Witam czy mógł by mi ktoś pomóc z tym błędem? bo niestety nie wiem czemu ale to crashuje mi serwer
dziękuje oraz pozdrawiam
L 02/05/2014 - 21:09:06: HudSyncObject -1 is invalid L 02/05/2014 - 21:09:06: [AMXX] Displaying debug trace (plugin "Zombie_TheHeroEX.amxx") L 02/05/2014 - 21:09:06: [AMXX] Run time error 10: native error (native "ShowSyncHudMsg") L 02/05/2014 - 21:09:06: [AMXX] [0] Zombie_TheHeroEX.sma::Show_Scorehud (line 1130) L 02/05/2014 - 21:09:06: [AMXX] [1] Zombie_TheHeroEX.sma::Event_Time (line 993)
SHOW_SCOREHUD
public Show_Scorehud() { static ScoreHud[80] formatex(ScoreHud, sizeof(ScoreHud), "%L", LANG_OFFICIAL, "GAME_SCOREHUD1", g_Round) set_dhudmessage(250, 250, 250, SCORE_HUD_X, SCORE_HUD_Y, 0, 2.0, 2.0) show_dhudmessage(0, ScoreHud) formatex(ScoreHud, sizeof(ScoreHud), "%L", LANG_OFFICIAL, "GAME_SCOREHUD2", g_TeamScore[TEAM_ZOMBIE], g_TeamScore[TEAM_HUMAN]) set_hudmessage(250, 250, 250, SCORE_HUD_X, SCORE_HUD_Y, 0, 2.0, 2.0) ShowSyncHudMsg(0, g_SyncHud_Score, ScoreHud) }
EVENT_TIME
public Event_Time() { if(!g_Game_PlayAble && GetPlayerCount(0) >= MIN_PLAYER) { g_Game_PlayAble = 1 TerminateRound(TEAM_START) } // Loop for(new i = 0; i < g_MaxPlayers; i++) { if(!is_user_connected(i)) continue if(!is_user_alive(i)) continue Show_EvolHud(i) ExecuteForward(g_Forward[FWD_SKILL_SHOW], g_fwResult, i, Get_BitVar(g_IsZombie, i) ? 1 : 0) } Show_Scorehud() Check_Gameplay() // Exec ExecuteForward(g_Forward[FWD_TIME_CHANGE], g_fwResult) }