/* Script generated by Pawn Studio */ #include <amxmodx> #include <amxmisc> #include <engine> #include <fun> #define PLUGIN "New Plugin" #define AUTHOR "Unknown" #define VERSION "1.0" new bool:used_totem[33]; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_think("M4Totem","TotemThink"); } public StworzTotem(id) { if (used_totem[id]) return PLUGIN_CONTINUE; used_totem[id] = true; new Float:origin[3]; entity_get_vector(id, EV_VEC_origin, origin); new ent = create_entity("info_target"); entity_set_string(ent, EV_SZ_classname, "M4Totem"); entity_set_edict(ent, EV_ENT_owner, id); entity_set_int(ent, EV_INT_solid, SOLID_NOT); entity_set_vector(ent, EV_VEC_origin, origin); entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1); entity_set_model(ent, "models/w_medkit.mdl"); set_rendering ( ent, kRenderFxGlowShell, 0,100,255, kRenderFxNone, 20) ; drop_to_floor(ent); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1); return PLUGIN_CONTINUE; } public TotemThink(ent) { new id = entity_get_edict(ent, EV_ENT_owner); if (entity_get_edict(ent, EV_ENT_euser2) == 1) { new Float:forigin[3], origin[3]; entity_get_vector(ent, EV_VEC_origin, forigin); FVecIVec(forigin,origin); new entlist[33]; new numfound = find_sphere_class(ent, "player", 300.0 , entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid)) continue; if(!user_has_weapon(pid, CSW_M4A1)) give_item(id, "weapon_m4a1"); } entity_set_edict(ent, EV_ENT_euser2, 0); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.0); return PLUGIN_CONTINUE; } if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id)) { remove_entity(ent); return PLUGIN_CONTINUE; } if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time()) set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ; new Float:forigin[3], origin[3]; entity_get_vector(ent, EV_VEC_origin, forigin); FVecIVec(forigin,origin); entity_set_edict(ent, EV_ENT_euser2 ,1); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5); return PLUGIN_CONTINUE; }
jesli dobrze zrozumialem to ten plugin stwarza nam totem z ktorego po dotknieciu dostaje sie m4. tylko jak go sie stwarza przez klikniecie e/use? czy w jakis inny sposob?