Mam taki kod
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#define PLUGIN "Modele_jb"
#define VERSION "1.0"
#define AUTHOR "Daniosik"
new model_tt[] = "wiezien_k"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Spawn, "player", "runda", 1);
}
public runda(id)
{
console_cmd (id, "cl_minmodels 0")
if(is_user_connected(id))
{
if (cs_get_user_team(id) == CS_TEAM_T)
{
fm_set_user_model_ent(id)
}
else if(cs_get_user_team(id) == CS_TEAM_CT)
{
cs_set_user_model(id, "gign")
}
}
return PLUGIN_CONTINUE
}
public plugin_precache(){
precache_model("models/player/wiezien_k/wiezien_k.mdl")
}
stock fm_set_user_model_ent(id)
{
static model[100], ent
formatex(model, sizeof model - 1, "models/player/%s/%s.mdl", model_tt, model_tt)
ent = fm_find_ent_by_owner(-1, "player_model", id)
if (!ent)
{
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
set_pev(ent, pev_classname, "player_model")
set_pev(ent, pev_movetype, MOVETYPE_FOLLOW)
engfunc(EngFunc_SetModel, ent, model)
set_pev(ent, pev_aiment, id)
set_pev(ent, pev_owner, id)
}
else
{
engfunc(EngFunc_SetModel, ent, model)
}
}
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
return entity;
}
I niby wszystko działa, ale jest jeden model na drugim, czyli widać podstawowy i ten który ja chce żeby był oraz nie widać jaką gracz ma broń.
Użytkownik daniosik edytował ten post 26.04.2011 08:09