#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <cstrike>
#include <fun>
new bool:g_NitrogenGalil[33]
new NitrogenGalilSpr
new const nazwa[] = "Frozer";
new const opis[] = "Zamraża przy strzale (1/5) (2 sek zamrożenia) , 600 grawitacji 3 skoki ";
new const bronie = (1<<CSW_MP5NAVY)|(1<<CSW_M4A1)|(1<<CSW_AK47);
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new skoki[33];
new bool:ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "ceglacl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
}
public plugin_precache()
{
precache_sound("warcraft3/impalehit.wav");
NitrogenGalilSpr = precache_model("sprites/shockwave.spr");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_D))
{
client_print(id, print_chat, "[Frozer] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
entity_set_float(id, EV_FL_gravity, 600.0/800.0);
ma_klase[id] = true;
g_NitrogenGalil[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
entity_set_float(id, EV_FL_gravity, 1.0);
ma_klase[id] = false;
g_NitrogenGalil[id] = false
}
public fwSpawn_Grawitacja(id)
{
if(ma_klase[id])
entity_set_float(id, EV_FL_gravity, 600.0/800.0);
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 3;
return FMRES_IGNORED;
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker)
return HAM_IGNORED
if(!ma_klase[attacker])
return HAM_IGNORED;
static Float:originF[3]
pev(victim, pev_origin, originF)
{
if(cs_get_user_team(attacker) == cs_get_user_team(victim))
return HAM_IGNORED
new roll = random_num(1,5)
if(roll == 1)
{
set_pev(victim, pev_velocity, Float:{0.0,0.0,0.0}) // stop motion
set_pev(victim, pev_maxspeed, 5.0) // prevent from moving
Effects(originF)
emit_sound(0, CHAN_STATIC, "warcraft3/impalehit.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
return PLUGIN_HANDLED;
}
//___________/ Effects \___________________________________________________________________________________________
//**************************************************************************************************************************/
Effects(const Float:originF3[3])
{
// Largest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF3, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF3[0]) // x
engfunc(EngFunc_WriteCoord, originF3[1]) // y
engfunc(EngFunc_WriteCoord, originF3[2]) // z
engfunc(EngFunc_WriteCoord, originF3[0]) // x axis
engfunc(EngFunc_WriteCoord, originF3[1]) // y axis
engfunc(EngFunc_WriteCoord, originF3[2]+100.0) // z axis
write_short(NitrogenGalilSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(41) // red
write_byte(138) // green
write_byte(255) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
}