1. przerobienie z 1/2 na 1/1
2. dodanie apteczki która leczy całe hp
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#include <engine>
#include <fun>
#define DMG_BULLET (1<<1)
new bool:ma_klase[33];
new const nazwa[] = "Nozownik";
new const opis[] = "1/2 na natychmiastowe zabicie z noza(PPM), jest mniej widzialny. Nie może używać broni";
new const bronie = 0;
new const zdrowie = 0;
new const kondycja = -40;
new const inteligencja = 5;
new const wytrzymalosc = 0;
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("CurWeapon","CurWeapon","be", "1=1");
}
public cod_class_enabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 50);
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_KNIFE && damage > 20.0 && random_num(1,2) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
public CurWeapon(id)
{
if(ma_klase[id])
{
if(read_data(2) != CSW_KNIFE && read_data(2) != CSW_C4)
{
set_task(0.1 ,"ma" ,id)
}
}
}
public ma(id)
{
if(user_has_weapon(id, CSW_C4))
set_task(0.1 ,"mamma" ,id)
strip_user_weapons(id);
give_item(id, "weapon_knife");
}
public mamma(id)
give_item(id, "weapon_c4");