no to wyjasnij mi na przykladzie tego
#include <amxmodx> #include <amxmisc> #define PLUGIN "Headshot Sound Hud" #define VERSION "1.0" #define AUTHOR "speedkill" new ikonka new const muza[] = "misc/4fun/glowa.wav" new const muza1[] = "misc/4fun/lebszot.wav" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("DeathMsg", "death", "a", "1>0") ikonka = get_user_msgid("StatusIcon") } public plugin_precache() { precache_sound(muza) precache_sound(muza1) } public death() { new Killer = read_data(1) new Victim = read_data(2) new Hs = read_data(3) new weapon = get_user_weapon(Killer) if(Killer != Victim && get_user_team(Killer) != get_user_team(Victim) && Hs) { if(weapon == CSW_KNIFE) { client_cmd(Victim, "spk %s",muza1) client_cmd(Killer, "spk %s",muza) Display_Icon(Killer, 2, "d_knife", 255, 10, 0) set_task(5.0,"wyłącz",Killer) set_task(5.0,"wyłącz",Victim) } else { client_cmd(Victim, "spk %s",muza1) client_cmd(Killer, "spk %s",muza) } } } public wyłącz(id) { Display_Icon(id, 0, "d_knife", 255, 10, 0) } stock Display_Icon(id, enable, name[], red, green, blue) { if(is_user_connected(id)) { message_begin(MSG_ONE, ikonka, {0,0,0}, id); write_byte(enable); write_string(name); write_byte(red); write_byte(green); write_byte(blue); message_end(); } }
dlaczego pliki nie pobieraja sie na serwer i dlaczego nie dzialaja? wrzucone do cstrike/sound/misc/4fun i nazwy sie zgadzaja i format wav tez