Hello everybody, I originally made this for my community (GFL), but I've finally decided to release it on GitHub and here. I didn't want to release this plugin publicly because I felt it was poorly coded, but I've realized that I should to improve in SourcePawn (by taking suggestions) and giving developers a chance to make the plugin better :)
Name
Decoy DodgeBall
Description
A Decoy DodgeBall plugin for CS:GO. Basically spawns clients with unlimited Decoys and HP depending on ConVar settings.
ConVars
sm_db_give_time (Default 1.0) - Delay on giving a decoy after another has been thrown.
sm_db_equip_notify (Default 0) - If 1, the user will get a message when a decoy is equipped at spawn.
sm_db_remove_timer (Default 30.0) - Removes all decoys on the ground every X seconds (does this on Player Death, but this is for safety).
sm_db_bounces (Default 1) - Amount of bounces the  decoy can have (off a surface), before destroying. This is ineffective  if random mode is on.
sm_db_random (Default 0) - If enabled, a random  number depending on "sm_db_random_max" and "sm_db_random_min" will be  used for the amount of bounces a decoy (dodgeball) can have. (1 = Mode  1, 2 = Mode 2, 3 = Mode 3 0 = Off).
sm_db_random_max (Default 3) - The maximum amount of bounces the decoy (dodgeball) can have using random mode.
sm_db_random_min (Default 1) - The minimum amount of bounces the decoy (dodgeball) can have using random mode.
sm_db_rs_advert (Default 1) - Enables the Round Start advertisement.
sm_db_client_health (Default 1) - Set the health to this number on client spawn.
sm_db_client_armor (Default 0) - Set the armor to this number on client spawn.
sm_db_damage (Default 200.0) - The amount of damage the decoys (dodgeballs) do.
sm_db_debug (Default 0) - Enables debugging for dodgeball (will spam the SourceMod logs if enabled).
sm_db_custom_hit_detection (Default 0) - This lets  the plugin decide the dodgeball hit detection. This will force the  victim to suicide after being hit by a dodgeball, therefore, there will  be no kills awarded to the attacker. This *may* provide better dodgeball  hit detection.
sm_db_minigames (Default 0) - Enables the Minigames mode.
 Random Modes Explained
0
Random mode is disabled and the game-mode is normal along with the amount of  decoy (dodgeball) bounces depending on the "sm_db_bounces" ConVar.
1
Random mode is set to one (1). On every round start, there is a random  number generated between "sm_db_random_min" and "sm_db_random_max" that  represents the amount of bounces a decoy (dodgeball) can have for that  round.
2
Random mode is set to two (2). On every player spawn, there is a random  number generated between "sm_db_random_min" and "sm_db_random_max" that  represents the amount of bounces a decoy (dodgeball) can have for that  round and client only. Therefore, client X could have 2 bounces for  every decoy (dodgeball) they throw while client Y can have 3 bounces for  every decoy (dodgeball) they throw.
3
Random mode is set to three (3). On every thrown decoy (dodgeball),  there is a random number generated between "sm_db_random_min" and  "sm_db_random_max" that represents the amount of bounces that decoy  (dodgeball) can have for that client. Therefore, client X could throw  two decoys (dodgeballs), with the first decoy (dodgeball) having 1  bounce and the second decoy (dodgeball) having 3 bounces while client Y  could throw two decoys (dodgeballs), with the first decoy (dodgeball)  having 2 bounces and the second decoy (dodgeball) having 1 bounce.
Other (3+ or below 0):
Random mode isn't recognized (likely a number higher than 3). Therefore, the random mode isn't enabled.
MiniGames Explained
If "sm_db_minigames" is enabled, there will be a random MiniGame  selected every round. You can easily configure these MiniGames in  "addons/sourcemod/dodgeball_minigames.cfg".
 Here is the default "dodgeball_minigames.cfg":
Code:	"Minigames"
{
    // Options
    // -----------------------------------------------------
    // Name - The name of the minigame that will print to chat if selected depending on "announce".
    // Gravity - The gravity for the minigame (default: 800)
    // Friction - The friction for the minigame (default: 5.2)
    // TimeScale - The time scale for the minigame (default: 1.0) *Requires sv_cheats to be on to work properly
    // Accelerate - The accelerate for the minigame (default: 5.5)
    // RSCC (Round Start Custom Config) - A custom config to execute on  round start for this minigame (default "") *Starts in gameroot/cfg  folder*
    // RECC (Round End Custom Config) - A custom config to execute on  round end for this minigame (default "") *Starts in gameroot/cfg folder*
    // Announce - Whether to announce this minigame on round start if  selected (default 0) *Custom minigames will have this enabled but  default but normal gameplay will not.
    // Default - The default minigame that should have normal gameplay  settings (default 0) *The default minigame should have this set.  TimeScale will not work if this is on*
    // -----------------------------------------------------
    "Default"
    {
        "name"            "Normal"
        "gravity"        "800"
        "friction"        "5.2"
        "timescale"        "1.0"
        "accelerate"    "5.5"
        "rscc"             ""
        "recc"             ""
        "announce"        "0"
        "default"         "1"
    }
    "LowGrav"
    {
        "name"            "Low Gravity"
        "gravity"        "400"
        "friction"        "5.2"
        "timescale"        "1.0"
        "accelerate"    "5.5"
        "rscc"             ""
        "recc"             ""
        "announce"        "1"
        "default"         "0"
    }
    "SuperLowGrav"
    {
        "name"            "Super Low Gravity"
        "gravity"        "150"
        "friction"        "5.2"
        "timescale"        "1.0"
        "accelerate"    "5.5"
        "rscc"             ""
        "recc"             ""
        "announce"        "1"
        "default"         "0"
    }
    "Slide"
    {
        "name"            "Slide"
        "gravity"        "150"
        "friction"        "0.0"
        "timescale"        "1.0"
        "accelerate"    "5.5"
        "rscc"             ""
        "recc"             ""
        "announce"        "1"
        "default"         "0"
    }
    "SlowRunSpeed"
    {
        "name"            "Slow Run Speed"
        "gravity"        "800"
        "friction"        "5.5"
        "timescale"        "1.0"
        "accelerate"    "10"
        "rscc"             "minigames/srs_start"
        "recc"             "minigames/srs_end"
        "announce"        "1"
        "default"         "0"
    }
    //"FastDecoys" (TIMESCALE IS CURRENTLY NOT WORKING PROPERLY, REQUIRES SV_CHEATS 1)
    //{
        //"name"            "Fast Decoys"
        //"gravity"        "800"
        //"friction"        "5.5"
        //"timescale"        "1.0"
        //"accelerate"    "10"
        //"rscc"             "minigames/fd_start"
        //"recc"             "minigames/fd_end"
        //"announce"        "1"
        //"default"         "0"
    //}
    //"SlowMo" (TIMESCALE IS CURRENTLY NOT WORKING PROPERLY, REQUIRES SV_CHEATS 1)
    //{
        //"name"            "Slow Motion"
        //"gravity"            "800"
        //"friction"        "4.0"
        //"timescale"        "0.6"
        //"accelerate"        "10"
        //"rscc"             ""
        //"recc"             ""
        //"announce"        "1"
        //"default"         "0"
    //}
    //"FastMo" (TIMESCALE IS CURRENTLY NOT WORKING PROPERLY, REQUIRES SV_CHEATS 1)
    //{
        //"name"            "Fast Motion"
        //"gravity"            "800"
        //"friction"        "4.0"
        //"timescale"        "1.8"
        //"accelerate"        "10"
        //"rscc"             ""
        //"recc"             ""
        //"announce"        "1"
        //"default"         "0"
    //}
}Installation
* Required * 
.smx = addons/sourcemod/plugins
.sp = addons/sourcemod/scripting
dodgeball_minigames.cfg = addons/sourcemod/configs
* Optional * 
minigames.rar = gameroot/cfg (e.g. cfg/minigames/srs_start.cfg)
Download
GitHub Download
GitHub Repository
Overall
I hope you enjoy the plugin. I plan on improving it in the future. Please give me any suggestions/feedback. If required, I will also include the .sp in an attachment, but I would prefer the download to be over GitHub since it's easy to manage from there. I plan on releasing other SourcePawn plugins I've made on AlliedModders in the future (already on my GitHub page).
Thanks.
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[CS:GO] Decoy DodgeBall
		 Temat rozp. Adminek AMXX.PL, 25.03.2015 02:34
	
	
	
	
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