Witam czy mógł by mi ktoś pomóc z tym błędem? bo niestety nie wiem czemu ale to crashuje mi serwer
dziękuje oraz pozdrawiam
L 02/05/2014 - 21:09:06: HudSyncObject -1 is invalid L 02/05/2014 - 21:09:06: [AMXX] Displaying debug trace (plugin "Zombie_TheHeroEX.amxx") L 02/05/2014 - 21:09:06: [AMXX] Run time error 10: native error (native "ShowSyncHudMsg") L 02/05/2014 - 21:09:06: [AMXX] [0] Zombie_TheHeroEX.sma::Show_Scorehud (line 1130) L 02/05/2014 - 21:09:06: [AMXX] [1] Zombie_TheHeroEX.sma::Event_Time (line 993)
SHOW_SCOREHUD
public Show_Scorehud()
{
static ScoreHud[80]
formatex(ScoreHud, sizeof(ScoreHud), "%L", LANG_OFFICIAL, "GAME_SCOREHUD1", g_Round)
set_dhudmessage(250, 250, 250, SCORE_HUD_X, SCORE_HUD_Y, 0, 2.0, 2.0)
show_dhudmessage(0, ScoreHud)
formatex(ScoreHud, sizeof(ScoreHud), "%L", LANG_OFFICIAL, "GAME_SCOREHUD2", g_TeamScore[TEAM_ZOMBIE], g_TeamScore[TEAM_HUMAN])
set_hudmessage(250, 250, 250, SCORE_HUD_X, SCORE_HUD_Y, 0, 2.0, 2.0)
ShowSyncHudMsg(0, g_SyncHud_Score, ScoreHud)
}
EVENT_TIME
public Event_Time()
{
if(!g_Game_PlayAble && GetPlayerCount(0) >= MIN_PLAYER)
{
g_Game_PlayAble = 1
TerminateRound(TEAM_START)
}
// Loop
for(new i = 0; i < g_MaxPlayers; i++)
{
if(!is_user_connected(i))
continue
if(!is_user_alive(i))
continue
Show_EvolHud(i)
ExecuteForward(g_Forward[FWD_SKILL_SHOW], g_fwResult, i, Get_BitVar(g_IsZombie, i) ? 1 : 0)
}
Show_Scorehud()
Check_Gameplay()
// Exec
ExecuteForward(g_Forward[FWD_TIME_CHANGE], g_fwResult)
}


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