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827. | #include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <fakemeta_util>
#include <cstrike>
#include <xs>
#include <fun>
new const nazwa[] = "Zawodowy Saper (Klasa Premium)";
new const opis[] = "zwiekszone GMD z broni, 1/6 szans pozbawienia wroga trzymanej broni, defuser,60 widzialnosci na nozu, 4 miny, dzialko straznicze";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_GALIL)|(1<<CSW_SG552);
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new const modelMiny[] = "models/QTM_CodMod/mine.mdl"
new sprite_blast_miny;
new ilosc_min_gracza[33];
#define SENTRY_THINK 0.3
#define OFFSET_WPN_LINUX 4
#define OFFSET_WPN_WIN 41
#define fm_point_contents(%1) engfunc(EngFunc_PointContents, %1)
#define fm_DispatchSpawn(%1) dllfunc(DLLFunc_Spawn, %1)
#define DMG_BULLET (1<<1)
new bool:ma_klase[33];
new bool:ma_dzialko[33];
new gMenuDzialko[33]
new g_maxplayers;
new mdl_gib_build1
new mdl_gib_build2
new mdl_gib_build3
new mdl_gib_build4
static const Nazwy_broni[][] = {
"", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
new pcvarPercent,pcvarHealth,pcvarDamage;
public plugin_init()
{
register_plugin(nazwa, "1.3", "Tded");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("CurWeapon", "eventKnife_Niewidzialnosc", "be", "1=1");
register_touch("mine", "player", "DotykMiny");
register_event("HLTV", "NowaRunda_Miny", "a", "1=0", "2=0");
RegisterHam(Ham_Spawn, "player", "fwSpawn_Miny", 1);
register_event("HLTV", "NowaRunda_Dzialko", "a", "1=0", "2=0");
RegisterHam(Ham_Spawn, "player", "DajNoweDzialko", 1);
RegisterHam(Ham_TakeDamage, "func_breakable", "fwHamTakeDamage_Dzialko" );
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack_Building")
for (new i = 1; i < sizeof Nazwy_broni; i++)
{
if (Nazwy_broni[i][0]) RegisterHam(Ham_Item_Deploy, Nazwy_broni[i], "ham_ItemDeploy_Post", 1)
}
register_think("sentry_shot","sentry_shot")
g_maxplayers = get_maxplayers();
pcvarPercent = register_cvar("inzynier_percent","4")
pcvarHealth = register_cvar("inzynier_health","600")
pcvarDamage = register_cvar("inzynier_damage","15.0");
register_event("Damage", "Damage_Wyrzucenie", "b", "2!=0");
}
public plugin_precache()
{
precache_model(modelMiny);
sprite_blast_miny = precache_model("sprites/dexplo.spr");
precache_sound("sentry_shoot.wav");
precache_model("models/v_tfc_spanner.mdl")
precache_model("models/base2.mdl")
precache_model("models/sentry2.mdl")
mdl_gib_build1 = engfunc(EngFunc_PrecacheModel,"models/mbarrel.mdl")
mdl_gib_build2 = engfunc(EngFunc_PrecacheModel,"models/computergibs.mdl")
mdl_gib_build3 = engfunc(EngFunc_PrecacheModel,"models/metalplategibs.mdl")
mdl_gib_build4 = engfunc(EngFunc_PrecacheModel,"models/cindergibs.mdl")
precache_sound("debris/bustmetal1.wav");
precache_sound("debris/bustmetal2.wav");
}
public client_disconnect(id)
{
new entMiny = find_ent_by_class(0, "mine");
while(entMiny > 0)
{
if(entity_get_edict(entMiny, EV_ENT_owner) == id)
remove_entity(entMiny);
entMiny = find_ent_by_class(entMiny, "mine");
}
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[Zawodowy Saper (Klasa Premium)] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ilosc_min_gracza[id] = 4;
ma_dzialko[id] = true;
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_smokegrenade");
cs_set_user_defuse(id, 1);
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_KNIFE && damage > 20.0 && random_num(1,2) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(weapon == CSW_AWP)
cod_inflict_damage(idattacker, this, damage*55.0, 2.5, idinflictor, damagebits);
if(weapon == CSW_SCOUT)
cod_inflict_damage(idattacker, this, damage*55.0, 2.5, idinflictor, damagebits);
}
return HAM_IGNORED;
}
public cod_class_skill_used(id)
{
if (!ilosc_min_gracza[id])
{
client_print(id, print_center, "Wykorzystales juz wszystkie miny!");
}
else
{
ilosc_min_gracza[id]--;
new Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
new ent = create_entity("info_target");
entity_set_string(ent ,EV_SZ_classname, "mine");
entity_set_edict(ent ,EV_ENT_owner, id);
entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
entity_set_origin(ent, origin);
entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
entity_set_model(ent, modelMiny);
entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
drop_to_floor(ent);
set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50);
}
}
public eventKnife_Niewidzialnosc(id)
{
if(!ma_klase[id])
return;
if( read_data(2) == CSW_KNIFE )
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 60);
}
else
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
}
}
public fwSpawn_Miny(id)
{
if(is_user_alive(id))
ilosc_min_gracza[id] = 4;
}
public DotykMiny(ent, id)
{
if(!is_valid_ent(ent))
return;
new attacker = entity_get_edict(ent, EV_ENT_owner);
if (get_user_team(attacker) != get_user_team(id))
{
new Float:fOrigin[3];
entity_get_vector( ent, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast_miny);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
new entlist[33];
new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))
continue;
cod_inflict_damage(attacker, pid, 70.0, 0.8, ent, (1<<24));
}
remove_entity(ent);
}
}
public NowaRunda_Miny()
{
new entMiny = find_ent_by_class(-1, "mine");
while(entMiny > 0)
{
remove_entity(entMiny);
entMiny = find_ent_by_class(entMiny, "mine");
}
}
public fwHamTakeDamage_Dzialko( this, idinflictor, idattacker, Float:damage, damagebits ) {
static classname[ 20 ];
pev( this, pev_classname, classname, 19 );
if( ( equal( classname, "sentry_shot" ) || equal( classname, "sentry_base" ) ) && is_user_connected( idattacker ) && get_user_team(pev(this,pev_iuser1)) == get_user_team(idattacker) ){
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
public NowaRunda_Dzialko()
{
remove_entity_name("sentry_base")
remove_entity_name("sentry_shot")
}
public OpcjeDzialka(id)
{
new menu,newmenu,menupage
player_menu_info(id,menu,newmenu,menupage);
if(menu > 0 || newmenu != -1)
{
return PLUGIN_CONTINUE;
}
gMenuDzialko[id] = menu_create("Dzialo", "OpcjeDziala_Handle");
menu_additem(gMenuDzialko[id],"Postaw dzialo");
menu_additem(gMenuDzialko[id],"Zniszcz dzialo");
menu_setprop(gMenuDzialko[id],MPROP_NUMBER_COLOR,"\r")
menu_display(id,gMenuDzialko[id]);
return PLUGIN_CONTINUE;
}
public OpcjeDziala_Handle(id,menu,item)
{
if(item == MENU_EXIT || !is_user_alive(id))
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0:
{
if(ma_klase[id] && ma_dzialko[id])
{
new Float:Origin[3]
pev(id, pev_origin, Origin)
new Float:vNewOrigin[3]
new Float:vTraceDirection[3]
new Float:vTraceEnd[3]
new Float:vTraceResult[3]
velocity_by_aim(id, 64, vTraceDirection) // get a velocity in the directino player is aiming, with a multiplier of 64...
vTraceEnd[0] = vTraceDirection[0] + Origin[0]
vTraceEnd[1] = vTraceDirection[1] + Origin[1]
vTraceEnd[2] = vTraceDirection[2] + Origin[2]
fm_trace_line(id, Origin, vTraceEnd, vTraceResult)
vNewOrigin[0] = vTraceResult[0]
vNewOrigin[1] = vTraceResult[1]
vNewOrigin[2] = Origin[2]
if(!(StawDzialo(vNewOrigin,id)))
{
client_print(id, print_center, "Nie mozesz tu postawic dziala!")
}
else
{
ma_dzialko[id] = false;
}
}
}
case 1:
{
new iEnt = -1;
while((iEnt = find_ent_by_class(iEnt,"sentry_shot")) != 0)
{
if(pev_valid(iEnt) && pev(iEnt,pev_iuser1) == id)
{
FX_Demolish(iEnt)
remove_entity(iEnt);
}
}
iEnt = -1;
while((iEnt = find_ent_by_class(iEnt,"sentry_base")) != 0)
{
if(pev_valid(iEnt) && pev(iEnt,pev_iuser1) == id)
{
FX_Demolish(iEnt)
remove_entity(iEnt);
}
}
}
}
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
public bool:StawDzialo(Float:origin[3],id)
{
if (fm_point_contents(origin) != CONTENTS_EMPTY || is_hull_default(origin, 32.0))
{
return false
}
new Float:hitPoint[3], Float:originDown[3]
originDown = origin
originDown[2] = -5000.0
fm_trace_line(0, origin, originDown, hitPoint)
new Float:DistanceFromGround = vector_distance(origin, hitPoint)
new Float:difference = 36.0 - DistanceFromGround
if (difference < -1 * 10.0 || difference > 10.0) return false
new sentry_base = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"func_breakable"))
if (!sentry_base){
return false
}
set_pev(sentry_base, pev_classname, "sentry_base")
engfunc(EngFunc_SetModel, sentry_base, "models/base2.mdl")
engfunc(EngFunc_SetSize, sentry_base, {-16.0, -16.0, 0.0}, {16.0, 16.0, 25.0})
engfunc(EngFunc_SetOrigin, sentry_base, origin)
new Float:fAngle[3];
pev(id, pev_v_angle, fAngle)
fAngle[0] = 0.0
fAngle[1] += 180.0
fAngle[2] = 0.0
set_pev(sentry_base, pev_angles, fAngle)
set_pev(sentry_base, pev_solid, SOLID_BBOX)
set_pev(sentry_base, pev_movetype, MOVETYPE_TOSS)
set_pev(sentry_base, pev_iuser1, id)
set_pev(sentry_base, pev_iuser2, 0)
set_pev(sentry_base, pev_iuser3, 0)
return true;
}
public ham_ItemDeploy_Post(weapon_ent)
{
static owner
owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX);
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
if(!is_user_alive(owner))
{
return HAM_IGNORED;
}
static menu,newmenu,menupage
player_menu_info(owner,menu,newmenu,menupage);
if(gMenuDzialko[owner] && newmenu == gMenuDzialko[owner])
{
show_menu(owner,0,"^n");
gMenuDzialko[owner] = 0;
}
if(weaponid == CSW_KNIFE && ma_klase[owner])
{
entity_set_string(owner, EV_SZ_viewmodel, "models/v_tfc_spanner.mdl")
OpcjeDzialka(owner);
}
return HAM_IGNORED;
}
stock FX_Demolish(build)
{
if(!pev_valid(build)) return;
new Float:forigin[3],iorigin[3],i
pev(build, pev_origin, forigin)
FVecIVec(forigin,iorigin)
for(i = 1;i <= 1;i++)
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(iorigin[0])
write_coord(iorigin[1])
write_coord(iorigin[2])
write_coord(random_num(-150,150))
write_coord(random_num(-150,150))
write_coord(random_num(150,350))
write_angle(random_num(0,360))
write_short(mdl_gib_build1)
write_byte(0) // bounce
write_byte(10) // life
message_end()
}
for(i = 1;i <= 1;i++)
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(iorigin[0])
write_coord(iorigin[1])
write_coord(iorigin[2])
write_coord(random_num(-150,150))
write_coord(random_num(-150,150))
write_coord(random_num(150,350))
write_angle(random_num(0,360))
write_short(mdl_gib_build2)
write_byte(0) // bounce
write_byte(10) // life
message_end()
}
for(i = 1;i <= 1;i++)
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(iorigin[0])
write_coord(iorigin[1])
write_coord(iorigin[2])
write_coord(random_num(-150,150))
write_coord(random_num(-150,150))
write_coord(random_num(150,350))
write_angle(random_num(0,360))
write_short(mdl_gib_build3)
write_byte(0) // bounce
write_byte(10) // life
message_end()
}
for(i = 1;i <= 1;i++)
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(iorigin[0])
write_coord(iorigin[1])
write_coord(iorigin[2])
write_coord(random_num(-150,150))
write_coord(random_num(-150,150))
write_coord(random_num(150,350))
write_angle(random_num(0,360))
write_short(mdl_gib_build4)
write_byte(0) // bounce
write_byte(10) // life
message_end()
}
}
public DajNoweDzialko(id)
{
if(!is_user_connected(id) || !is_user_alive(id))
return PLUGIN_CONTINUE;
if(ma_klase[id])
{
ma_dzialko[id] = true;
}
return PLUGIN_CONTINUE;
}
set_animation(id, anim) {
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
public fw_TraceAttack_Building(id, enemy, Float:damage, Float:direction[3], tracehandle, damagetype){
if (!(1 <= enemy <= g_maxplayers) || get_user_weapon(enemy) != CSW_KNIFE || !is_user_alive(enemy))
{
return HAM_IGNORED
}
new classname[24]
pev(id, pev_classname, classname, sizeof classname - 1)
new weapon = get_user_weapon(enemy)
if(weapon == CSW_KNIFE && ma_klase[enemy] && pev(id,pev_iuser1) == enemy && equal(classname,"sentry_base") && pev(id,pev_iuser2) < 100){
set_pev(id,pev_iuser2,pev(id,pev_iuser2)+get_pcvar_num(pcvarPercent) > 100 ? 100 : pev(id,pev_iuser2)+get_pcvar_num(pcvarPercent));
set_animation(enemy,8);
if(pev(id,pev_iuser2) >= 100 && !pev(id,pev_iuser3)){
client_print(enemy,print_center,"%d %%",pev(id,pev_iuser2))
set_pev(id,pev_iuser3,stawdzialo2(id));
}
else
{
client_print(enemy,print_center,"%d %%",pev(id,pev_iuser2))
}
}
return HAM_IGNORED
}
public stawdzialo2(ent)
{
new Float:origin[3];
pev(ent,pev_origin,origin);
new sentry_shot2 = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"func_breakable"))
if (!sentry_shot2)
{
return 0
}
new szHealth[16]
get_pcvar_string(pcvarHealth,szHealth,charsmax(szHealth))
fm_set_kvd(sentry_shot2, "health", szHealth, "func_breakable")
fm_set_kvd(sentry_shot2, "material", "6", "func_breakable")
fm_DispatchSpawn(sentry_shot2)
set_pev(sentry_shot2, pev_classname, "sentry_shot")
engfunc(EngFunc_SetModel, sentry_shot2, "models/sentry2.mdl")
engfunc(EngFunc_SetSize, sentry_shot2, {-16.0, -16.0, 0.0}, {16.0, 16.0, 20.0})
origin[2] += 25.0;
engfunc(EngFunc_SetOrigin, sentry_shot2, origin)
new Float:fAngle[3];
pev(pev(ent,pev_iuser1), pev_v_angle, fAngle)
fAngle[0] = 0.0
fAngle[1] += 180.0
fAngle[2] = 0.0
set_pev(sentry_shot2, pev_angles, fAngle)
set_pev(sentry_shot2, pev_solid, SOLID_BBOX)
set_pev(sentry_shot2, pev_movetype, MOVETYPE_TOSS)
set_pev(sentry_shot2, pev_iuser1, pev(ent,pev_iuser1))
set_pev(sentry_shot2, pev_iuser2, ent)
set_pev( sentry_shot2, pev_sequence, 0 );
set_pev( sentry_shot2, pev_animtime, get_gametime() );
set_pev( sentry_shot2, pev_framerate, 1.0 );
set_pev(sentry_shot2, pev_nextthink, get_gametime() + SENTRY_THINK)
return sentry_shot2;
}
public sentry_find_player(ent)
{
new Float:fOrigin[3],Float:fOrigin2[3],Float:distance = 999999.0,Float:hitOrigin[3],iCloseId = 0,iOwner = 0;
iOwner = pev(ent,pev_iuser1)
pev(ent,pev_origin,fOrigin)
for(new i = 1;i<33;i++)
{
if(!is_user_alive(i) || get_user_team(i) == get_user_team(iOwner))
{
continue;
}
pev(i, pev_origin, fOrigin2)
new hitent = fm_trace_line(ent, fOrigin, fOrigin2, hitOrigin)
if(distance > vector_distance(fOrigin,fOrigin2) && hitent == i)
{
distance = vector_distance(fOrigin,fOrigin2)
iCloseId = i;
}
}
return iCloseId;
}
public sentry_shot(ent)
{
if(!pev_valid(ent))
{
return PLUGIN_CONTINUE;
}
if(entity_get_float(ent,EV_FL_health) <= 0.0)
{
if(pev_valid(pev(ent,pev_iuser2)))
{
remove_entity(pev(ent,pev_iuser2));
}
remove_entity(ent);
return PLUGIN_CONTINUE;
}
new iFind = 0;
if((iFind = sentry_find_player(ent)))
{
remove_task(ent+45676);
turntotarget(ent,iFind);
sentry_shot3(ent,iFind);
set_task(0.5,"stop_anim",ent+45676)
}
set_pev(ent, pev_nextthink, get_gametime() + SENTRY_THINK)
return PLUGIN_CONTINUE;
}
public sentry_shot3(ent,target)
{
new Float:sentryOrigin[3], Float:targetOrigin[3], Float:hitOrigin[3]
pev(ent, pev_origin, sentryOrigin)
sentryOrigin[2] += 18.0
pev(target, pev_origin, targetOrigin)
targetOrigin[0] += random_float(-16.0, 16.0)
targetOrigin[1] += random_float(-16.0, 16.0)
targetOrigin[2] += random_float(-16.0, 16.0)
new hit = fm_trace_line(ent, sentryOrigin, targetOrigin, hitOrigin)
if(hit == target)
{
knockback_explode(target, sentryOrigin, 5.0)
ExecuteHam(Ham_TakeDamage, target, 0, pev(ent,pev_iuser1),get_pcvar_float(pcvarDamage) , 1);
set_pev( ent, pev_sequence, 1 );
set_pev( ent, pev_animtime, get_gametime() );
set_pev( ent, pev_framerate, 1.0 );
}
FX_Trace(sentryOrigin, hitOrigin)
engfunc(EngFunc_EmitSound, ent, CHAN_STATIC, "sentry_shoot.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public stop_anim(ent){
ent -= 45676;
if(pev_valid(ent)){
set_pev( ent, pev_sequence, 0 );
set_pev(ent, pev_animtime, get_gametime() );
set_pev( ent, pev_framerate, 1.0 );
}
}
public knockback_explode(id, const Float:exp_origin[3], Float:force)
{
if(!is_user_alive(id)) return
if(force == 0.0) return
new Float:old_velocity[3], Float:velocity[3], Float:id_origin[3], Float:output[3]
pev(id, pev_origin, id_origin);
get_speed_vector(exp_origin, id_origin, force, velocity);
pev(id, pev_velocity, old_velocity);
xs_vec_add(velocity, old_velocity, output)
set_pev(id, pev_velocity, output)
}
public turntotarget(ent, target)
{
if (target)
{
new Float:closestOrigin[3],Float:sentryOrigin[3]
pev(target, pev_origin, closestOrigin)
pev(ent, pev_origin, sentryOrigin)
new Float:newAngle[3]
pev(ent, pev_angles, newAngle)
new Float:x = closestOrigin[0] - sentryOrigin[0]
new Float:z = closestOrigin[1] - sentryOrigin[1]
new Float:radians = floatatan(z/x, radian)
newAngle[1] = radians * 180.0 / 3.14159
if (closestOrigin[0] < sentryOrigin[0])
newAngle[1] -= 180.0
new Float:h = closestOrigin[2] - sentryOrigin[2]
new Float:b = vector_distance(sentryOrigin, closestOrigin)
radians = floatatan(h/b, radian)
new Float:degs = radians * 180.0 / 3.14159
new Float:RADIUS = 830.0
new Float:degreeByte = RADIUS/256.0
new Float:tilt = 127.0 - degreeByte * degs
set_pev(ent, pev_angles, newAngle)
set_pev(ent, pev_controller_1, floatround(tilt))
}
}
stock FX_Trace(const Float:idorigin[3], const Float:targetorigin[3])
{
new id[3],target[3]
FVecIVec(idorigin,id)
FVecIVec(targetorigin,target)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(6)//TE_TRACER
write_coord(id[0])
write_coord(id[1])
write_coord(id[2])
write_coord(target[0])
write_coord(target[1])
write_coord(target[2])
message_end()
}
stock bool:is_hull_default(Float:origin[3], const Float:BOUNDS){
new Float:traceEnds[8][3], Float:traceHit[3], hitEnt
traceEnds[0][0] = origin[0] - BOUNDS
traceEnds[0][1] = origin[1] - BOUNDS
traceEnds[0][2] = origin[2] - BOUNDS
traceEnds[1][0] = origin[0] - BOUNDS
traceEnds[1][1] = origin[1] - BOUNDS
traceEnds[1][2] = origin[2] + BOUNDS
traceEnds[2][0] = origin[0] + BOUNDS
traceEnds[2][1] = origin[1] - BOUNDS
traceEnds[2][2] = origin[2] + BOUNDS
traceEnds[3][0] = origin[0] + BOUNDS
traceEnds[3][1] = origin[1] - BOUNDS
traceEnds[3][2] = origin[2] - BOUNDS
traceEnds[4][0] = origin[0] - BOUNDS
traceEnds[4][1] = origin[1] + BOUNDS
traceEnds[4][2] = origin[2] - BOUNDS
traceEnds[5][0] = origin[0] - BOUNDS
traceEnds[5][1] = origin[1] + BOUNDS
traceEnds[5][2] = origin[2] + BOUNDS
traceEnds[6][0] = origin[0] + BOUNDS
traceEnds[6][1] = origin[1] + BOUNDS
traceEnds[6][2] = origin[2] + BOUNDS
traceEnds[7][0] = origin[0] + BOUNDS
traceEnds[7][1] = origin[1] + BOUNDS
traceEnds[7][2] = origin[2] - BOUNDS
for (new i = 0; i < 8; i++) {
if (fm_point_contents(traceEnds[i]) != CONTENTS_EMPTY)
return true
hitEnt = fm_trace_line(0, origin, traceEnds[i], traceHit)
if (hitEnt != 0)
return true
for (new j = 0; j < 3; j++)
if (traceEnds[i][j] != traceHit[j])
return true
}
return false
}
stock get_speed_vector(const Float:origin1[3], const Float:origin2[3], Float:force, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(force*force / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
public Damage_Wyrzucenie(id)
{
new idattacker = get_user_attacker(id);
if(!is_user_alive(idattacker))
return;
if(!ma_klase[idattacker])
return;
if(random_num(1, 6) != 1)
return;
client_cmd(id, "drop");
}
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