http://amxx.pl/topic...nia-itemow-daj/
Spoiler
//////////////wymiana itemami/////////////// public plugin_natives(){ register_library("DiabloMod_Items"); register_native("diablo_send_user_item", "_diablo_send_user_item"); register_native("diablo_get_user_item", "_diablo_get_user_item"); } public _diablo_get_user_item(plugin, params){ if(params != 1) return 0; new id = get_param(1); if(!is_user_connected(id)) return 0; return player_item_id[id]; } public _diablo_send_user_item(plugin, params){ if(params != 2) return 0; new id = get_param(1); if(!is_user_connected(id)) return 0 new id2 = get_param(2); if(!is_user_connected(id2)) return 0 if(player_item_id[id] == 0) return 0; dropitem(id2,0); award_item(id2, player_item_id[id]); item_boosted[id2] = item_boosted[id] item_durability[id2] = item_durability[id] jumps[id2] = jumps[id] gravitytimer[id2] = gravitytimer[id] player_b_vampire[id2] = player_b_vampire[id] //Vampyric damage player_b_damage[id2] = player_b_damage[id] //Bonus damage player_b_money[id2] = player_b_money[id] //Money bonus player_b_gravity[id2] = player_b_gravity[id] //Gravity bonus : 1 = best player_b_inv[id2] = player_b_inv[id] //Invisibility bonus player_b_grenade[id2] = player_b_grenade[id] //Grenade bonus = 1/chance to kill player_b_theif[id2] = player_b_theif[id] //Amount of money to steal player_b_respawn[id2] = player_b_respawn[id] //Chance to respawn upon death player_b_heal[id2] = player_b_heal[id] //Ammount of hp to heal each 5 second player_b_blind[id2] = player_b_blind[id] //Chance 1/Value to blind the enemy player_b_fireshield[id2] = player_b_fireshield[id] //Protects against explode and grenade bonus player_b_meekstone[id2] = player_b_meekstone[id] //Ability to lay a fake c4 and detonate player_b_redirect[id2] = player_b_redirect[id] //How much damage will the player redirect player_b_fireball[id2] = player_b_fireball[id] //Ability to shot off a fireball value = radius * player_b_blink[id2] = player_b_blink[id] //Abiliy to use railgun player_b_froglegs[id2] = player_b_froglegs[id] player_b_silent[id2] = player_b_silent[id] player_b_dagon[id2] = player_b_dagon[id] //Abliity to nuke opponents player_b_sniper[id2] = player_b_sniper[id] //Ability to kill faster with scout player_b_jumpx[id2] = player_b_jumpx[id] player_b_firetotem[id2] = player_b_firetotem[id] player_b_darksteel[id2] = player_b_darksteel[id] player_sword[id2] = player_sword[id] player_ultra_armor_left[id2] = player_ultra_armor_left[id] player_ultra_armor[id2] = player_ultra_armor[id] player_b_m4master[id2] = player_b_m4master[id] player_b_akmaster[id2] = player_b_akmaster[id] player_b_mp5master[id2] = player_b_mp5master[id] player_b_mp5masterele[id2] = player_b_mp5masterele[id] player_b_masterele[id2] = player_b_masterele[id] player_b_m3master[id2] = player_b_m3master[id] player_b_glockmaster[id2] = player_b_glockmaster[id] player_b_uspmaster[id2] = player_b_uspmaster[id] player_b_deaglmaster[id2] = player_b_deaglmaster[id] player_b_knife[id2] = player_b_knife[id] player_b_awp[id2] = player_b_awp[id] player_b_radar[id2] = player_b_radar[id] player_b_kusza[id2] = player_b_kusza[id] player_b_odepch[id2] = player_b_odepch[id] player_b_zamroz[id2] = player_b_zamroz[id] player_b_grawi[id2] = player_b_grawi[id] player_b_2012[id2] = player_b_2012[id] player_b_smierc[id2] = player_b_smierc[id] player_b_smierc2[id2] = player_b_smierc2[id] player_b_redbull[id2] = player_b_redbull[id] player_b_4move[id2] = player_b_4move[id] player_b_buty[id2] = player_b_buty[id] player_b_kret[id2] = player_b_kret[id] player_b_lustro1[id2] = player_b_lustro1[id] player_ring[id2] = player_ring[id] dropitem(id,0); return 1; }
To co Up dodałem na koniec SMA mojego diablo edit by One chodź nie wiem czy są all itemy dodane ale jak gracz odda item to powinien go stracić a na miejsce starego itemu dostaje nowy (np oddaje meekstone a dostaje kusze ) mogę prosić o pomoc z waszej strony jak to naprawić ?