Witam. Mam 2 problemy z pluginem amx_blink. Otóż nie mogę dodać do niego dźwięku , jeden z użytkowników pomógł mi , jednak dalej to nie działało , a drugi problem jest taki , że chciałbym zrobić by można było teleportować się co 5 sekund i dodać jakiś kolorek do tego teleportowania , tzn. żeby to było jakieś widoczne. I jak to też dodać? Zasypię plusikami i wszystkim co się da za pomoc. I takie pytanie , czy macie jakiś skrypt na latanie? Tzn. coś w stylu jetpacka , tylko po prostu bez żadnych rakiet , tylko latanie. A i tu macie kod tego amx_blink z dodaniem muzyki do tego, co jest źle?
//------------------------------------------------------ // Admin Blink // Stolen mostly from code by scoutPractice and jtp10181 //------------------------------------------------------ #include <amxmodx> #include <amxmisc> #include <fun> #include <engine> new g_szSound[] = "sound/teleport.mp3"; public plugin_init() { register_plugin("Admin Blink","1.0","scoutPractice") register_clcmd("amx_blink", "admin_blink", ADMIN_USER," - Blink to location") } new checkCount[33] new blinkSpot[33][3] new origBlinkSpot[33][3] new g_lastPosition[33][3] public admin_blink(id,level,cid) { if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED get_user_origin(id,blinkSpot[id],3) origBlinkSpot[id][0] = blinkSpot[id][0] origBlinkSpot[id][1] = blinkSpot[id][1] origBlinkSpot[id][2] = blinkSpot[id][2] blinkSpot[id][2] += 45 set_user_origin(id,blinkSpot[id]) checkCount[id] = 1 positionChangeTimer(id) return PLUGIN_CONTINUE } public positionChangeTimer(id) { if (!is_user_alive(id)) return new Float:velocity[3] get_user_origin(id, g_lastPosition[id]) entity_get_vector(id, EV_VEC_velocity, velocity) if ( velocity[0] == 0.0 && velocity[1] == 0.0 && velocity[2] ) { velocity[0] = 50.0 velocity[1] = 50.0 entity_set_vector(id, EV_VEC_velocity, velocity) } set_task(0.1,"positionChangeCheck",id) } //---------------------------------------------------------------------------------------------- public positionChangeCheck(id) { if (!is_user_alive(id)) return new origin[3] get_user_origin(id, origin) if ( g_lastPosition[id][0] == origin[0] && g_lastPosition[id][1] == origin[1] && g_lastPosition[id][2] == origin[2]) { switch(checkCount[id]) { case 0 : blink_movecheck(id, 0, 0, 0) // Original case 1 : blink_movecheck(id, 0, 0, 80) // Up case 2 : blink_movecheck(id, 0, 0, -110) // Down case 3 : blink_movecheck(id, 0, 30, 0) // Forward case 4 : blink_movecheck(id, 0, -30, 0) // Back case 5 : blink_movecheck(id, -30, 0, 0) // Left case 6 : blink_movecheck(id, 30, 0, 0) // Right case 7 : blink_movecheck(id, -30, 30, 0) // Forward-Left case 8 : blink_movecheck(id, 30, 30, 0) // Forward-Right case 9 : blink_movecheck(id, -30, -30, 0) // Back-Left case 10: blink_movecheck(id, 30, -30, 0) // Back-Right case 11: blink_movecheck(id, 0, 30, 60) // Up-Forward case 12: blink_movecheck(id, 0, 30, -110) // Down-Forward case 13: blink_movecheck(id, 0, -30, 60) // Up-Back case 14: blink_movecheck(id, 0, -30, -110) // Down-Back case 15: blink_movecheck(id, -30, 0, 60) // Up-Left case 16: blink_movecheck(id, 30, 0, 60) // Up-Right case 17: blink_movecheck(id, -30, 0, -110) // Down-Left case 18: blink_movecheck(id, 30, 0, -110) // Down-Right default: user_kill(id) } return } } //---------------------------------------------------------------------------------------------- public blink_movecheck(id, mX, mY, mZ) { blinkSpot[id][0] = origBlinkSpot[id][0] + mX blinkSpot[id][1] = origBlinkSpot[id][1] + mY blinkSpot[id][2] = origBlinkSpot[id][2] + mZ set_user_origin(id,blinkSpot[id]) checkCount[id]++ positionChangeTimer(id) } //---------------------------------------------------------------------------------------------- public plugin_precache() { precache_sound(g_szSound); } //---------------------------------------------------------------------------------------------- public client_connect(id) { client_cmd(id, "spk %s", g_szSound); }