#include #include #include #include #include #include #include #include #include #define FL_WATERJUMP (1<<11) #define FL_ONGROUND (1<<9) #define RELOAD_RATIO 0.2 new losowanie,losowanie1,losowanie2, losowanie3, losowanie4, losowanie5, losowanie6, cZajeta #define PLUGIN "Ruletka JAILBREAK" #define VERSION "1.0" #define AUTHOR "Maniek974" #define TAG "[Ruletka_Jailbreak]" #define CZAS 300 // tutaj zmieniasz czas ruletki new bool:zajeta new nicki[32][64] new bool:strzelanie[33]; new bool:niewidzialnosc[33]; new bool:niesmiertelnosc[33]; new bool:uzyl[33]; new bool:bieg[33]; new bool:ammo[33]; new bool:autobh[33]; new bool:norecoil[33]; new bool:reload[33]; new bool:multijump[33]; new odliczanie[33]; new CSW_MAXAMMO[33]= {-2, 52, 0, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, 0, 100, -1, -1} new g_norecoil[33],Float:g_angle[3] = {0.0,0.0,0.0} const NOCLIP_WPN_BS = ((1<<2)|(1< 0){ odliczanie[id]--; set_task(1.0, "zakoncz", id); } else { uzyl[id] = false; remove_task(id) } } public wylacz(id) { ColorChat(id, GREEN, "%s ^x01Gracz z druzyny CT (%s) juz moze sie ruszac!! ^x04", TAG, nicki[id]) set_user_maxspeed(id); strzelanie[id] = false; } public render(id) { ColorChat(id, GREEN, "%s ^x01Nie jestes juz niewidzialny!! ^x04", TAG) fm_set_user_rendering(id, kRenderFxNone, 0,0,0, kRenderTransAlpha, 255); niewidzialnosc[id] = false; } public godmod(id) { ColorChat(id, GREEN, "%s ^x01Nie jestes juz niesmiertelny!! ^x04", TAG) fm_set_user_godmode(id, 0); niesmiertelnosc[id] = false; } public CurWeapon(id){ if(!is_user_alive(id)){ return PLUGIN_CONTINUE; } if(bieg[id] == true){ fm_set_user_maxspeed(id, fm_get_user_maxspeed(id) + get_pcvar_float(losowanie3)); } if(strzelanie[id] == true){ set_user_maxspeed(id, 0.1); } return PLUGIN_CONTINUE; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_alive(this) || !is_user_connected(this) || !is_user_connected(idattacker)) return HAM_IGNORED; if(strzelanie[idattacker] == true){ return HAM_SUPERCEDE; } new health = get_user_health(this); if(health < 2) return HAM_IGNORED; SetHamParamFloat(4, damage); return HAM_IGNORED; } public ruletka_ct(id){ switch(random_num(1, 15)) { case 1: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny CT (%s) Masz %d HP!! ^x04", TAG, nicki[id], get_pcvar_num(losowanie)) if(get_pcvar_num(losowanie)) fm_set_user_health(id, get_pcvar_num(losowanie)) } case 2: { get_user_name(id, nicki[id], 63); ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Wylosowales zmiejszona grawitacje!! ^x04", TAG, nicki[id]) fm_set_user_gravity(id, get_cvar_float("jb_gravity")) } case 3: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny CT (%s) Masz %d hp :( ^x04", TAG, nicki[id], get_pcvar_num(losowanie1)) fm_set_user_health(id, get_pcvar_num(losowanie1)) } case 4: { get_user_name(id, nicki[id], 63); ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Wylosowales KEVLARA!! ^x04", TAG, nicki[id]) fm_give_item(id, "item_kevlar") } case 5: { get_user_name(id, nicki[id], 63); ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Niestety niec nie wylosowales :( ^x04", TAG, nicki[id]) } case 6: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny CT (%s) Jestes niewidzialny przez %d sec !! ^x04", TAG, nicki[id], get_pcvar_num(losowanie4)) if(get_pcvar_num(losowanie2) != 255) fm_set_user_rendering(id, kRenderFxNone, 0,0,0, kRenderTransAlpha, get_pcvar_num(losowanie2)) set_task(get_pcvar_float(losowanie4), "render", id) niewidzialnosc[id] = true } case 7: { get_user_name(id, nicki[id], 63); ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Wylosowales szybkosc!! ^x04", TAG, nicki[id]) if(get_pcvar_num(losowanie3)){ fm_set_user_maxspeed(id, fm_get_user_maxspeed(id) + get_pcvar_float(losowanie3)) bieg[id] = true } } case 8: { get_user_name(id, nicki[id], 63) ColorChat(id, GREEN, "%s ^x01Gracz z druzyny CT (%s) nie mozesz sie ruszac i zadajesz 0 dmg przez %d sec !!", TAG, nicki[id], get_pcvar_num(losowanie5)) strzelanie[id] = true set_user_maxspeed(id, 0.1) set_task(get_pcvar_float(losowanie5), "wylacz", id) } case 9: { set_user_footsteps( id, 1) get_user_name(id, nicki[id], 63) ColorChat(id, GREEN, "%s ^x01Gracz z druzyny CT (%s) Cicho biegasz!!", TAG, nicki[id]) } case 10: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny CT (%s) Dostales KROWE!! ^x04", TAG, nicki[id]) fm_give_item(id, "weapon_m249"); cs_set_user_bpammo(id, CSW_M249, 200) } case 11: { get_user_name(id, nicki[id], 63); ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Masz tylko noz!! ^x04", TAG, nicki[id]) fm_strip_user_weapons(id); fm_give_item(id, "weapon_knife"); } case 12: { get_user_name(id, nicki[id], 63); ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Masz NIESKONCZONE AMMO!! ^x04", TAG, nicki[id]) ammo[id] = true } case 13: { get_user_name(id, nicki[id], 63); ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Masz NO RECOIL!! ^x04", TAG, nicki[id]) norecoil[id] = true } case 14: { get_user_name(id, nicki[id], 63); ColorChat(0, GREEN,"%s ^x01Gracz z druzyny CT (%s) Masz szybszy RELOAD!! ^x04", TAG, nicki[id]) reload[id] = true } } } public ruletka_tt(id){ switch(random_num(1, 16)) { case 1: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Masz %d HP!! ^x04", TAG, nicki[id], get_pcvar_num(losowanie)) if(get_pcvar_num(losowanie)) fm_set_user_health(id, get_pcvar_num(losowanie)) } case 2: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Wylosowales zmniejszona grawitacje!! ^x04", TAG, nicki[id]) fm_set_user_gravity(id, get_cvar_float("jb_gravity")); } case 3: { get_user_name(id, nicki[id], 63) if(get_user_flags(id) & ADMIN_LEVEL_H){ set_hudmessage(85, 127, 255, 0.5, 0.2, 0, 6.0, 4.0) show_hudmessage(0, "[Ruletka] %s vip jest odporny na 1 HP!",nicki[id]) } get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Masz %d hp :( ^x04", TAG, nicki[id], get_pcvar_num(losowanie1)) fm_set_user_health(id, get_pcvar_num(losowanie1)); } case 4: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Wylosowales TARCZE!! ^x04", TAG, nicki[id]) fm_give_item(id, "weapon_shield") } case 5: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Wylosowales KEVLARA!! ^x04", TAG, nicki[id]) fm_give_item(id, "item_kevlar") } case 6: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Niestety nic nie wylosowales :( ^x04", TAG, nicki[id]) } case 7: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Jestes niewidzialny przez %d sec !! ^x04", TAG, nicki[id], get_pcvar_num(losowanie4)) if(get_pcvar_num(losowanie2) != 255) fm_set_user_rendering(id, kRenderFxNone, 0,0,0, kRenderTransAlpha, get_pcvar_num(losowanie2)) set_task(get_pcvar_float(losowanie4), "render", id) niewidzialnosc[id] = true } case 8: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Wylosowales szybkosc!! ^x04", TAG, nicki[id]) if(get_pcvar_num(losowanie3)){ fm_set_user_maxspeed(id, fm_get_user_maxspeed(id) + get_pcvar_float(losowanie3)); bieg[id] = true; } } case 9: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Jestes niesmiertelny na %d sec !! ^x04", TAG, nicki[id], get_pcvar_num(losowanie6)) fm_set_user_godmode(id, 1) set_task(get_pcvar_float(losowanie6), "godmod", id) niesmiertelnosc[id] = true } case 10: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Dostales zestaw granatow!! ^x04", TAG, nicki[id]) fm_give_item(id, "weapon_hegrenade"); fm_give_item(id, "weapon_flashbang"); fm_give_item(id, "weapon_flashbang"); fm_give_item(id, "weapon_smokegrenade"); } case 11: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Dostales deagle z jednym nabojem!! ^x04", TAG, nicki[id]) new ent = fm_give_item(id, "weapon_deagle"); cs_set_weapon_ammo(ent, 1) } case 12: { set_user_footsteps( id, 1) get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Cicho biegasz!! ^x04", TAG, nicki[id]) } case 13: { get_user_name(id, nicki[id], 63); ColorChat(id, GREEN,"%s ^x01Gracz z druzyny TT (%s) Wylosowal smierc :( ^x04", TAG, nicki[id]) fm_user_kill(id); } case 14: { get_user_name(id, nicki[id], 63); ColorChat(0, GREEN,"%s ^x01Gracz z druzyny TT (%s) Masz AUTO BH!! ^x04", TAG, nicki[id]) autobh[id] = true } case 15: { get_user_name(id, nicki[id], 63); ColorChat(0, GREEN,"%s ^x01Gracz z druzyny TT (%s) Masz podwojny skok!! ^x04", TAG, nicki[id]) multijump[id] = true } } } public event_curweapon(id) { if(ammo[id] == true){ new weaponID= read_data(2) if(weaponID==CSW_C4 || weaponID==CSW_KNIFE || weaponID==CSW_HEGRENADE || weaponID==CSW_SMOKEGRENADE || weaponID==CSW_FLASHBANG) return PLUGIN_CONTINUE; if(cs_get_user_bpammo(id, weaponID)!=CSW_MAXAMMO[weaponID]) cs_set_user_bpammo(id, weaponID, CSW_MAXAMMO[weaponID]) } return PLUGIN_CONTINUE; } public client_PreThink(id) { if(autobh[id] == true){ entity_set_float(id, EV_FL_fuser2, 0.0) if (entity_get_int(id, EV_INT_button) & 2) { new flags = entity_get_int(id, EV_INT_flags) if (flags & FL_WATERJUMP) return PLUGIN_CONTINUE if ( entity_get_int(id, EV_INT_waterlevel) >= 2 ) return PLUGIN_CONTINUE if ( !(flags & FL_ONGROUND) ) return PLUGIN_CONTINUE new Float:velocity[3] entity_get_vector(id, EV_VEC_velocity, velocity) velocity[2] += 250.0 entity_set_vector(id, EV_VEC_velocity, velocity) entity_set_int(id, EV_INT_gaitsequence, 6) } } return PLUGIN_CONTINUE } public func_prethink(id) { if(norecoil[id] == true){ if(!is_user_alive(id) && !g_norecoil[id]) return; set_pev(id,pev_punchangle,g_angle); } } public PoczatekRundy() { for(new i=1; i<=get_maxplayers(); i++) { if(is_user_connected(i)) { norecoil[i] = false autobh[i] = false bieg[i] = false ammo[i] = false reload[i] = false multijump[i] = false } } } public Weapon_Reload_Post(iEnt) { new id = get_pdata_cbase(iEnt, m_pPlayer, 4) if(reload[id] == true){ if( get_pdata_int(iEnt, m_fInReload, 4) ) { new id = get_pdata_cbase(iEnt, m_pPlayer, 4) new Float:fDelay = g_fDelay[get_pdata_int(iEnt, m_iId, 4)] * RELOAD_RATIO set_pdata_float(id, m_flNextAttack, fDelay, 5) set_pdata_float(iEnt, m_flTimeWeaponIdle, fDelay + 0.5, 4) } } } public CmdStart(id, uc_handle) { if(multijump[id] == true){ static moze_skoczyc; new button = get_uc(uc_handle, UC_Buttons); new oldbutton = pev(id, pev_oldbuttons); new flags = pev(id, pev_flags); if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && moze_skoczyc & (1<