http://amxx.pl/topic...ck-and-limiter/
Mianowiecie chce ustawic aby mozna bylo kupic na raz 2 granaty czyli miec przy sobie 2 granaty ale zeby mozna bylo kupic duzo granatow na runde tymczasem ustawiajac w cvarach
np.
mp_max_fb "4" // <maksymalna liczba granatow blyskowych do kupienia>
mp_max_he "4" // <maksymalna liczba granatow odlamkowych do kupienia>
mp_max_sg "4" // <maksymalna liczba granatow dymnych do kupienia>
I nic nie zmieniajac w sma moge miec przy sobie 4 granaty do kupienia na raz ale i tylko 4 na runde moge kupic nie wiem czemu.Probowale zmieniac cos w sma ale nie moge do tego dojsc zeby mozna miec max 2 HE przy sobie do kupienia ale rownoczesnie duzo na runde.
2.drugi problem uzywam gallileo zarzadzania map wszystko fajnie tylko nie moge nominowac map do vote.Mapy sa w pliku mapcycle dziala vote i wszystko sa w modmenu ale nie moge nominowac zadnej z map.
Cvary ustawione tak:
// galileo sterowanie mapami
amx_extendmap_max 90 //Maksymalny czas jaki mapa może być grana. Je?li gracze będš wybierać przedłużenie mapy. Tylko do tego czasu będzie to możliwe.
amx_extendmap_step 15 //ile mapa ma być przedłużana je?li gracze wybiorš ta opcje (w minutach)
gal_cmd_votemap 0 // Jaki powinny działac wzykłe komendy HL dotyczšce Vota 1- Wyłšczone 0- wyłšczone
gal_cmd_listmaps 2 // Jak ma się zachowywać komenda listmaps
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_banrecent 3 // Ile map ostatnio granych jest niedozwolonych w Vote
gal_banrecentstyle 1 // jak maja być wy?wietlane mapy po wpisaniu recentmaps
// 1 - all maps on one line
// 2 - each map on a separate line
gal_rtv_commands 3 // na jak komenda ma reagować plugin przy rtv
//1- Rockthevote
//2-rtv
//3 dynamiczna
gal_rtv_wait 10
//ile czasu po starcie mapy może być rozpoczęte rtv
gal_rtv_ratio 0.60
//Ile % graczy musi wpisać rtv żeby zostało odpalone.
gal_nom_playerallowance 2 //ile nominacji może zrobić każdy gracz
gal_nom_mapfile mapcycle.txt // skšd maja być wczytywane mapy
gal_nom_prefixes 0
// prefix przy mapie wymagany?
gal_nom_qtyused 0 // ile nominacji ma być używanych w następnym głosowaniu.
//Glosowanie rozstrzygajšce następuje wtedy kiedy żadna z map nie otrzyma 50% w normalnym glosowaniu. Wtedy dawane sš dwie z największym %
gal_runoff_enabled 1
//Mozliwe glosowanie rozstrzygajšce
gal_runoff_duration 15
//po ilu sekundach ma się rozpaczać
gal_vote_weight 1
//Czy ma być większa waga głosu admina?
gal_vote_weightflags y
//Flaga z jaka admin ma większy głos (dowolna)
gal_endonround 1
//Ma czekać do skończenia rundy ze zmianš mapy?
gal_vote_showstatus 1
// postęp głosowania ma być pokazywany gracza?
//0-nigdy
//1- po zagłosowaniu
//2- zawsze
gal_vote_showstatustype 2
//Jak ma być to przedstawiane gracza
//1- liczba
//2- procenty na mapie
gal_srv_start 3
// je?li serwer się zrestartuje lub będzie miał krasza jak ma reagować plugin
//0- nic nie robi
//1- zmienia mapę na ta przed restartem
//2- zmienia mapę na ta która powinna być wybrana
//3- robi Vote
//4- zmienia na jedna z nominowanych
gal_endofmapvote 1
gal_listmaps_paginate 10 // ile map na stronie ma być pokazywanych po użyciu gal_listmaps
gal_vote_mapchoices 5
//Ile map ma być dawanych do vote
gal_vote_duration 15 // ile sekund powinien trwać vote
gal_vote_mapfile mapcycle.txt // skšd ma pobierać mapy
gal_vote_expirationcountdown 1
gal_vote_uniqueprefixes 0
gal_vote_announcechoice 1 //pokazuje jaka mapę wybrał gracz?
//1- tak
//0- Nie
gal_emptyserver_wait 0
// ile sekund ma czekać zanim uruchomi emptyserwer mapcykle,
gal_emptyserver_mapfile emptycycle.txt
// Plik z którego czyta empty serwer mapcyke
gal_sounds_mute 0
// wycisza dane d?więki
// 1 - "get ready to choose a map"
// 2 - "7", "6", "5", "4", "3", "2", "1"
// 4 - "time to choose"
// 8 - "runoff voting is required"
3.Problem z vipem tutaj sma do pobrania http://www.speedysha...m/J3PtY/vip.sma
Nie wyswietla sie menu broni dla vipa nie wiem dla czego cvary ustawione jak nalezy.
Nie dodaje nawet granatów co runde działa tylko dodawanie HP za killa i kasy.
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> static const COLOR[] = "^x04" //green static const CONTACT[] = "" new maxplayers new gmsgSayText new mpd, mkb, mhb new g_MsgSync new health_add new health_hs_add new health_max new nKiller new nKiller_hp new nHp_add new nHp_max new g_vip_active new g_menu_active new bool:HasC4[33] #define DAMAGE_RECIEVED #define Keysrod (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<9) // Keys: 1234567890 new round; /* #if defined DAMAGE_RECIEVED new g_MsgSync2 #endif */ public plugin_init() { register_plugin("VIP PL Wersja", "2.04", "MlodyJNTR") mpd = register_cvar("money_per_damage","3") mkb = register_cvar("money_kill_bonus","500") mhb = register_cvar("money_hs_bonus","300") health_add = register_cvar("amx_vip_hp", "15") health_hs_add = register_cvar("amx_vip_hp_hs", "30") health_max = register_cvar("amx_vip_max_hp", "100") g_vip_active = register_cvar("vip_active", "0") g_menu_active = register_cvar("menu_active", "1") register_event("Damage","Damage","b") register_event("DeathMsg","death_msg","a") register_logevent("Round_Start", 4, "1=Round_Start") register_logevent("Round_Reset", 4, "1=Game_Commencing") register_event("TextMsg", "Round_Reset", "a", "2&Game_will_restart_in") register_event("DeathMsg", "hook_death", "a", "1>0") maxplayers = get_maxplayers() register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0") g_MsgSync = CreateHudSyncObj() /* #if defined DAMAGE_RECIEVED g_MsgSync2 = CreateHudSyncObj() #endif */ register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod") // register_clcmd("awp","HandleCmd") register_clcmd("sg550","HandleCmd") register_clcmd("g3sg1","HandleCmd") // register_event("CurWeapon", "event_CurWeapon_AWP", "be", "1=1") register_event("CurWeapon", "event_CurWeapon_SG550", "be", "1=1") register_event("CurWeapon", "event_CurWeapon_G3SG1", "be", "1=1") register_event("CurWeapon", "event_CurWeapon_M249", "be", "1=1") register_clcmd("say /vip","ShowMotd") gmsgSayText = get_user_msgid("SayText") register_clcmd("say", "handle_say") register_cvar("sv_contact", CONTACT, FCVAR_SERVER) } public on_damage(id) { new attacker = get_user_attacker(id) #if defined DAMAGE_RECIEVED // id should be connected if this message is sent, but lets check anyway if ( is_user_connected(id) && is_user_connected(attacker) ) if (get_user_flags(attacker) & ADMIN_LEVEL_H) { new damage = read_data(2) // set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1) // ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage) #else if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) ) { new damage = read_data(2) #endif set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage) } } public Damage(id) { new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint) if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id) if (get_user_flags(attacker) & ADMIN_LEVEL_H) { new money = read_data(2) * get_pcvar_num(mpd) if(hitpoint==1) money += get_pcvar_num(mhb) cs_set_user_money(attacker,cs_get_user_money(attacker) + money) } } public death_msg() { if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300) } public Round_Start() { round++; new players[32], player, pnum; get_players(players, pnum, "a"); for(new i = 0; i < pnum; i++) { player = players[i]; if(get_user_flags(player) & ADMIN_LEVEL_H) { if(!get_pcvar_num(g_menu_active)) return PLUGIN_CONTINUE if(!is_user_hltv(player) && !is_user_bot(player)) { give_item(player, "weapon_hegrenade"); give_item(player, "weapon_flashbang"); give_item(player, "weapon_flashbang"); give_item(player, "weapon_smokegrenade"); give_item(player, "item_assaultsuit"); give_item(player, "item_thighpack"); } if(round > 3) Showrod(player) } } return PLUGIN_HANDLED } public Round_Reset() { round = 0; } public hook_death() { // Killer id nKiller = read_data(1) if ( (read_data(3) == 1) && (read_data(5) == 0) ) { nHp_add = get_pcvar_num (health_hs_add) } else nHp_add = get_pcvar_num (health_add) nHp_max = get_pcvar_num (health_max) // Updating Killer HP if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H)) return; nKiller_hp = get_user_health(nKiller) nKiller_hp += nHp_add // Maximum HP check if (nKiller_hp > nHp_max) nKiller_hp = nHp_max set_user_health(nKiller, nKiller_hp) // Hud message "Healed +15/+30 hp" set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(nKiller, "Healed +%d hp", nHp_add) // Screen fading message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller) write_short(1<<10) write_short(1<<10) write_short(0x0000) write_byte(0) write_byte(0) write_byte(200) write_byte(75) message_end() } public Showrod(id) { show_menu(id, Keysrod, "\rVIP Menu^n\d1. \wWez \yM4A1+Deagle ^n\d2. \wWez \yAK47+Deagle^n\d3. \wWez \yAWP+Deagle^n\d4. \wWez \yKrowe+Deagle^n\d5. \wWez \yShotguna+Deagle^n^n\d0. Wyjscie^n", -1, "rod") // Display menu } public Pressedrod(id, key) { /* Menu: * VIP Menu * 1. Wez M4A1 + Deagle * 2. Wez AK47 + Deagle * 3. Wez AWP + Deagle * 4. Wez Krowe + Deagle * 5. Wez Shotguna + Deagle * 0. Exit */ switch (key) { case 0: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_m4a1") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") if(get_user_flags(id) & ADMIN_RCON) { give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); client_print(id, print_center, "Otrzymales M4A1, Deagle, HE, Smoke i 2x Flesh!") } else { give_item(id, "weapon_hegrenade"); } give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); client_print(id, print_center, "Wziales M4A1, Deagle i HE!") if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 1: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_ak47") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") if(get_user_flags(id) & ADMIN_RCON) { give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); client_print(id, print_center, "Wziales AK47, Deagle, HE") } else { give_item(id, "weapon_hegrenade"); client_print(id, print_center, "Otrzymales AK47, Deagle i HE!") } give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 2: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_awp") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") if(get_user_flags(id) & ADMIN_RCON) { give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); client_print(id, print_center, "Wziales AWP, Deagle, HE") } else { give_item(id, "weapon_hegrenade"); client_print(id, print_center, "Otrzymales AWP, Deagle i HE!") } give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 3: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_m249") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") if(get_user_flags(id) & ADMIN_RCON) { give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); client_print(id, print_center, "Wziales Krowe, Deagle, HE") } else { give_item(id, "weapon_hegrenade"); client_print(id, print_center, "Otrzymales Krowe, Deagle i HE!") } give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 4: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_xm1014") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") if(get_user_flags(id) & ADMIN_RCON) { give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); client_print(id, print_center, "Wziales Shotguna, Deagle, HE") } else { give_item(id, "weapon_hegrenade"); client_print(id, print_center, "Otrzymales Shotguna, Deagle i HE!") } give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 9: { // 0 client_print(id, print_center, "Otrzymales Granaty!") } } return PLUGIN_CONTINUE } public HandleCmd(id){ if (!get_pcvar_num(g_vip_active)) return PLUGIN_CONTINUE if(get_user_flags(id) & ADMIN_LEVEL_H) return PLUGIN_CONTINUE client_print(id, print_center, "Niektore bronie sa tylko dla VIPow!") return PLUGIN_HANDLED } /* public event_CurWeapon_AWP(id){ if (!get_pcvar_num(g_vip_active)) return PLUGIN_CONTINUE if(read_data(2) == CSW_AWP){ if(!(get_user_flags(id) & ADMIN_LEVEL_H)){ client_print(id, print_center, "Snajperka 'AWP' tylko dla VIPow!") client_cmd(id, "drop") } } return PLUGIN_HANDLED } */ public event_CurWeapon_SG550(id){ if (!get_pcvar_num(g_vip_active)) return PLUGIN_CONTINUE if(read_data(2) == CSW_SG550){ if(!(get_user_flags(id) & ADMIN_LEVEL_H)){ client_print(id, print_center, "AutoKampa 'SG550' tylko dla VIPow!") client_cmd(id, "drop") } } return PLUGIN_HANDLED } public event_CurWeapon_G3SG1(id){ if (!get_pcvar_num(g_vip_active)) return PLUGIN_CONTINUE if(read_data(2) == CSW_G3SG1){ if(!(get_user_flags(id) & ADMIN_LEVEL_H)){ client_print(id, print_center, "AutoKampa 'G3SG1' tylko dla VIPow!") client_cmd(id, "drop") } } return PLUGIN_HANDLED } public event_CurWeapon_M249(id){ if (!get_pcvar_num(g_vip_active)) return PLUGIN_CONTINUE if(read_data(2) == CSW_M249){ if(!(get_user_flags(id) & ADMIN_LEVEL_H)){ client_print(id, print_center, "Bron 'M249 Para' tylko dla VIPow") client_cmd(id, "drop") } } return PLUGIN_HANDLED } public ShowMotd(id) { show_motd(id, "vip.txt") } public handle_say(id) { new said[192] read_args(said,192) if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 ) set_task(0.1,"print_adminlist",id) return PLUGIN_CONTINUE } public print_adminlist(user) { new adminnames[33][32] new message[256] new contactinfo[256], contact[112] new id, count, x, len for(id = 1 ; id <= maxplayers ; id++) { if(is_user_connected(id)) { if(get_user_flags(id) & ADMIN_LEVEL_H && !(get_user_flags(id) & ADMIN_IMMUNITY)) get_user_name(id, adminnames[count++], 31) } } len = format(message, 255, "%s VIP'y Dostepne: ",COLOR) if(count > 0) { for(x = 0 ; x < count ; x++) { len += format(message[len], 255-len, "%s%s%s ", COLOR, adminnames[x], x < (count-1) ? "^x01, ":"") if(len > 96 ) { print_message(user, message) len = format(message, 255, "%s ",COLOR) } } print_message(user, message) } else { len += format(message[len], 255-len, "Brak Vip'ow") print_message(user, message) } get_cvar_string("sv_contact", contact, 63) if(contact[0]) { format(contactinfo, 111, "%s Kontakt z Adminem -- %s", COLOR, contact) print_message(user, contactinfo) } return PLUGIN_HANDLED; } print_message(id, msg[]) { message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id) write_byte(id) write_string(msg) message_end() } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
W razie jakis dodatkowych pytan prosb o dokladniejsze opisanie dodanie czegos itd pisac.
Czekam na pomoc i z gory wszystkim dziekuje.Wiem ze trzy problemy w jednym temacie i tak może trochę za dużo ale nie lubię zakładać wielu tematów.