Witam
Czy da się zrobić niewidzialność zależną od poziomu im większy poziom tym mniej osobę z tą klasą widać (max lvl 5001)
oto public od niewidzialności
public set_renderchange(id)
{
if(is_user_connected(id) && is_user_alive(id))
{
if(!task_exists(id+TASK_FLASH_LIGHT))
{
new render=255
if (player_class[id] == Ninja)
{
new inv_bonus = 255 - player_b_inv[id]
render = 13
if(player_b_inv[id]>0)
{
while(inv_bonus>0)
{
inv_bonus-=20
render--
}
}
if(player_b_usingwind[id]==1)
{
render/=2
}
if(render<0) render=0
if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render)
}
else if (player_class[id] == Morderca)
{
new inv_bonus = 225 - player_b_inv[id]
render = 111
if(player_b_inv[id]>0)
{
while(inv_bonus>0)
{
inv_bonus-=3
render-=2
}
}
if(render<0) render=5
if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)) render*=2
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render)
}
else if (player_class[id] == Mefisto)
{
new inv_bonus = 225 - player_b_inv[id]
render = 111
if(player_b_inv[id]>0)
{
while(inv_bonus>0)
{
inv_bonus-=3
render-=2
}
}
if(render<0) render=5
if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)) render*=2
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render)
}
else if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)||HasFlag(id,Flag_Trucizna))
{
if (player_b_usingwind[id]==1) set_user_rendering(id,kRenderFxNone, 0,0,0, kRenderTransTexture,75)
if(HasFlag(id,Flag_Moneyshield)) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,16)
if(HasFlag(id,Flag_Rot)) set_rendering(id, kRenderFxGlowShell, 255,255,0, kRenderFxNone, 10)
if(HasFlag(id,Flag_Trucizna)) set_rendering(id, kRenderFxGlowShell, 0,255,0, kRenderFxNone, 10)
if(HasFlag(id,Flag_Teamshield_Target)) set_rendering ( id, kRenderFxGlowShell, 0,200,0, kRenderFxNone, 0 )
}
else if(invisible_cast[id]==1)
{
if(player_b_inv[id]>0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((10.0/255.0)*(255-player_b_inv[id])))
else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 10)
}
else if(brak_strzal[id]==1)
{
set_user_rendering(id,kRenderFxGlowShell,0,100,255,kRenderNormal,4)
}
else if(niewidka[id]==1)
{
if(player_b_inv[id] > 0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((12.0/255.0)*player_b_inv[id]))
else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 12)
}
else
{
render = 255
if(player_b_inv[id]>0) render = player_b_inv[id]
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render)
}
}
else set_user_rendering(id,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,4)
}
}


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