Hm, teoretycznie powinno działać
chociaż lepiej powinno być tak:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <hamsandwich>
#include <fun>
#include <codmod>
#define DMG_BULLET (1<<1)
new const perk_name[] = "AWP";
new const perk_desc[] = "1/3 natychmiastowe zabicie z AWP.";
new nazwa;
new bool:ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "Play");
cod_register_perk(perk_name, perk_desc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_perk_enabled(id)
{
new dostepna = 60;
new level = cod_get_user_level(id);
if(level < dostepna)
{
client_print(id, print_chat, "[%s]Klasa dostepna od %i poziomu.", nazwa, dostepna)
}
cod_give_weapon(id, CSW_AWP);
ma_perk[id] = true;
}
public cod_perk_disabled(id)
{
cod_take_weapon(id, CSW_AWP);
ma_perk[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_AWP && random_num(1,3) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}