register_clcmd("say /loadxp","LoadXP")
public LoadXP(id){
new playerid[35];
get_user_authid(id,playerid,34);
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-%d-Dbmod",playerid,player_class[id])
client_print(id,print_console,"load_func_key %s",vaultkey)
nvault_get(g_vault,vaultkey,vaultdata,255)
client_print(id,print_console,"load_func_data %s",vaultdata)
replace_all(vaultdata, 255, "#", " ")
new playerclass [33],playerxp[33],playerlvl[33],playerintelligence[33],playerstrength[33],playerpoint[33],playeragility[33],playerdextery[33]
parse(vaultdata, playerclass, 32, playerxp, 32, playerlvl, 32, playerintelligence, 32, playerstrength, 32, playerpoint, 32, playeragility, 32, playerdextery, 32)
player_class[id] = str_to_num(playerclass)
player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] = str_to_num(playerxp)
player_lvl[id] = str_to_num(playerlvl)
player_intelligence[id] = str_to_num(playerintelligence)
player_strength[id] = str_to_num(playerstrength)
player_point[id] = str_to_num(playerpoint)
player_agility[id] = str_to_num(playeragility)
player_dextery[id] = str_to_num(playerdextery)
BoostRing(id)
BoostStats(id,player_b_extrastats[id])
player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[id])))/100)
give_knife(id)
return PLUGIN_HANDLED
}
public client_connect(id)
{
// reset_item_skills(id) - nie tutaj bo nie loaduje poziomow <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/blink.gif' class='bbc_emoticon' alt='O.o' />
flashbattery[id] = MAX_FLASH
player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] = 0
player_lvl[id] = 1
player_point[id] = 0
player_item_id[id] = 0
player_agility[id] = 0
player_strength[id] = 0
player_intelligence[id] = 0
player_dextery[id] = 0
player_b_oldsen[id] = 0.0
player_class[id] = 0
player_damreduction[id] = 0.0
last_update_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] = -1
player_item_name[id] = "None"
if(get_cvar_num("SaveXP") == 1) {
LoadXP(id)
}
Those are the only things with loadxp =/.


Dodatki SourceMod












