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GOH4n's Photo GOH4n 08.01.2011

public client_PreThink(id)
{
	//parachute.mdl animation information
	//0 - deploy - 84 frames
	//1 - idle - 39 frames
	//2 - detach - 29 frames

	if (!is_user_alive(id)) return

	new Float:fallspeed = get_pcvar_float(SpadochronSpadanie) * -1.0
	new Float:frame

	new button = get_user_button(id)
	new oldbutton = get_user_oldbutton(id)
	new flags = get_entity_flags(id)
	
	if (para_ent[id] > 0 && (flags & FL_ONGROUND)) {

		if (get_pcvar_num(SpadochronDetach))
		{
			if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0)

			if (entity_get_int(para_ent[id],EV_INT_sequence) != 2) {
				entity_set_int(para_ent[id], EV_INT_sequence, 2)
				entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
				entity_set_float(para_ent[id], EV_FL_frame, 0.0)
				entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
				entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
				entity_set_float(para_ent[id], EV_FL_framerate, 0.0)
				return
			}

			frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
			entity_set_float(para_ent[id],EV_FL_fuser1,frame)
			entity_set_float(para_ent[id],EV_FL_frame,frame)

			if (frame > 254.0) {
				remove_entity(para_ent[id])
				para_ent[id] = 0
			}
		}
		else {
			remove_entity(para_ent[id])
			set_user_gravity(id, 1.0)
			para_ent[id] = 0
		}

		return
	}

	if (button & IN_USE)
	{
		new Float:velocity[3]
		entity_get_vector(id, EV_VEC_velocity, velocity)

		if (velocity[2] < 0.0) {

			if(para_ent[id] <= 0) {
				para_ent[id] = create_entity("info_target")
				if(para_ent[id] > 0) {
					entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
					entity_set_edict(para_ent[id], EV_ENT_aiment, id)
					entity_set_edict(para_ent[id], EV_ENT_owner, id)
					entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
					entity_set_model(para_ent[id], "models/parachute.mdl")
					entity_set_int(para_ent[id], EV_INT_sequence, 0)
					entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
					entity_set_float(para_ent[id], EV_FL_frame, 0.0)
					entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
				}
				
			}

			if (para_ent[id] > 0) {
				entity_set_int(id, EV_INT_sequence, 3)
				entity_set_int(id, EV_INT_gaitsequence, 1)
				entity_set_float(id, EV_FL_frame, 1.0)
				entity_set_float(id, EV_FL_framerate, 1.0)
				set_user_gravity(id, 0.1)

				velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed
				entity_set_vector(id, EV_VEC_velocity, velocity)

				if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) {

					frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
					entity_set_float(para_ent[id],EV_FL_fuser1,frame)
					entity_set_float(para_ent[id],EV_FL_frame,frame)

					if (frame > 100.0) {
						entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
						entity_set_float(para_ent[id], EV_FL_framerate, 0.4)
						entity_set_int(para_ent[id], EV_INT_sequence, 1)
						entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
						entity_set_float(para_ent[id], EV_FL_frame, 0.0)
						entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
					}
				}
			}
		}
		else if (para_ent[id] > 0) {
			remove_entity(para_ent[id])
			set_user_gravity(id, 1.0)
			para_ent[id] = 0
			ilosc_spadochronow_gracza[id]--;
		}
	}
	else if ((oldbutton & IN_USE) && para_ent[id] > 0) {
		remove_entity(para_ent[id])
		set_user_gravity(id, 1.0)
		para_ent[id] = 0;
		ilosc_spadochronow_gracza[id]--;
	}

i mam tam
	if (button & IN_USE)

chcialbym aby zamiast przycisku E, mozna by bylo uzyc spadochronu dowolna inna przyciskiem(komenda), w jaki sposob to zrobic?
Edited by GOH4n, 08.01.2011 21:24.
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