register_clcmd("say /loadxp","LoadXP") public LoadXP(id){ new playerid[35]; get_user_authid(id,playerid,34); new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-%d-Dbmod",playerid,player_class[id]) client_print(id,print_console,"load_func_key %s",vaultkey) nvault_get(g_vault,vaultkey,vaultdata,255) client_print(id,print_console,"load_func_data %s",vaultdata) replace_all(vaultdata, 255, "#", " ") new playerclass [33],playerxp[33],playerlvl[33],playerintelligence[33],playerstrength[33],playerpoint[33],playeragility[33],playerdextery[33] parse(vaultdata, playerclass, 32, playerxp, 32, playerlvl, 32, playerintelligence, 32, playerstrength, 32, playerpoint, 32, playeragility, 32, playerdextery, 32) player_class[id] = str_to_num(playerclass) player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] = str_to_num(playerxp) player_lvl[id] = str_to_num(playerlvl) player_intelligence[id] = str_to_num(playerintelligence) player_strength[id] = str_to_num(playerstrength) player_point[id] = str_to_num(playerpoint) player_agility[id] = str_to_num(playeragility) player_dextery[id] = str_to_num(playerdextery) BoostRing(id) BoostStats(id,player_b_extrastats[id]) player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[id])))/100) give_knife(id) return PLUGIN_HANDLED } public client_connect(id) { // reset_item_skills(id) - nie tutaj bo nie loaduje poziomow <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/blink.gif' class='bbc_emoticon' alt='O.o' /> flashbattery[id] = MAX_FLASH player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] = 0 player_lvl[id] = 1 player_point[id] = 0 player_item_id[id] = 0 player_agility[id] = 0 player_strength[id] = 0 player_intelligence[id] = 0 player_dextery[id] = 0 player_b_oldsen[id] = 0.0 player_class[id] = 0 player_damreduction[id] = 0.0 last_update_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] = -1 player_item_name[id] = "None" if(get_cvar_num("SaveXP") == 1) { LoadXP(id) }
Those are the only things with loadxp =/.