = { "zombie_source" } new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" } const zclass4_health = 500 const zclass4_speed = 320 const Float:zclass4_gravity = 1.0 const Float:zclass4_knockback = 0.5 // Rozrzutne Zombie Attributes new const zclass5_name[] = { "Rozrzutne Zombi" } new const zclass5_info[] = { "Zycie- Odrzut+ rozrzut++" } new const zclass5_model[] = { "zombie_source" } new const zclass5_clawmodel[] = { "v_knife_zombie.mdl" } const zclass5_health = 3000 const zclass5_speed = 190 const Float:zclass5_gravity = 1.0 const Float:zclass5_knockback = 1.25 const zclass5_infecthp = 200 // extra hp for infections // Szkieletor Attributes new const zclass5_name[] = { "Szkieletor" } new const zclass5_info[] = { "Zycie+ Jump- rozrzut++" } new const zclass5_model[] = { "Szkieletor" } new const zclass5_clawmodel[] = { "v_fast_dex.mdl.mdl" } const zclass5_health = 3300 const zclass5_speed = 320 const Float:zclass5_gravity = 1.0 const Float:zclass5_knockback = 1.25 const zclass5_infecthp = 100 // extra hp for infections // Grube Zombi Attributes new const zclass5_name[] = { "Grube Zombi" } new const zclass5_info[] = { "Zycie++ Jump-- rozrzut+-" } new const zclass5_model[] = { "raptor_v2" } new const zclass5_clawmodel[] = { "v_buggy_dex12.mdl.mdl" } const zclass5_health = 6300 const zclass5_speed = 300 const Float:zclass5_gravity = 1.0 const Float:zclass5_knockback = 1.25 const zclass5_infecthp = 300 // extra hp for infections /*============================================================================*/ // Class IDs new g_zclass_leech // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[ZP] Default Zombie Classes", "4.7", "Scooter") // Register all classes zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback) zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback) zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback) zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback) g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback) } // User Infected forward public zp_user_infected_post(id, infector) { // If attacker is a leech zombie, gets extra hp if (zp_get_user_zombie_class(infector) == g_zclass_leech) set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp)) }