Jak przerobic ten skrypt aby zombi robil sie tylko 1 bo np jak jest 12 osob to robia sie 2 albo 3 zomi na serwerze na poczatku rundy
//lasermine ON/OFF (1 / 0)
bio_ltm "1"
//lasermine access level (0 is all, 1 is admin only)
bio_ltm_acs "0"
//lasermine mode (0 is killing laser, 1 is tripmine)
bio_ltm_mode "0"
//max have ammo and max deploy count.
bio_ltm_ammo "2"
//laser hit damage.
bio_ltm_dmg "50"
//buying lasermine cost.
bio_ltm_cost "0"
//kill enemy +money
bio_ltm_fragmoney "300"
//lasermines health. over 1000 is very hard mine
bio_ltm_health "200"
//max team deploy count.
bio_ltm_teammax "100"
//lasermine explode radius. ( it's float value)
bio_ltm_radius "320.0"
//lasermine explode damage. ( on center )
bio_ltm_rdmg "50"
//lasermine friendly fire.
bio_ltm_ff "0"
//lasermine can buying and deploying team.( ALL, T, CT )
bio_ltm_cbt "CT"
//can say cmd buying. 0 is off , 1 is on. (/buy lasermine or /lm)
bio_ltm_buymode "1"
//lasermine round start deploying delay.
bio_ltm_delay "7"
//lasermine visible mode of laserline (0 is invisible, 1 is visible)
bio_ltm_line "1"
//glowing lasermine. (color is laser line color 0 is off, 1 is on )
bio_ltm_glow "1"
//laser line brightness.
bio_ltm_bright "255"
//laser line color mode. ( 0 is team color, 1 is green )
bio_ltm_color "0"
//laser hit damage mode. (0 is frame dmg, 1 is once dmg, 2 is seconds dmg)
bio_ltm_ldmgmode "2"
//seconds dmg. (dmg mode 2 only, damage / seconds default 1 sec)
bio_ltm_ldmgseconds "1"
//round start have ammo.
bio_ltm_startammo "2"
//command mode. (0 is +USE key, 1 is bind, 2 is each)
bio_ltm_cmdmode "1"
//Lasermine Configuration File
echo Executing BioLasermine Configuration File
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
problem z zombie biohazard wejdz prosze
Temat rozp.
zlomanzmc
, 09.01.2010 13:25
4 odpowiedzi w tym temacie
#1
Napisano 09.01.2010 13:25
#2
Napisano 09.01.2010 13:49
Pokaż config z biohazard a nie lasermine....
#3
Napisano 09.01.2010 13:55
// AMX Mod X Configuration File echo Executing AMX Mod X Configuration File // Default access for all non admin players (see users.ini for access details) // // Default value: "z" amx_default_access "z" // Name of setinfo which should store a password on a client (you should change this) // Note: Always prefix the field with an underscore (aka: "_") // (Example: setinfo _pw "password") // // Default value: "_pw" amx_password_field "_pw" // Mode of logging to a server // 0 - disable logging, players won't be checked (and access won't be set) // 1 - normal mode which obey flags set in accounts // 2 - kick all players not on list // // Default value: 1 amx_mode 1 // Show admins activity // 0 - disabled // 1 - show without admin name // 2 - show with name // // Default value: 2 amx_show_activity 2 // Frequency in seconds and text of scrolling message // // Default value: "Welcome to %hostname% -- This server is using AMX Mod X" 600 amx_scrollmsg "Welcome to %hostname% -- This server is using AMX Mod X" 600 // Center typed colored messages (last parameter is a color in RRRGGGBBB format) // // Default values: "Welcome to %hostname%" "000255100" // "This server is using AMX ModX\nVisit [url=http://www.amxmodx.org"]http://www.amxmodx.org"[/url] "000100255" amx_imessage "Welcome to %hostname%" "000255100" amx_imessage "This server is using AMX Mod X\nVisit [url=http://www.amxmodx.org"]http://www.amxmodx.org"[/url] "000100255" // Frequency in seconds of colored messages // // Default value: 180 amx_freq_imessage 180 // Ban times for the main ban menu (amx_banmenu) // Use 0 for permanent ban // Default values: 0 5 10 15 30 45 60 amx_plmenu_bantimes 0 5 10 15 30 45 60 // Slap damage amounts for the main slap menu (amx_slapmenu) // Slay is automaticall inserted as the first option // Default values: 0 1 5 amx_plmenu_slapdmg 0 1 5 // Set in seconds how fast players can chat (chat-flood protection) // // Default value: 0.75 amx_flood_time 0.75 // Amount of slots to reserve. // // Default value: 0 amx_reservation 0 // If you set this to 1, you can hide slots on your server. // If server "full" of public slots and slots hidden, you must manually connect with connect console command // // Default value: 0 amx_hideslots 0 // Displaying of time remaining // a - display white text on bottom // b - use voice // c - don't add "remaining" (only in voice) // d - don't add "hours/minutes/seconds" (only in voice) // e - show/speak if current time is less than this set in parameter // // Default value: "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11" amx_time_display "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11" // Announce "say thetime" and "say timeleft" with voice, set to 0 to disable. // // Default value: 1 amx_time_voice 1 // Minimum delay in seconds between two voting sessions // // Default value: 10 amx_vote_delay 10 // How long voting session goes on // // Default value: 10 amx_vote_time 10 // Display who votes for what option, set to 0 to disable, 1 to enable. // // Default value: 1 amx_vote_answers 1 // Some ratios for voting success // Default value: 0.40 amx_votekick_ratio 0.40 // Default value: 0.40 amx_voteban_ratio 0.40 // Default value: 0.40 amx_votemap_ratio 0.40 // Default value: 0.02 amx_vote_ratio 0.02 // Max. time to which map can be extended // // Default value: 90 amx_extendmap_max 90 // Step for each extending // // Default value: 15 amx_extendmap_step 15 // If you set this to 0, clients cannot chose their language, instead they use // whatever language the server is configured to use. // // Default value: 1 amx_client_languages 1 // Plugin Debug mode // 0 - No debugging (garbage line numbers) // 1 - Plugins with "debug" option in plugins.ini are put into debug mode // 2 - All plugins are put in debug mode // Note - debug mode will affect JIT performance // // Default value: 1 amx_debug 1 // Plugin MultiLingual Debug // To debug a language put its 2 letter code between quotes ("en", "de", etc) // "" means disabled // // Default value: "" amx_mldebug "" // // Beginning of Counter-Strike package specific configurations. // // Rank mode // 0 - by nick // 1 - by authid // 2 - by ip // // Default value: 1 csstats_rank 1 // Max size of the stats file // // Default value: 3500 csstats_maxsize 3500 // Whether or not to rank bots with csstats - set to 1 to rank bots, 0 otherwise. // // Default value: 0 csstats_rankbots 0 // Duration of HUD-statistics // // Default value: 12.0 amx_statsx_duration 12.0 // HUD-statistics display limit relative round freeze end // Negative time will clear the HUD-statstics before the round freeze time has ended // // Default value: -2.0 amx_statsx_freeze -2.0 ///////////////////////////////////////////////////////////////////////////////////// /// // Poniżej tej tabelki możesz dodawać cvary/ustawienia pluginów dodatkowych /// ///////////////////////////////////////////////////////////////////////////////////// mp_timelimit "20" mp_timelimit 20 // 1 włącza plugin, 0 wyłącza napalm_on 1 // jeżeli ustawione na 1 napalm zastępuje granaty he, jeżeli na 0 trzeba je kupować komendą /napalm napalm_override 1 // cena napalmu jezeli powyzsze ustawienie jest na 0 (tj. trzeba ręcznie kupować) napalm_price 500 // Czy można kupować tylko w buyzone (gdy kupowanie jest ustawione na ręcznie) napalm_buyzone 1 // promień działania napalmu napalm_radius 240.0 // jeżeli ustawione na 1, można podpalić się samemu napalm_hitself 0 // jeżeli ustawione na 1, można też podpalać kolegów z drużyny napalm_ff 0 // jeżeli ustawione na 1, dotykając innej osoby można ją podpalić napalm_spread 1 // ilość czasu w sekundach jak długo gracze mają się palić napalm_duration 6 // ile obrażeń w ciągu 0.2 sekund (1/5 sekundy) ma zabierać napalm? napalm_damage 2 // jeżeli ustawione na 1, napalm zabija gdy życie dojdzie do 0, inaczej zostawia 4HP napalm_cankill 1 // spowolnienie graczy gdy się palą, 0 wyłącza, wartości od 0.1 (najwolniej) do 0.9 (najszybciej), 0.5 to połowa normalnej prędkości napalm_slowdown 0.5 mp_friendlyfire "0" // Biohazard mod configuration file echo Executing Biohazard mod configuration file // Sets sv_skyname. Note: Leave blank to disable. bh_skyname "drkg" // Shows your real health. bh_showtruehealth 1 // Sets map light value ('a' darkest to 'z' brightest). Note: Leave blank to disable. bh_lights "a" // Enable weapons menu. bh_weaponsmenu 1 // Randomly spawns everyone every new round. Note: Uses csdm spawn points. bh_randomspawn 0 // Kill suiciders next time they spawn. bh_punishsuicide 1 // How long till the infected player(s) shows up. bh_starttime 10.0 //How long players will be able to buy (CS Buy Menu). Note: Use 0 to disable. bh_buytime 0 // Maximum zombies bh_maxzombies 31 // Use custom win sounds. bh_winsounds 1 // Ammo system. // 0 - off // 1 - unlimited ammo // 2 - unlimited clip bh_ammo 1 // HEs explode on impact. bh_impactexplode 1 // Flashbangs only blind zombies. bh_flashbang 1 // Turn NVG on automatically when infected. bh_autonvg 1 // Cap health display to 255. bh_caphealthdisplay 1 // Survivors cant be infected till their armor is gone. bh_obeyarmor 0 // Money gain from infecting a survivor. bh_infectionmoney 0 // Pain shock free system. bh_painshockfree 1 // Objects pushed when shot. bh_shootobjects 1 // Push multiplier for weapons. bh_pushpwr_weapon 2.0 // Push multiplier for zombies. bh_pushpwr_zombie 5.0 // Knockback system. bh_knockback 1 // Disables knockback when zombie is ducking. bh_knockback_duck 1 // Maximum distance of knockback to take effect. bh_knockback_dist 280.0 // Enable zombie classes. bh_zombie_class 1 // Randomize player class. bh_randomclass 1 // Zombies are respawned as zombies. bh_respawnaszombie 1 // Frag bonus when killing a zombie. bh_kill_bonus 1 // Rewards for killing a zombie. // 0 - off // 1 - full clip // 2 - he grenade // 3 - both bh_kill_reward 2 // Starting zombie(s) multiplier. (player count * bh_zombie_multi) bh_zombie_countmulti 0.15 // Starting zombie(s) health multiplier. bh_zombie_hpmulti 2.0 // Sub-plugins cvars // bio_radar.sma // // Enable/disable plugin. bh_zombie_radar 1 //bio_smokeflare.sma // // Enable/disable plugin. bh_flare_enable 1 // Flare life. bh_flare_duration 999.9 // bio_antiblock.sma // // Enable/disable plugin. bh_antiblock 1 // bio_boatescape.sma // // Chopper arrival delay. bh_rescuetime 20.0 // customflashlight.sma // // Enable/disable plugin. flashlight_custom 1 // Show flashlight to all players or only to the player who is using it. flashlight_show_all 1 // Time in seconds it will take to flashlight to be fully drained. flashlight_fulldrain_time 120 // Time in seconds it will take to flashlight to be fully charged. flashlight_fullcharge_time 20 // Flashlight color. // 0 - random (predifined) colors // 1 - team colors flashlight_color_type 1 // Flashlight color for CTs if flashlight_color_type is set to 1. flashlight_color_ct 255255255 // Flashlight color for Ts if flashlight_color_type is set to 1. flashlight_color_te 255255255 // Flashlight radius flashlight_radius 9 // Max distance in units where you can see the flashlight. flashlight_distance_max 2000.0 // Attenuation light factor according to distance between player and flashlight. flashlight_attenuation 5
#4
Napisano 09.01.2010 16:22
bh_zombie_countmulti 0.15
spróbuj zmienić na 0.05
spróbuj zmienić na 0.05
#5
Napisano 12.01.2010 21:11
// Starting zombie(s) multiplier. (player count * bh_zombie_multi)
bh_zombie_countmulti 0.0
Powinno być ok
bh_zombie_countmulti 0.0
Powinno być ok
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