Prośba o 6 perków w tym "Palce zboczeń...
Najlepsza odpowiedź Sadomasochistka. 07.11.2014 05:16
Cztery perki ode mnie
Przejdź do postuFanatyczny 01.11.2014
Cześć i czołem.
Mam do was wielką prośbę mianowicie potrzebuję kilku perków, oto one:
Nazwa : Palce Zboczeńca
Opis: Dostajesz "he" co 10 sec i masz 1/2 z niego.
Nazwa: Eliminator rozrzutu
Opis: Brak rozrzutu z broni
Nazwa:Mistrz scouta
Opis: masz 1/1 na zabicie ze scouta.
Nazwa: Mistrz AWP
Opis: Masz 1/1 z AWP.
Nazwa: Zwinne palce
Opis: Natychmiastowe przeładowywanie broni.
Nazwa:Duch
Opis: Przez 15 sekund może przechodzić przez ściany. (Aktywacja na e/c)
Z góry dziękuję.
.ghiLLie
06.11.2014
łap 4
Mistrz AWP
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <hamsandwich> #include <fun> #include <codmod> #define DMG_BULLET (1<<1) new const perk_name[] = "Mistrz AWP"; new const perk_desc[] = "Natychmiastowe zabicie z AWP"; new bool:ma_perk[33]; public plugin_init() { register_plugin(perk_name, "1.0", "QTM_Peyote"); cod_register_perk(perk_name, perk_desc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_perk_enabled(id) { cod_give_weapon(id, CSW_AWP); ma_perk[id] = true; } public cod_perk_disabled(id) { cod_take_weapon(id, CSW_AWP); ma_perk[id] = false; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_perk[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AWP && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }
Mistrz Scouta
#include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #define DMG_BULLET (1<<1) new const perk_name[] = "Mistrz Scouta"; new const perk_desc[] = "Masz 1/1 z scouta"; new bool:ma_perk[33]; public plugin_init() { register_plugin(perk_name, "1.0", "glut"); cod_register_perk(perk_name, perk_desc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_perk_enabled(id) { ma_perk[id] = true; cod_give_weapon(id, CSW_SCOUT) } public cod_perk_disabled(id) { ma_perk[id] = false; cod_take_weapon(id,CSW_SCOUT) } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_perk[idattacker]) return HAM_IGNORED; if(!(damagebits & DMG_BULLET)) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_SCOUT && random_num(1,1) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }
Zwinne
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <fakemeta> #include <cstrike> #include <codmod> new const nazwa[] = "Zwinne Palce"; new const opis[] = "Natychmiastowe przeladowanie"; new bool:ma_perk[33]; new const max_clip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_perk(nazwa, opis); register_forward(FM_CmdStart, "CmdStart"); } public cod_perk_enabled(id) ma_perk[id] = true; public cod_perk_disabled(id) ma_perk[id] = false; public CmdStart(id, uc_handle) { if(!is_user_alive(id) || !ma_perk[id]) return FMRES_IGNORED; new buttons = get_uc(uc_handle, UC_Buttons); new oldbuttons = pev(id, pev_oldbuttons); new clip, ammo, weapon = get_user_weapon(id, clip, ammo); if(max_clip[weapon] == -1 || !ammo) return FMRES_IGNORED; if((buttons & IN_RELOAD && !(oldbuttons & IN_RELOAD) && !(buttons & IN_ATTACK)) || !clip) { cs_set_user_bpammo(id, weapon, ammo-(max_clip[weapon]-clip)); new new_ammo = (max_clip[weapon] > ammo)? clip+ammo: max_clip[weapon] set_user_clip(id, new_ammo); } return FMRES_IGNORED; } stock set_user_clip(id, ammo) { new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _); get_weaponname(weapon, weaponname, 31); while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0) if (pev(weaponid, pev_owner) == id) { set_pdata_int(weaponid, 51, ammo, 4); return weaponid; } return 0; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
Eliminator
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <fakemeta> new const perk_name[] = "Eliminator Rozrzutu"; new const perk_desc[] = "Usuwa rorzut broni"; new bool:ma_perk[33]; public plugin_init() { register_plugin(perk_name, "1.0", "QTM_Peyote"); cod_register_perk(perk_name, perk_desc); register_forward(FM_PlayerPreThink, "PreThink"); register_forward(FM_UpdateClientData, "UpdateClientData", 1) } public cod_perk_enabled(id) ma_perk[id] = true; public cod_perk_disabled(id) ma_perk[id] = false; public PreThink(id) { if(ma_perk[id]) set_pev(id, pev_punchangle, {0.0,0.0,0.0}) } public UpdateClientData(id, sw, cd_handle) { if(ma_perk[id]) set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0}) }