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[ROZWIĄZANE] Perk Neo shot


Najlepsza odpowiedź Zbysio 12.04.2013 21:23

masz

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#include <engine>

#define DMG_BULLET (1<<1)

new const perk_name[] = "Neo shot";
new const perk_desc[] = "1/LW z usp";

new bool:ma_perk[33];

public plugin_init()
{
	register_plugin(perk_name, "1.0", "Zbysio");
	
	cod_register_perk(perk_name, perk_desc);
	
	RegisterHam(Ham_TakeDamage, "player", "ZABIJusp");
}

public cod_perk_enabled(id, wartosc)
{
	cod_give_weapon(id, CSW_USP);
	ma_perk[id] = true;
}

public cod_perk_disabled(id)
{
	cod_take_weapon(id, CSW_USP);
	ma_perk[id] = false;
}

public ZABIJusp(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_connected(idattacker))
		return HAM_IGNORED; 
	
	if(!ma_perk[idattacker])
		return HAM_IGNORED;
	
	if(damagebits & DMG_BULLET)
	{
		new weapon = get_user_weapon(idattacker);
		
		if(weapon == CSW_USP && damage > 20.0 && random_num(1,2) == 1) 
			cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
		
	}
	
	return HAM_IGNORED;
}
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GienQu - zdjęcie GienQu 30.03.2013

Perk Neo shot : za strzal w glowe z usp jest szanse od 1/1 do 1/2 na natychmiastowe zabicie .
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Najlepsza odpowiedź Zbysio - zdjęcie Zbysio 12.04.2013

masz

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#include <engine>

#define DMG_BULLET (1<<1)

new const perk_name[] = "Neo shot";
new const perk_desc[] = "1/LW z usp";

new bool:ma_perk[33];

public plugin_init()
{
	register_plugin(perk_name, "1.0", "Zbysio");
	
	cod_register_perk(perk_name, perk_desc);
	
	RegisterHam(Ham_TakeDamage, "player", "ZABIJusp");
}

public cod_perk_enabled(id, wartosc)
{
	cod_give_weapon(id, CSW_USP);
	ma_perk[id] = true;
}

public cod_perk_disabled(id)
{
	cod_take_weapon(id, CSW_USP);
	ma_perk[id] = false;
}

public ZABIJusp(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_connected(idattacker))
		return HAM_IGNORED; 
	
	if(!ma_perk[idattacker])
		return HAM_IGNORED;
	
	if(damagebits & DMG_BULLET)
	{
		new weapon = get_user_weapon(idattacker);
		
		if(weapon == CSW_USP && damage > 20.0 && random_num(1,2) == 1) 
			cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
		
	}
	
	return HAM_IGNORED;
}
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