/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#include <cstrike>
#include <engine>
#include <fakemeta>
new bool:ma_klase[33];
#define DMG_BULLET (1<<1)
#define DMG_HEGRENADE (1<<24)
new const nazwa[] = " Mega Hard Splinter Cell [Premium]";
new const opis[] = "Dostajesz 1/15 z M4A1, 1/4 z DEAGLE oraz 1/1 z HE";
new const bronie = 1<<CSW_DEAGLE | 1<<CSW_M4A1 | 1<<CSW_HEGRENADE;
new const zdrowie = 20;
new const kondycja = 5;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new const niewidzialnosc = 20;
new const grawitacja = 20;
new const regeneracja = 20;
new const obrazenia = 0;
public plugin_precache()
{
precache_model("models/codcsmielec/v_m4a1.mdl");
}
public plugin_init()
{
register_plugin(nazwa, "1.0", "PYRDYS");
cod_register_advance(cod_get_classid("Hard Splinter Cell [Premium]"), 80, nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc, niewidzialnosc, grawitacja, regeneracja, obrazenia);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("CurWeapon", "CurWeapon", "be", "1=1")
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_B))
{
client_print(id, print_chat, "[Splinter Cell] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & DMG_BULLET))
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_M4A1 && random_num(1, 15) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_DEAGLE && random_num(1, 4) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(damagebits & DMG_HEGRENADE && random_num(1, 1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public CurWeapon(id)
{
new weapon = read_data(2);
if(ma_klase[id])
{
if(weapon == CSW_M4A1)
{
set_pev(id, pev_viewmodel2, "models/codcsmielec/v_m4a1.mdl")
}
}
}
Tak jak w temacie .. plugin nie chce mi sie skompilowac


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