W miejsce Y.0 wpisujecie MAX_LVL/2 czyli dla 200 lvl'a 100.0 a dla 1000 lvl'a 500.0
[/uwaga]
Znajdź:
new Float: time_delay = 5.0-(player_intelligence[id]/25.0)
zamień na
new Float: time_delay = 5.0-(player_intelligence[id]/X.0)
Znajdź:
time_delay=time_delay = 4.0-(player_intelligence[id]/25.0)
if(player_b_fireball[id]>0) time_delay=random_float(0.5,4.0-(player_intelligence[id]/50.0))
zamień na
time_delay=time_delay = 4.0-(player_intelligence[id]/Y.0)
if(player_b_fireball[id]>0) time_delay=random_float(0.5,4.0-(player_intelligence[id]/X.0))