- [quote]
- Z tym pluginem twój serwer będzie miał krajobraz zimowy
- Na serwerze zacznie padac śnieg
- Tam gdzie strzelasz będą leciały kulki lepione ze śniegu
- Bomba będzie miała model choinki
- Możesz dodac bałwana
[/quote]
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>
#define PLUGIN "Winter Events"
#define VERSION "1.0"
#define AUTHOR "Alka"
new const gSnowManModel[] = "models/frost_man.mdl";
new const gSnowManClassname[] = "snow_man";
new const gSnowBallModel[] = "sprites/bhit.spr";
new const gSnowBallClassname[] = "snow_ball";
new const gBombModel[] = "models/christmastree.mdl";
new gSnowBallLife = 5;
new gAccessFlag = ADMIN_BAN;
new const gGunsEvents[][] = {
"events/awp.sc",
"events/g3sg1.sc",
"events/ak47.sc",
"events/scout.sc",
"events/m249.sc",
"events/m4a1.sc",
"events/sg552.sc",
"events/aug.sc",
"events/sg550.sc",
"events/m3.sc",
"events/xm1014.sc",
"events/usp.sc",
"events/mac10.sc",
"events/ump45.sc",
"events/fiveseven.sc",
"events/p90.sc",
"events/deagle.sc",
"events/p228.sc",
"events/glock18.sc",
"events/mp5n.sc",
"events/tmp.sc",
"events/elite_left.sc",
"events/elite_right.sc",
"events/galil.sc",
"events/famas.sc"
}
new gEventsIndex[sizeof gGunsEvents];
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);
register_forward(FM_PlaybackEvent, "Fwd_PlaybackEvent");
register_forward(FM_Think, "Fwd_Think");
register_forward(FM_SetModel, "Fwd_SetModel");
register_clcmd("say !addsnowman", "cmdAddSnowman", -1);
register_clcmd("say !removesnowman", "cmdRemoveSnowman", -1);
register_clcmd("say !rotatesnowman", "cmdRotateSnowman", -1);
register_clcmd("say !saveorigins", "cmdSaveOrigins", -1);
}
public plugin_precache()
{
engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_snow"));
for(new i = 0 ; i < sizeof gGunsEvents ; i++)
{
gEventsIndex[i] = engfunc(EngFunc_PrecacheEvent, 1, gGunsEvents[i]);
}
precache_model(gSnowManModel);
precache_model(gSnowBallModel);
precache_model(gBombModel);
}
public plugin_cfg()
{
static sConfigsDir[64], sFile[64];
get_configsdir(sConfigsDir, sizeof sConfigsDir - 1);
static sMapName[32];
get_mapname(sMapName, sizeof sMapName - 1);
formatex(sFile, sizeof sFile - 1, "%s/%s_snowman_origins.cfg", sConfigsDir, sMapName);
if(!file_exists(sFile))
return 1;
static sFileOrigin[3][32], sFileAngles[3][32], iLine, iLength, sBuffer[256];
static sTemp1[128], sTemp2[128];
static Float:fOrigin[3], Float:fAngles[3];
while(read_file(sFile, iLine++, sBuffer, sizeof sBuffer - 1, iLength))
{
if((sBuffer[0]==';') || !iLength)
continue;
strtok(sBuffer, sTemp1, sizeof sTemp1 - 1, sTemp2, sizeof sTemp2 - 1, '|', 0);
parse(sTemp1, sFileOrigin[0], sizeof sFileOrigin[] - 1, sFileOrigin[1], sizeof sFileOrigin[] - 1, sFileOrigin[2], sizeof sFileOrigin[] - 1);
fOrigin[0] = str_to_float(sFileOrigin[0]);
fOrigin[1] = str_to_float(sFileOrigin[1]);
fOrigin[2] = str_to_float(sFileOrigin[2]);
parse(sTemp2, sFileAngles[0], sizeof sFileAngles[] - 1, sFileAngles[1], sizeof sFileAngles[] - 1, sFileAngles[2], sizeof sFileAngles[] - 1);
fAngles[0] = str_to_float(sFileAngles[0]);
fAngles[1] = str_to_float(sFileAngles[1]);
fAngles[2] = str_to_float(sFileAngles[2]);
static iEnt;
iEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if(!iEnt)
return 0;
engfunc(EngFunc_SetOrigin, iEnt, fOrigin);
set_pev(iEnt, pev_angles, fAngles);
static Float:fMaxs[3] = { 16.0, 16.0, 38.0 };
static Float:fMins[3] = { -16.0, -16.0, -38.0 };
engfunc(EngFunc_SetModel, iEnt, gSnowManModel);
set_pev(iEnt, pev_classname, gSnowManClassname);
dllfunc(DLLFunc_Spawn, iEnt);
set_pev(iEnt, pev_solid, SOLID_BBOX);
engfunc(EngFunc_SetSize, iEnt, fMins, fMaxs);
}
return 1;
}
public Fwd_PlaybackEvent(flags, id, eventindex)
{
for(new i = 0 ; i < sizeof gGunsEvents ; i++)
{
if(eventindex == gEventsIndex[i])
{
static Float:fAimOrigin[3];
fm_get_aimorigin(id, fAimOrigin);
if(engfunc(EngFunc_PointContents, fAimOrigin) != CONTENTS_SKY)
{
static iEnt;
iEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if(!iEnt)
return FMRES_IGNORED;
set_pev(iEnt, pev_solid, SOLID_NOT);
set_pev(iEnt, pev_movetype, MOVETYPE_NONE);
engfunc(EngFunc_SetModel, iEnt, gSnowBallModel);
set_pev(iEnt, pev_classname, gSnowBallClassname);
engfunc(EngFunc_SetOrigin, iEnt, fAimOrigin);
fm_set_rendering(iEnt, kRenderFxNoDissipation, 255, 255, 255, kRenderGlow, 255);
set_pev(iEnt, pev_flags, FL_ALWAYSTHINK);
set_pev(iEnt, pev_nextthink, get_gametime() + float(gSnowBallLife));
return FMRES_IGNORED;
}
}
}
return FMRES_IGNORED;
}
public Fwd_Think(Ent)
{
if(!pev_valid(Ent))
return FMRES_IGNORED;
static sClassName[32];
pev(Ent, pev_classname, sClassName, sizeof sClassName - 1);
if(!strcmp(sClassName, gSnowBallClassname, 1))
{
engfunc(EngFunc_RemoveEntity, Ent);
}
return FMRES_IGNORED;
}
public Fwd_SetModel(Ent, const szModel[])
{
if(!pev_valid(Ent))
return FMRES_IGNORED;
if(!strcmp(szModel, "models/w_c4.mdl"))
{
engfunc(EngFunc_SetModel, Ent, gBombModel);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
public cmdAddSnowman(id)
{
if(!access(id, gAccessFlag))
return 1;
if(!is_user_alive(id))
return 1;
static Float:fAimOrigin[3];
fm_get_aimorigin(id, fAimOrigin);
if((engfunc(EngFunc_PointContents, fAimOrigin) != CONTENTS_SKY) && (engfunc(EngFunc_PointContents, fAimOrigin) != CONTENTS_SOLID))
{
static iEnt;
iEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if(!iEnt)
return 0;
engfunc(EngFunc_SetOrigin, iEnt, fAimOrigin);
static Float:fMaxs[3] = { 16.0, 16.0, 38.0 };
static Float:fMins[3] = { -16.0, -16.0, -38.0 };
engfunc(EngFunc_SetModel, iEnt, gSnowManModel);
set_pev(iEnt, pev_classname, gSnowManClassname);
dllfunc(DLLFunc_Spawn, iEnt);
set_pev(iEnt, pev_solid, SOLID_BBOX);
engfunc(EngFunc_SetSize, iEnt, fMins, fMaxs);
client_print(id, print_chat, "Successfuly created a snowman!Now save the origins ^"!saveorigins^"");
}
else
client_print(id, print_chat, "Sorry, but that location is unavailable!");
return 0;
}
public cmdRemoveSnowman(id)
{
if(!access(id, gAccessFlag))
return 1;
if(!is_user_alive(id))
return 1;
static iEnt, iBody;
get_user_aiming(id, iEnt, iBody);
if(pev_valid(iEnt))
{
static sClassname[32];
pev(iEnt, pev_classname, sClassname, sizeof sClassname - 1);
if(!strcmp(sClassname, gSnowManClassname, 1))
{
engfunc(EngFunc_RemoveEntity, iEnt);
client_print(id, print_chat, "Successfuly, you removed a snowman!Now save the origins ^"!saveorigins^"");
}
else
client_print(id, print_chat, "Sorry, you must aim at an snowman to remove it!");
}
return 0;
}
public cmdSaveOrigins(id)
{
if(!access(id, gAccessFlag))
return 1;
if(!is_user_alive(id))
return 1;
static sConfigsDir[64], sFile[64];
get_configsdir(sConfigsDir, sizeof sConfigsDir - 1);
static sMapName[32];
get_mapname(sMapName, sizeof sMapName - 1);
formatex(sFile, sizeof sFile - 1, "%s/%s_snowman_origins.cfg", sConfigsDir, sMapName);
if(file_exists(sFile))
delete_file(sFile);
new iEnt = -1, Float:fEntOrigin[3], Float:fEntAngles[3], iCount;
static sBuffer[256];
while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", gSnowManClassname)))
{
pev(iEnt, pev_origin, fEntOrigin);
pev(iEnt, pev_angles, fEntAngles);
formatex(sBuffer, sizeof sBuffer - 1, "%f %f %f | %f %f %f", fEntOrigin[0], fEntOrigin[1], fEntOrigin[2], fEntAngles[0], fEntAngles[1], fEntAngles[2]);
write_file(sFile, sBuffer, -1);
iCount++;
}
client_print(id, print_chat, "Successfuly saved all snowman origins (%d) for map %s!", iCount,sMapName);
return 0;
}
public cmdRotateSnowman(id)
{
if(!access(id, gAccessFlag))
return 1;
if(!is_user_alive(id))
return 1;
static iEnt, iBody;
get_user_aiming(id, iEnt, iBody);
if(pev_valid(iEnt))
{
static sClassname[32];
pev(iEnt, pev_classname, sClassname, sizeof sClassname - 1);
if(!strcmp(sClassname, gSnowManClassname, 1))
{
static Float:fAngles[3];
pev(iEnt, pev_angles, fAngles);
fAngles[1] += 90.0;
set_pev(iEnt, pev_angles, fAngles);
client_print(id, print_chat, "Successfuly, you rotated a snowman!Now save the origins ^"!saveorigins^"");
}
else
client_print(id, print_chat, "Sorry, you must aim at an snowman to rotate it!");
}
return 0;
}
public client_connect(id)
client_cmd(id, "cl_weather 1");
stock fm_get_aimorigin(index, Float:origin[3])
{
new Float:start[3], Float:view_ofs[3];
pev(index, pev_origin, start);
pev(index, pev_view_ofs, view_ofs);
xs_vec_add(start, view_ofs, start);
new Float:dest[3];
pev(index, pev_v_angle, dest);
engfunc(EngFunc_MakeVectors, dest);
global_get(glb_v_forward, dest);
xs_vec_mul_scalar(dest, 9999.0, dest);
xs_vec_add(start, dest, dest);
engfunc(EngFunc_TraceLine, start, dest, 0, index, 0);
get_tr2(0, TR_vecEndPos, origin);
return 1;
}
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
static Float:rendercolor[3];
rendercolor[0] = float(r);
rendercolor[1] = float(g);
rendercolor[2] = float(;
set_pev(entity, pev_renderfx, fx)
set_pev(entity, pev_rendercolor, rendercolor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));
return 1;
}
może mi ktoś wyłączyć wszystko oprócz dodania bałwana na mape?