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590. | #include <amxmodx>
#include <fakemeta_util>
#include <fun>
#include <cstrike>
#include <colorchat>
#include <hamsandwich>
#include <amxmisc>
#include <fakemeta>
#include <engine>
#define FL_WATERJUMP (1<<11)
#define FL_ONGROUND (1<<9)
#define RELOAD_RATIO 0.2
new losowanie,losowanie1,losowanie2, losowanie3, losowanie4, losowanie5, losowanie6, cZajeta
#define PLUGIN "Ruletka JAILBREAK"
#define VERSION "1.0"
#define AUTHOR "Maniek974"
#define TAG "[Ruletka_Jailbreak]"
#define CZAS 300 // tutaj zmieniasz czas ruletki
new bool:zajeta
new nicki[32][64]
new bool:strzelanie[33];
new bool:niewidzialnosc[33];
new bool:niesmiertelnosc[33];
new bool:uzyl[33];
new bool:bieg[33];
new bool:ammo[33];
new bool:autobh[33];
new bool:norecoil[33];
new bool:reload[33];
new bool:multijump[33];
new odliczanie[33];
new CSW_MAXAMMO[33]= {-2, 52, 0, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, 0, 100, -1, -1}
new g_norecoil[33],Float:g_angle[3] = {0.0,0.0,0.0}
const NOCLIP_WPN_BS = ((1<<2)|(1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4))
const SHOTGUNS_BS = ((1<<CSW_M3)|(1<<CSW_XM1014))
const m_pPlayer = 41
const m_iId = 43
const m_flTimeWeaponIdle = 48
const m_fInReload = 54
const m_flNextAttack = 83
stock const Float:g_fDelay[CSW_P90+1] = {
0.00, 2.70, 0.00, 2.00, 0.00, 0.55, 0.00, 3.15, 3.30, 0.00, 4.50,
2.70, 3.50, 3.35, 2.45, 3.30, 2.70, 2.20, 2.50, 2.63, 4.70,
0.55, 3.05, 2.12, 3.50, 0.00, 2.20, 3.00, 2.45, 0.00, 3.40
}
public plugin_init() {
register_plugin("Ruletka JAILBREAK", "1.0", "Maniek974")
new szWeapon[17]
for(new i=1; i<=CSW_P90; i++)
{
if( !(NOCLIP_WPN_BS & (1<<i)) && get_weaponname(i, szWeapon, charsmax(szWeapon)) )
{
if( !(SHOTGUNS_BS & (1<<i)) )
{
RegisterHam(Ham_Weapon_Reload, szWeapon, "Weapon_Reload_Post", 1)
}
}
}
register_clcmd("say /ruletka","ruletka");
register_clcmd("say /los","ruletka");
register_event("CurWeapon","CurWeapon","be", "1=1");
register_event("CurWeapon", "event_curweapon", "be", "1=1")
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_forward(FM_PlayerPreThink,"func_prethink");
register_logevent("PoczatekRundy", 2, "1=Round_Start");
register_forward(FM_CmdStart, "CmdStart");
losowanie = register_cvar("jb_hp", "255");
losowanie1= register_cvar("jb_hp1", "1");
losowanie2= register_cvar("jb_invi", "255");
losowanie3= register_cvar("jb_speed", "700.0");
losowanie4= register_cvar("jb_timeinvi", "15.0");
losowanie5= register_cvar("jb_timect", "10.0");
losowanie6= register_cvar("jb_timegod", "20.0");
cZajeta = register_cvar("jb_zajetaczas", "10.0");
register_cvar("jb_gravity", "0.5");
}
public ruletka(id)
{
if(!is_user_alive(id)){
ColorChat(id, GREEN,"%s ^x01 Aby uzyc ruletki musisz byc zywy!", TAG)
return PLUGIN_CONTINUE
}
if(uzyl[id]){
new odczekanie = CZAS - odliczanie[id];
ColorChat(id, GREEN,"%s ^x01 Ruletka bedzie dostepna za %d sec, czekasz juz %d sec", TAG,CZAS,odczekanie)
return PLUGIN_CONTINUE
}
if(zajeta && cZajeta){
ColorChat(id, GREEN,"%s ^x01 Ruletka zajeta, sprobuj ponownie pozniej", TAG)
return PLUGIN_CONTINUE
}
zajeta=true;
set_task(float(get_pcvar_num(cZajeta)), "Dostep");
if(get_user_team(id) == 1)
ruletka_tt(id)
if(get_user_team(id) == 2)
ruletka_ct(id)
uzyl[id] = true;
odliczanie[id] = CZAS;
set_task(1.0, "zakoncz", id);
return PLUGIN_CONTINUE
}
public Dostep()
{
zajeta = false;
}
public zakoncz(id){
if(odliczanie[id] > 0){
odliczanie[id]--;
set_task(1.0, "zakoncz", id);
}
else
{
uzyl[id] = false;
remove_task(id)
}
}
public wylacz(id)
{
ColorChat(id, GREEN, "%s ^x01Gracz z druzyny CT (%s) juz moze sie ruszac!! ^x04", TAG, nicki[id])
set_user_maxspeed(id);
strzelanie[id] = false;
}
public render(id)
{
ColorChat(id, GREEN, "%s ^x01Nie jestes juz niewidzialny!! ^x04", TAG)
fm_set_user_rendering(id, kRenderFxNone, 0,0,0, kRenderTransAlpha, 255);
niewidzialnosc[id] = false;
}
public godmod(id)
{
ColorChat(id, GREEN, "%s ^x01Nie jestes juz niesmiertelny!! ^x04", TAG)
fm_set_user_godmode(id, 0);
niesmiertelnosc[id] = false;
}
public CurWeapon(id){
if(!is_user_alive(id)){
return PLUGIN_CONTINUE;
}
if(bieg[id] == true){
fm_set_user_maxspeed(id, fm_get_user_maxspeed(id) + get_pcvar_float(losowanie3));
}
if(strzelanie[id] == true){
set_user_maxspeed(id, 0.1);
}
return PLUGIN_CONTINUE;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_alive(this) || !is_user_connected(this) || !is_user_connected(idattacker))
return HAM_IGNORED;
if(strzelanie[idattacker] == true){
return HAM_SUPERCEDE;
}
new health = get_user_health(this);
if(health < 2)
return HAM_IGNORED;
SetHamParamFloat(4, damage);
return HAM_IGNORED;
}
public ruletka_ct(id){
switch(random_num(1, 15))
{
case 1:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny CT (%s) Masz %d HP!! ^x04", TAG, nicki[id], get_pcvar_num(losowanie))
if(get_pcvar_num(losowanie))
fm_set_user_health(id, get_pcvar_num(losowanie))
}
case 2:
{
get_user_name(id, nicki[id], 63);
ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Wylosowales zmiejszona grawitacje!! ^x04", TAG, nicki[id])
fm_set_user_gravity(id, get_cvar_float("jb_gravity"))
}
case 3:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny CT (%s) Masz %d hp :( ^x04", TAG, nicki[id], get_pcvar_num(losowanie1))
fm_set_user_health(id, get_pcvar_num(losowanie1))
}
case 4:
{
get_user_name(id, nicki[id], 63);
ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Wylosowales KEVLARA!! ^x04", TAG, nicki[id])
fm_give_item(id, "item_kevlar")
}
case 5:
{
get_user_name(id, nicki[id], 63);
ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Niestety niec nie wylosowales :( ^x04", TAG, nicki[id])
}
case 6:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny CT (%s) Jestes niewidzialny przez %d sec !! ^x04", TAG, nicki[id], get_pcvar_num(losowanie4))
if(get_pcvar_num(losowanie2) != 255)
fm_set_user_rendering(id, kRenderFxNone, 0,0,0, kRenderTransAlpha, get_pcvar_num(losowanie2))
set_task(get_pcvar_float(losowanie4), "render", id)
niewidzialnosc[id] = true
}
case 7:
{
get_user_name(id, nicki[id], 63);
ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Wylosowales szybkosc!! ^x04", TAG, nicki[id])
if(get_pcvar_num(losowanie3)){
fm_set_user_maxspeed(id, fm_get_user_maxspeed(id) + get_pcvar_float(losowanie3))
bieg[id] = true
}
}
case 8:
{
get_user_name(id, nicki[id], 63)
ColorChat(id, GREEN, "%s ^x01Gracz z druzyny CT (%s) nie mozesz sie ruszac i zadajesz 0 dmg przez %d sec !!", TAG, nicki[id], get_pcvar_num(losowanie5))
strzelanie[id] = true
set_user_maxspeed(id, 0.1)
set_task(get_pcvar_float(losowanie5), "wylacz", id)
}
case 9:
{
set_user_footsteps( id, 1)
get_user_name(id, nicki[id], 63)
ColorChat(id, GREEN, "%s ^x01Gracz z druzyny CT (%s) Cicho biegasz!!", TAG, nicki[id])
}
case 10:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny CT (%s) Dostales KROWE!! ^x04", TAG, nicki[id])
fm_give_item(id, "weapon_m249");
cs_set_user_bpammo(id, CSW_M249, 200)
}
case 11:
{
get_user_name(id, nicki[id], 63);
ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Masz tylko noz!! ^x04", TAG, nicki[id])
fm_strip_user_weapons(id);
fm_give_item(id, "weapon_knife");
}
case 12:
{
get_user_name(id, nicki[id], 63);
ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Masz NIESKONCZONE AMMO!! ^x04", TAG, nicki[id])
ammo[id] = true
}
case 13:
{
get_user_name(id, nicki[id], 63);
ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Masz NO RECOIL!! ^x04", TAG, nicki[id])
norecoil[id] = true
}
case 14:
{
get_user_name(id, nicki[id], 63);
ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Masz szybszy RELOAD!! ^x04", TAG, nicki[id])
reload[id] = true
}
}
}
public ruletka_tt(id){
switch(random_num(1, 16))
{
case 1:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Masz %d HP!! ^x04", TAG, nicki[id], get_pcvar_num(losowanie))
if(get_pcvar_num(losowanie))
fm_set_user_health(id, get_pcvar_num(losowanie))
}
case 2:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Wylosowales zmniejszona grawitacje!! ^x04", TAG, nicki[id])
fm_set_user_gravity(id, get_cvar_float("jb_gravity"));
}
case 3:
{
get_user_name(id, nicki[id], 63)
if(get_user_flags(id) & ADMIN_LEVEL_H){
set_hudmessage(85, 127, 255, 0.5, 0.2, 0, 6.0, 4.0)
show_hudmessage(0, "[Ruletka] %s vip jest odporny na 1 HP!",nicki[id])
}
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Masz %d hp :( ^x04", TAG, nicki[id], get_pcvar_num(losowanie1))
fm_set_user_health(id, get_pcvar_num(losowanie1));
}
case 4:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Wylosowales TARCZE!! ^x04", TAG, nicki[id])
fm_give_item(id, "weapon_shield")
}
case 5:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Wylosowales KEVLARA!! ^x04", TAG, nicki[id])
fm_give_item(id, "item_kevlar")
}
case 6:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Niestety nic nie wylosowales :( ^x04", TAG, nicki[id])
}
case 7:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Jestes niewidzialny przez %d sec !! ^x04", TAG, nicki[id], get_pcvar_num(losowanie4))
if(get_pcvar_num(losowanie2) != 255)
fm_set_user_rendering(id, kRenderFxNone, 0,0,0, kRenderTransAlpha, get_pcvar_num(losowanie2))
set_task(get_pcvar_float(losowanie4), "render", id)
niewidzialnosc[id] = true
}
case 8:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Wylosowales szybkosc!! ^x04", TAG, nicki[id])
if(get_pcvar_num(losowanie3)){
fm_set_user_maxspeed(id, fm_get_user_maxspeed(id) + get_pcvar_float(losowanie3));
bieg[id] = true;
}
}
case 9:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Jestes niesmiertelny na %d sec !! ^x04", TAG, nicki[id], get_pcvar_num(losowanie6))
fm_set_user_godmode(id, 1)
set_task(get_pcvar_float(losowanie6), "godmod", id)
niesmiertelnosc[id] = true
}
case 10:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Dostales zestaw granatow!! ^x04", TAG, nicki[id])
fm_give_item(id, "weapon_hegrenade");
fm_give_item(id, "weapon_flashbang");
fm_give_item(id, "weapon_flashbang");
fm_give_item(id, "weapon_smokegrenade");
}
case 11:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Dostales deagle z jednym nabojem!! ^x04", TAG, nicki[id])
new ent = fm_give_item(id, "weapon_deagle");
cs_set_weapon_ammo(ent, 1)
}
case 12:
{
set_user_footsteps( id, 1)
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Cicho biegasz!! ^x04", TAG, nicki[id])
}
case 13:
{
get_user_name(id, nicki[id], 63);
ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Wylosowal smierc :( ^x04", TAG, nicki[id])
fm_user_kill(id);
}
case 14:
{
get_user_name(id, nicki[id], 63);
ColorChat(0, GREEN,"%s ^x01Gracz z druzyny TT (%s) Masz AUTO BH!! ^x04", TAG, nicki[id])
autobh[id] = true
}
case 15:
{
get_user_name(id, nicki[id], 63);
ColorChat(0, GREEN,"%s ^x01Gracz z druzyny TT (%s) Masz podwojny skok!! ^x04", TAG, nicki[id])
multijump[id] = true
}
}
}
public event_curweapon(id)
{
if(ammo[id] == true){
new weaponID= read_data(2)
if(weaponID==CSW_C4 || weaponID==CSW_KNIFE || weaponID==CSW_HEGRENADE || weaponID==CSW_SMOKEGRENADE || weaponID==CSW_FLASHBANG)
return PLUGIN_CONTINUE;
if(cs_get_user_bpammo(id, weaponID)!=CSW_MAXAMMO[weaponID])
cs_set_user_bpammo(id, weaponID, CSW_MAXAMMO[weaponID])
}
return PLUGIN_CONTINUE;
}
public client_PreThink(id) {
if(autobh[id] == true){
entity_set_float(id, EV_FL_fuser2, 0.0)
if (entity_get_int(id, EV_INT_button) & 2) {
new flags = entity_get_int(id, EV_INT_flags)
if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE
if ( entity_get_int(id, EV_INT_waterlevel) >= 2 )
return PLUGIN_CONTINUE
if ( !(flags & FL_ONGROUND) )
return PLUGIN_CONTINUE
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
velocity[2] += 250.0
entity_set_vector(id, EV_VEC_velocity, velocity)
entity_set_int(id, EV_INT_gaitsequence, 6)
}
}
return PLUGIN_CONTINUE
}
public func_prethink(id)
{
if(norecoil[id] == true){
if(!is_user_alive(id) && !g_norecoil[id])
return;
set_pev(id,pev_punchangle,g_angle);
}
}
public PoczatekRundy()
{
for(new i=1; i<=get_maxplayers(); i++)
{
if(is_user_connected(i))
{
norecoil[i] = false
autobh[i] = false
bieg[i] = false
ammo[i] = false
reload[i] = false
multijump[i] = false
}
}
}
public Weapon_Reload_Post(iEnt)
{
new id = get_pdata_cbase(iEnt, m_pPlayer, 4)
if(reload[id] == true){
if( get_pdata_int(iEnt, m_fInReload, 4) )
{
new id = get_pdata_cbase(iEnt, m_pPlayer, 4)
new Float:fDelay = g_fDelay[get_pdata_int(iEnt, m_iId, 4)] * RELOAD_RATIO
set_pdata_float(id, m_flNextAttack, fDelay, 5)
set_pdata_float(iEnt, m_flTimeWeaponIdle, fDelay + 0.5, 4)
}
}
}
public CmdStart(id, uc_handle)
{
if(multijump[id] == true){
static moze_skoczyc;
new button = get_uc(uc_handle, UC_Buttons);
new oldbutton = pev(id, pev_oldbuttons);
new flags = pev(id, pev_flags);
if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && moze_skoczyc & (1<<id))
{
moze_skoczyc &= ~(1<<id)
new Float:velocity[3];
pev(id, pev_velocity, velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity, velocity);
}
else if(flags & FL_ONGROUND){
moze_skoczyc |= (1<<id)
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/
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