http://amxx.pl/topic...nia-itemow-daj/
Spoiler
//////////////wymiana itemami///////////////
public plugin_natives(){
register_library("DiabloMod_Items");
register_native("diablo_send_user_item", "_diablo_send_user_item");
register_native("diablo_get_user_item", "_diablo_get_user_item");
}
public _diablo_get_user_item(plugin, params){
if(params != 1)
return 0;
new id = get_param(1);
if(!is_user_connected(id))
return 0;
return player_item_id[id];
}
public _diablo_send_user_item(plugin, params){
if(params != 2)
return 0;
new id = get_param(1);
if(!is_user_connected(id))
return 0
new id2 = get_param(2);
if(!is_user_connected(id2))
return 0
if(player_item_id[id] == 0)
return 0;
dropitem(id2,0);
award_item(id2, player_item_id[id]);
item_boosted[id2] = item_boosted[id]
item_durability[id2] = item_durability[id]
jumps[id2] = jumps[id]
gravitytimer[id2] = gravitytimer[id]
player_b_vampire[id2] = player_b_vampire[id] //Vampyric damage
player_b_damage[id2] = player_b_damage[id] //Bonus damage
player_b_money[id2] = player_b_money[id] //Money bonus
player_b_gravity[id2] = player_b_gravity[id] //Gravity bonus : 1 = best
player_b_inv[id2] = player_b_inv[id] //Invisibility bonus
player_b_grenade[id2] = player_b_grenade[id] //Grenade bonus = 1/chance to kill
player_b_theif[id2] = player_b_theif[id] //Amount of money to steal
player_b_respawn[id2] = player_b_respawn[id] //Chance to respawn upon death
player_b_heal[id2] = player_b_heal[id] //Ammount of hp to heal each 5 second
player_b_blind[id2] = player_b_blind[id] //Chance 1/Value to blind the enemy
player_b_fireshield[id2] = player_b_fireshield[id] //Protects against explode and grenade bonus
player_b_meekstone[id2] = player_b_meekstone[id] //Ability to lay a fake c4 and detonate
player_b_redirect[id2] = player_b_redirect[id] //How much damage will the player redirect
player_b_fireball[id2] = player_b_fireball[id] //Ability to shot off a fireball value = radius *
player_b_blink[id2] = player_b_blink[id] //Abiliy to use railgun
player_b_froglegs[id2] = player_b_froglegs[id]
player_b_silent[id2] = player_b_silent[id]
player_b_dagon[id2] = player_b_dagon[id] //Abliity to nuke opponents
player_b_sniper[id2] = player_b_sniper[id] //Ability to kill faster with scout
player_b_jumpx[id2] = player_b_jumpx[id]
player_b_firetotem[id2] = player_b_firetotem[id]
player_b_darksteel[id2] = player_b_darksteel[id]
player_sword[id2] = player_sword[id]
player_ultra_armor_left[id2] = player_ultra_armor_left[id]
player_ultra_armor[id2] = player_ultra_armor[id]
player_b_m4master[id2] = player_b_m4master[id]
player_b_akmaster[id2] = player_b_akmaster[id]
player_b_mp5master[id2] = player_b_mp5master[id]
player_b_mp5masterele[id2] = player_b_mp5masterele[id]
player_b_masterele[id2] = player_b_masterele[id]
player_b_m3master[id2] = player_b_m3master[id]
player_b_glockmaster[id2] = player_b_glockmaster[id]
player_b_uspmaster[id2] = player_b_uspmaster[id]
player_b_deaglmaster[id2] = player_b_deaglmaster[id]
player_b_knife[id2] = player_b_knife[id]
player_b_awp[id2] = player_b_awp[id]
player_b_radar[id2] = player_b_radar[id]
player_b_kusza[id2] = player_b_kusza[id]
player_b_odepch[id2] = player_b_odepch[id]
player_b_zamroz[id2] = player_b_zamroz[id]
player_b_grawi[id2] = player_b_grawi[id]
player_b_2012[id2] = player_b_2012[id]
player_b_smierc[id2] = player_b_smierc[id]
player_b_smierc2[id2] = player_b_smierc2[id]
player_b_redbull[id2] = player_b_redbull[id]
player_b_4move[id2] = player_b_4move[id]
player_b_buty[id2] = player_b_buty[id]
player_b_kret[id2] = player_b_kret[id]
player_b_lustro1[id2] = player_b_lustro1[id]
player_ring[id2] = player_ring[id]
dropitem(id,0);
return 1;
}
To co Up dodałem na koniec SMA mojego diablo edit by One chodź nie wiem czy są all itemy dodane ale jak gracz odda item to powinien go stracić a na miejsce starego itemu dostaje nowy (np oddaje meekstone a dostaje kusze ) mogę prosić o pomoc z waszej strony jak to naprawić ?


Dodatki SourceMod



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