Mam problem z klasą kuszownik z tego tematu:
http://amxx.pl/topic/64335-kuszownik/
Otóż problem polega w tym że strzały nie zadają obrażeń i po strzale w ścianę odbijają się a nie wbijają.
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <codmod>
#define PLUGIN "XXXX"
#define VERSION "1.0"
#define AUTHOR "CheQ"
new bool:ma_kusze[32];
new ilosc_beltow[32];
new bool:ma_klase[32];
new bowdelay[32];
new const opis[] = "XXXXXXXXXXXXXXXX";
new const bronie = 1<<CSW_KNIFE;
new const zdrowie = 10;
new const kondycja = 30;
new const inteligencja = 20;
new const wytrzymalosc = 0;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
cod_register_class(PLUGIN, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc, "XXXX");
register_event("CurWeapon","CurWeapon","be", "1=1");
register_touch("Strzala", "*" , "DotykBeltu");
RegisterHam(Ham_Spawn, "player", "Res", 1);
register_forward(FM_PlayerPreThink, "PokazInfo");
}
public cod_class_enabled(id)
{
ma_klase[id] = true;
ilosc_beltow[id] = 30;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public PokazInfo(id)
{
if(!is_user_alive(id) || get_user_weapon(id) != CSW_KNIFE)
return PLUGIN_CONTINUE;
new text[512]
format(text,511,"Ilosc Strzal: %d",ilosc_beltow[id])
message_begin(MSG_ONE,get_user_msgid("StatusText"),{0,0,0}, id)
write_byte(0)
write_string(text)
message_end()
return PLUGIN_CONTINUE;
}
public Res(id)
{
ilosc_beltow[id] = 30;
}
public plugin_precache()
{
precache_model("models/XXXX/luk.mdl")
precache_model("models/XXXX/strzala.mdl")
}
public CurWeapon(id)
{
new weapon = read_data(2)
if(weapon == CSW_KNIFE && ma_klase[id])
{
entity_set_string(id, EV_SZ_viewmodel, "models/XXXX/luk.mdl")
ma_kusze[id] = true;
}
else
ma_kusze[id] = false;
}
public client_PreThink(id)
{
if((pev(id,pev_button) & IN_ATTACK) && !(pev(id,pev_oldbuttons) & IN_ATTACK) && (ma_kusze[id]) && get_gametime() > bowdelay[id]+1)
{
bowdelay[id] = floatround(get_gametime());
StworzBelt(id)
}
return PLUGIN_CONTINUE;
}
public StworzBelt(id)
{
if (!is_user_alive(id) || !ilosc_beltow[id])
return PLUGIN_CONTINUE
ilosc_beltow[id]--;
new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
entity_get_vector(id, EV_VEC_v_angle, vAngle);
entity_get_vector(id, EV_VEC_origin , Origin);
new Ent = create_entity("info_target");
entity_set_string(Ent, EV_SZ_classname, "Belt");
entity_set_model(Ent, "models/XXXX/strzala.mdl");
vAngle[0] *= -1.0;
entity_set_origin(Ent, Origin);
entity_set_vector(Ent, EV_VEC_angles, vAngle);
entity_set_int(Ent, EV_INT_effects, 2);
entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
entity_set_edict(Ent, EV_ENT_owner, id);
VelocityByAim(id, 1000 , Velocity);
entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
return PLUGIN_CONTINUE;
}
public DotykBeltu(ent)
{
if ( !is_valid_ent(ent))
return;
new attacker = entity_get_edict(ent, EV_ENT_owner);
new entlist[33];
new numfound = find_sphere_class(ent, "player", 10.0, entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))
continue;
new hp = get_user_health(pid)
ExecuteHam(Ham_TakeDamage, pid, ent, attacker, float(hp), 1);
}
remove_entity(ent);
}
@Down
lucznik.sma 3,59 KB 64 Ilość pobrań
lucznik.amxx
Użytkownik Blood Angel edytował ten post 21.01.2013 17:30