Prosił bym o dodanie do klasy ogranicznika rozrzutu.
#include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #include <fakemeta> new const nazwa[] = "Spótnik"; new const opis[] = "MP5 1/13, 2 skoki, zmniejszony rozrzut "; new const bronie = (1<<CSW_MP5NAVY)|(1<<CSW_DEAGLE); new const zdrowie = 0; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; new skoki[33]; new ma_klase[33]; new oneonone[33][31] public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_forward(FM_CmdStart, "fwCmdStart_MultiJump"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { oneonone[id][CSW_MP5NAVY] = 13 ma_klase[id] = 1; return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = 0; oneonone[id][CSW_MP5NAVY] = 0 } public fwCmdStart_MultiJump(id, uc_handle) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED; new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]) { skoki[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 2; return FMRES_IGNORED; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(!(damagebits & (1<<1))) return HAM_IGNORED; new hp_ofiary = get_user_health(this) new bron_atakujacego = get_user_weapon(idattacker) if (oneonone[idattacker][bron_atakujacego] > 0) { if (random_num(1,oneonone[idattacker][bron_atakujacego]) == 1) cod_inflict_damage(idattacker, this, float(hp_ofiary), 0.0, idinflictor, damagebits); } return HAM_IGNORED; }