/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <hamsandwich> #include <cstrike> #include <engine> #include <fakemeta> new bool:ma_klase[33]; #define DMG_BULLET (1<<1) #define DMG_HEGRENADE (1<<24) new const nazwa[] = " Mega Hard Splinter Cell [Premium]"; new const opis[] = "Dostajesz 1/15 z M4A1, 1/4 z DEAGLE oraz 1/1 z HE"; new const bronie = 1<<CSW_DEAGLE | 1<<CSW_M4A1 | 1<<CSW_HEGRENADE; new const zdrowie = 20; new const kondycja = 5; new const inteligencja = 0; new const wytrzymalosc = 0; new const niewidzialnosc = 20; new const grawitacja = 20; new const regeneracja = 20; new const obrazenia = 0; public plugin_precache() { precache_model("models/codcsmielec/v_m4a1.mdl"); } public plugin_init() { register_plugin(nazwa, "1.0", "PYRDYS"); cod_register_advance(cod_get_classid("Hard Splinter Cell [Premium]"), 80, nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc, niewidzialnosc, grawitacja, regeneracja, obrazenia); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); register_event("CurWeapon", "CurWeapon", "be", "1=1") } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_B)) { client_print(id, print_chat, "[Splinter Cell] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = false; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(!(damagebits & DMG_BULLET)) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_M4A1 && random_num(1, 15) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(get_user_weapon(idattacker) == CSW_DEAGLE && random_num(1, 4) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(damagebits & DMG_HEGRENADE && random_num(1, 1) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; } public CurWeapon(id) { new weapon = read_data(2); if(ma_klase[id]) { if(weapon == CSW_M4A1) { set_pev(id, pev_viewmodel2, "models/codcsmielec/v_m4a1.mdl") } } }
Tak jak w temacie .. plugin nie chce mi sie skompilowac